/*
SpiderGL Computer Graphics Library
Copyright (c) 2010, Marco Di Benedetto - Visual Computing Lab, ISTI - CNR
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
    * Redistributions of source code must retain the above copyright
      notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright
      notice, this list of conditions and the following disclaimer in the
      documentation and/or other materials provided with the distribution.
    * Neither the name of SpiderGL nor the
      names of its contributors may be used to endorse or promote products
      derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL PAUL BRUNT BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

var SpiderGL={TAG:0,openNamespace:function(e){e=SpiderGL.Utility.getDefaultObject({globalObject:SpiderGL.openNamespace.DEFAULT_GLOBAL_OBJECT,constantPrefix:SpiderGL.openNamespace.DEFAULT_CONSTANT_PREFIX,functionPrefix:SpiderGL.openNamespace.DEFAULT_FUNCTION_PREFIX,classPrefix:SpiderGL.openNamespace.DEFAULT_CLASS_PREFIX},e);var t=new RegExp("^(([_$0-9A-Z])+)$");function r(e){return t.test(e)}var i=new RegExp("^([A-Z])");var n=new RegExp("^(([a-z])+([_$0-9A-Za-z])*)$");function a(e){return n.test(e)}function s(e){return e.substr(0,1).toUpperCase()+e.substr(1)}var o={},u={},d={};function p(e){var t;if(e)for(var n in e)if("_"!=n.substr(0,1)){var s=e[n];t=n,i.test(t)&&!r(t)?o[n]=s:a(n)?u[n]=s:r(n)&&(d[n]=s)}}var h=["Core","DOM","IO","Math","Mesh","Model","Semantic","Space","Type","UserInterface","Utility","Version","WebGL"];for(var _ in h)p(SpiderGL[h[_]]);for(var _ in o){var f=e.classPrefix+s(_);e.globalObject[f]=o[_]}for(var _ in u){f=e.functionPrefix+s(_);e.globalObject[f]=u[_]}for(var _ in d){f=e.constantPrefix+s(_);e.globalObject[f]=d[_]}}};SpiderGL.openNamespace.DEFAULT_GLOBAL_OBJECT=window,SpiderGL.openNamespace.DEFAULT_CONSTANT_PREFIX="SGL_",SpiderGL.openNamespace.DEFAULT_FUNCTION_PREFIX="sgl",SpiderGL.openNamespace.DEFAULT_CLASS_PREFIX="Sgl",SpiderGL.Version={},SpiderGL.Version.VERSION_MAJOR=0,SpiderGL.Version.VERSION_MINOR=2,SpiderGL.Version.VERSION_REVISION=10,SpiderGL.Version.VERSION_STRING=SpiderGL.Version.VERSION_MAJOR+"."+SpiderGL.Version.VERSION_MINOR+"."+SpiderGL.Version.VERSION_REVISION,SpiderGL.Core={},SpiderGL.Core.DEFAULT={},SpiderGL.Core.DONT_CARE={},SpiderGL.Core.EMPTY_STRING="",SpiderGL.Core.EMPTY_OBJECT={},SpiderGL.Core.EMPTY_ARRAY=[],SpiderGL.Core.EMPTY_FUNCTION=function(){},SpiderGL.Core.generateUID=function(){return SpiderGL.Core.generateUID._lastUID++,SpiderGL.Core.generateUID._lastUID},SpiderGL.Core.generateUID._lastUID=0,SpiderGL.Core.ObjectBase=function(){this._uid=SpiderGL.Core.generateUID()},SpiderGL.Core.ObjectBase.prototype={get uid(){return this._uid}},SpiderGL.Type={},SpiderGL.Type.LITTLE_ENDIAN=function(){var e=new Uint8Array([18,52]);return 13330==new Uint16Array(e.buffer)[0]}(),SpiderGL.Type.BIG_ENDIAN=!SpiderGL.Type.BIG_ENDIAN,SpiderGL.Type.NO_TYPE=0,SpiderGL.Type.INT8=1,SpiderGL.Type.UINT8=2,SpiderGL.Type.INT16=3,SpiderGL.Type.UINT16=4,SpiderGL.Type.INT32=5,SpiderGL.Type.UINT32=6,SpiderGL.Type.FLOAT32=7,SpiderGL.Type.SIZEOF_INT8=Int8Array.BYTES_PER_ELEMENT,SpiderGL.Type.SIZEOF_UINT8=Uint8Array.BYTES_PER_ELEMENT,SpiderGL.Type.SIZEOF_INT16=Int16Array.BYTES_PER_ELEMENT,SpiderGL.Type.SIZEOF_UINT16=Uint16Array.BYTES_PER_ELEMENT,SpiderGL.Type.SIZEOF_INT32=Int32Array.BYTES_PER_ELEMENT,SpiderGL.Type.SIZEOF_UINT32=Uint32Array.BYTES_PER_ELEMENT,SpiderGL.Type.SIZEOF_FLOAT32=Float32Array.BYTES_PER_ELEMENT,SpiderGL.Type.typeSize=function(){var e={};return e[SpiderGL.Type.NO_TYPE]=0,e[SpiderGL.Type.INT8]=SpiderGL.Type.SIZEOF_INT8,e[SpiderGL.Type.UINT8]=SpiderGL.Type.SIZEOF_UINT8,e[SpiderGL.Type.INT16]=SpiderGL.Type.SIZEOF_INT16,e[SpiderGL.Type.UINT16]=SpiderGL.Type.SIZEOF_UINT16,e[SpiderGL.Type.INT32]=SpiderGL.Type.SIZEOF_INT32,e[SpiderGL.Type.UINT32]=SpiderGL.Type.SIZEOF_UINT32,e[SpiderGL.Type.FLOAT32]=SpiderGL.Type.SIZEOF_FLOAT32,function(t){return e[t]}}(),SpiderGL.Type.typeToGL=function(){var e={};return e[SpiderGL.Type.NO_TYPE]=WebGLRenderingContext.prototype.NONE,e[SpiderGL.Type.INT8]=WebGLRenderingContext.prototype.BYTE,e[SpiderGL.Type.UINT8]=WebGLRenderingContext.prototype.UNSIGNED_BYTE,e[SpiderGL.Type.INT16]=WebGLRenderingContext.prototype.SHORT,e[SpiderGL.Type.UINT16]=WebGLRenderingContext.prototype.UNSIGNED_SHORT,e[SpiderGL.Type.INT32]=WebGLRenderingContext.prototype.INT,e[SpiderGL.Type.UINT32]=WebGLRenderingContext.prototype.UNSIGNED_INT,e[SpiderGL.Type.FLOAT32]=WebGLRenderingContext.prototype.FLOAT,function(t){return e[t]}}(),SpiderGL.Type.typeFromGL=function(){var e={};return e[WebGLRenderingContext.prototype.NONE]=SpiderGL.Type.NO_TYPE,e[WebGLRenderingContext.prototype.BYTE]=SpiderGL.Type.INT8,e[WebGLRenderingContext.prototype.UNSIGNED_BYTE]=SpiderGL.Type.UINT8,e[WebGLRenderingContext.prototype.SHORT]=SpiderGL.Type.INT16,e[WebGLRenderingContext.prototype.UNSIGNED_SHORT]=SpiderGL.Type.UINT16,e[WebGLRenderingContext.prototype.INT]=SpiderGL.Type.INT32,e[WebGLRenderingContext.prototype.UNSIGNED_INT]=SpiderGL.Type.UINT32,e[WebGLRenderingContext.prototype.FLOAT]=SpiderGL.Type.FLOAT32,function(t){return e[t]}}(),SpiderGL.Type.typeSizeFromGL=function(e){var t=SpiderGL.Type.typeFromGL(e);return SpiderGL.Type.typeSize(t)},SpiderGL.Type.typeToTypedArrayConstructor=function(){var e={};return e[SpiderGL.Type.NO_TYPE]=ArrayBuffer,e[SpiderGL.Type.INT8]=Int8Array,e[SpiderGL.Type.UINT8]=Uint8Array,e[SpiderGL.Type.INT16]=Int16Array,e[SpiderGL.Type.UINT16]=Uint16Array,e[SpiderGL.Type.INT32]=Int32Array,e[SpiderGL.Type.UINT32]=Uint32Array,e[SpiderGL.Type.FLOAT32]=Float32Array,function(t){return e[t]}}(),SpiderGL.Type.POINTS=0,SpiderGL.Type.LINES=1,SpiderGL.Type.LINE_LOOP=2,SpiderGL.Type.LINE_STRIP=3,SpiderGL.Type.TRIANGLES=4,SpiderGL.Type.TRIANGLE_FAN=5,SpiderGL.Type.TRIANGLE_STRIP=6,SpiderGL.Type.primitiveToGL=function(){var e={};return e[SpiderGL.Type.POINTS]=WebGLRenderingContext.prototype.POINTS,e[SpiderGL.Type.LINES]=WebGLRenderingContext.prototype.LINES,e[SpiderGL.Type.LINE_LOOP]=WebGLRenderingContext.prototype.LINE_LOOP,e[SpiderGL.Type.LINE_STRIP]=WebGLRenderingContext.prototype.LINE_STRIP,e[SpiderGL.Type.TRIANGLES]=WebGLRenderingContext.prototype.TRIANGLES,e[SpiderGL.Type.TRIANGLE_FAN]=WebGLRenderingContext.prototype.TRIANGLE_FAN,e[SpiderGL.Type.TRIANGLE_STRIP]=WebGLRenderingContext.prototype.TRIANGLE_STRIP,function(t){return e[t]}}(),SpiderGL.Type.instanceOf=function(e,t){return e instanceof t},SpiderGL.Type.isNumber=function(e){return"number"==typeof e},SpiderGL.Type.isString=function(e){return"string"==typeof e},SpiderGL.Type.isFunction=function(e){return"function"==typeof e},SpiderGL.Type.isArray=function(e){return e&&e.constructor===Array},SpiderGL.Type.isTypedArray=function(e){return e&&void 0!==e.buffer&&e.buffer instanceof ArrayBuffer},SpiderGL.Type.extend=function(e,t){function r(){}r.prototype=t.prototype;var i=e.prototype,n=new r;n.constructor=e;var a=null,s=null;for(var o in i)(a=i.__lookupGetter__(o))&&n.__defineGetter__(o,a),(s=i.__lookupSetter__(o))&&n.__defineSetter__(o,s),a||s||(n[o]=i[o]);e.prototype=n},SpiderGL.Type.defineClassGetter=function(e,t,r){e.prototype.__defineGetter__(t,r)},SpiderGL.Type.defineClassSetter=function(e,t,r){e.prototype.__defineSetter__(t,r)},SpiderGL.Type.defineObjectGetter=function(e,t,r){e.__defineGetter__(t,r)},SpiderGL.Type.defineObjectSetter=function(e,t,r){e.__defineSetter__(t,r)},SpiderGL.Utility={},SpiderGL.Utility.getDefaultValue=function(e,t){return void 0===e||e===SpiderGL.Core.DEFAULT?t:e},SpiderGL.Utility.getDefaultObject=function(e,t){if(t){var r=SpiderGL.Core.DEFAULT;for(var i in t)t[i]!=r&&(e[i]=t[i])}return e},SpiderGL.Utility.setDefaultValues=function(e,t){if(!t)return e;var r=SpiderGL.Core.DEFAULT;for(var i in t)t[i]==r&&void 0!==e[i]&&(t[i]=e[i]);for(var i in e)void 0===t[i]&&(t[i]=e[i]);return t},SpiderGL.Utility.getAttrib4fv=function(e){return SpiderGL.Type.isNumber(e)?[e,0,0,1]:e?[null!=e[0]?e[0]:0,null!=e[1]?e[1]:0,null!=e[2]?e[2]:0,null!=e[3]?e[3]:1]:[0,0,0,1]},SpiderGL.Utility.getTime=function(){return(new Date).getTime()},SpiderGL.Utility.Timer=function(){this._tStart=-1,this._tElapsed=0},SpiderGL.Utility.Timer.prototype={_accumElapsed:function(){this._tElapsed+=this.now-this._tStart},get now(){return Date.now()},start:function(){this.isStarted||this.isPaused||(this._tStart=this.now,this._tElapsed=0)},restart:function(){var e=this.elapsed;return this._tStart=this.now,this._tElapsed=0,e},stop:function(){this.isStarted&&(this.isPaused||(this._accumElapsed(),this._tStart=-1))},get isStarted(){return this._tStart>=0},pause:function(){this.isStarted&&(this.isPaused||(this._accumElapsed(),this._tStart=-2))},resume:function(){this.isStarted&&this.isPaused&&(this._tStart=this.now)},get isPaused(){return-2==this._tStart},get elapsed(){return this.isStarted?this._tElapsed+(this.now-this._tStart):this._tElapsed}},SpiderGL.Utility.Browser=function(){},SpiderGL.Utility.Browser.prototype={get isOpera(){return!!window.opr&&!!opr.addons||!!window.opera||navigator.userAgent.indexOf(" OPR/")>=0},get isFirefox(){return"undefined"!=typeof InstallTrigger||navigator.userAgent.toLowerCase().indexOf("fxios")>-1},get isSafari(){return!!navigator.userAgent.match(/Version\/[\d\.]+.*Safari/)||/constructor/i.test(window.HTMLElement)||"[object SafariRemoteNotification]"===(!window.safari||"undefined"!=typeof safari&&safari.pushNotification).toString()},get isIE(){return!!document.documentMode},get isEdge(){return!this.isIE&&!!window.StyleMedia},get isChrome(){return!!window.chrome&&!!window.chrome.webstore}},SpiderGL.DOM={},SpiderGL.DOM.getElementById=function(e){return document.getElementById(e)},SpiderGL.DOM.getElementText=function(e){var t=document.getElementById(e);if(!t)return null;var r="";for(t=t.firstChild;t;)3==t.nodeType&&(r+=t.textContent),t=t.nextSibling;return r},SpiderGL.IO={},SpiderGL.IO.Request=function(e,t){SpiderGL.Core.ObjectBase.call(this),t=SpiderGL.Utility.getDefaultObject({async:SpiderGL.IO.Request.DEFAULT_ASYNC,send:SpiderGL.IO.Request.DEFAULT_SEND,onProgress:null,onCancel:null,onError:null,onSuccess:null,onFinish:null},t),this._url=e,this._async=t.async,this._status=SpiderGL.IO.Request.NONE,this._sent=!1,this._aborted=!1,this._data=null,this._loaded=0,this._total=0,this._events={progress:{main:null,listeners:[]},cancel:{main:null,listeners:[]},error:{main:null,listeners:[]},success:{main:null,listeners:[]},finish:{main:null,listeners:[]}},this.onProgress=t.onProgress,this.onCancel=t.onCancel,this.onError=t.onError,this.onSuccess=t.onSuccess,this.onFinish=t.onFinish},SpiderGL.IO.Request.NONE=0,SpiderGL.IO.Request.ONGOING=1,SpiderGL.IO.Request.CANCELLED=2,SpiderGL.IO.Request.FAILED=3,SpiderGL.IO.Request.SUCCEEDED=4,SpiderGL.IO.Request.DEFAULT_ASYNC=!0,SpiderGL.IO.Request.DEFAULT_SEND=!0,SpiderGL.IO.Request.prototype={_indexOf:function(e,t){for(var r=0,i=e.length;r<i;++r)if(e[r]==t)return r;return-1},_setMainListener:function(e,t){var r=this._events[e];r&&r.main!=t&&(t?this.addEventListener(e,t):this.removeEventListener(e,t),r.main=t)},_dispatch:function(){var e=arguments[0],t=this._events[e];if(t){var r=Array.prototype.slice.call(arguments,1);r.push(this);for(var i=t.listeners,n=0,a=i.length;n<a;++n)i[n].apply(null,r)}},_doPostProgress:function(){},_doPostCancel:function(){},_doPostError:function(){},_doPostSuccess:function(){},_doPostFinish:function(){},_doOnProgress:function(e,t){this._aborted||(this._loaded=e,this._total=t,this._doPostProgress(),this._dispatch("progress",this._loaded,this._total))},_doOnCancel:function(){this._aborted||(this._status=SpiderGL.IO.Request.CANCELLED,this._finishTime=SpiderGL.Utility.getTime(),this._doPostCancel(),this._dispatch("cancel"))},_doOnError:function(){this._aborted||(this._status=SpiderGL.IO.Request.FAILED,this._finishTime=SpiderGL.Utility.getTime(),this._doPostError(),this._dispatch("error"))},_doOnSuccess:function(){this._aborted||(this._status=SpiderGL.IO.Request.SUCCEEDED,this._finishTime=SpiderGL.Utility.getTime(),this._doPostSuccess(),this._dispatch("success"))},_doOnFinish:function(){this._doPostFinish(),this._dispatch("finish")},_doSend:function(){return!1},_doCancel:function(){return!1},get canSend(){return this._url&&!this._sent},get url(){return this._url},set url(e){this.cancel(),this._url=e},get status(){return this._status},get data(){return this._data},get bytesLoaded(){return this._loaded},get bytesTotal(){return this._total},get sent(){return this._sent},get ongoing(){return this._status==SpiderGL.IO.Request.ONGOING},get cancelled(){return this._status==SpiderGL.IO.Request.CANCELLED},get failed(){return this._status==SpiderGL.IO.Request.FAILED},get succeeded(){return this._status==SpiderGL.IO.Request.SUCCEEDED},get finished(){return this.succeeded||this.failed||this.cancelled},get startTime(){return this._startTime},get finishTime(){return this._finishTime},get elapsedTime(){return this._startTime<0?0:this._finishTime<0?SpiderGL.Utility.getTime()-this._startTime:this._finishTime-this._startTime},addEventListener:function(e,t){if(t){var r=this._events[e];if(r)this._indexOf(r.listeners,t)>=0||r.listeners.push(t)}},removeEventListener:function(e,t){var r=this._events[e];if(r){var i=this._indexOf(r.listeners,t);i<0||r.listeners.splice(i,1)}},get onProgress(){return this._events.progress.main},set onProgress(e){this._setMainListener("progress",e)},get onCancel(){return this._events.cancel.main},set onCancel(e){this._setMainListener("cancel",e)},get onError(){return this._events.error.main},set onError(e){this._setMainListener("error",e)},get onSuccess(){return this._events.success.main},set onSuccess(e){this._setMainListener("success",e)},get onFinish(){return this._events.finish.main},set onFinish(e){this._setMainListener("finish",e)},cancel:function(){if(!this.ongoing)return!1;this._status=SpiderGL.IO.Request.CANCELLED,this._aborted=!0;var e=this._doCancel();return this._finishTime=SpiderGL.Utility.getTime(),e},send:function(){if(!this.canSend)return!1;this._data=null,this._status=SpiderGL.IO.Request.ONGOING,this._aborted=!1,this._sent=!0,this._finishTime=-1,this._startTime=SpiderGL.Utility.getTime();var e=this._doSend();return e||(this._startTime=-1,this._status=SpiderGL.IO.Request.NONE,this._sent=!1),e}},SpiderGL.Type.extend(SpiderGL.IO.Request,SpiderGL.Core.ObjectBase),SpiderGL.IO.XHRRequestBase=function(e,t){t=t||{},SpiderGL.IO.Request.call(this,e,t);var r=this,i=new XMLHttpRequest;if(this._xhr=i,i.onprogress=function(e){r._xhrOnProgress(e)},i.onabort=function(){r._doOnCancel(),r._doOnFinish()},i.onerror=function(){r._doOnError(),r._doOnFinish()},i.onload=function(){var e=i.status;0===e||200===e||r._range&&206==e?r._doOnSuccess():r._doOnError(),r._doOnFinish()},this._range=null,this._xhr.open("GET",this._url,this._async),"range"in t){this._range=[t.range[0],t.range[1]];var n="bytes="+t.range[0]+"-"+t.range[1];i.setRequestHeader("Range",n)}this._prepareXHR(),SpiderGL.Utility.getDefaultValue(t.send,SpiderGL.IO.Request.DEFAULT_SEND)&&this.send()},SpiderGL.IO.XHRRequestBase.prototype={_prepareXHR:function(){},_doCancel:function(){return this._xhr.abort(),this._xhr=new XMLHttpRequest,this._xhr.open("GET",this._url,this._async),this._prepareXHR(),!0},_doSend:function(){return this._xhr.send(),!0},_xhrOnProgress:function(e){var t=0,r=0;e&&e.lengthComputable&&(t=e.loaded,r=e.total),this._doOnProgress(t,r)}},SpiderGL.Type.extend(SpiderGL.IO.XHRRequestBase,SpiderGL.IO.Request),SpiderGL.IO.XHRRequest=function(e,t){SpiderGL.IO.XHRRequestBase.call(this,e,t)},SpiderGL.IO.XHRRequest.prototype={_doPostSuccess:function(){this._data=this._xhr.responseText},get xhr(){return this._xhr},get response(){return this.data}},SpiderGL.Type.extend(SpiderGL.IO.XHRRequest,SpiderGL.IO.XHRRequestBase),SpiderGL.IO.TextRequest=function(e,t){SpiderGL.IO.XHRRequestBase.call(this,e,t)},SpiderGL.IO.TextRequest.prototype={_doPostSuccess:function(){this._data=this._xhr.responseText},get text(){return this.data}},SpiderGL.Type.extend(SpiderGL.IO.TextRequest,SpiderGL.IO.XHRRequestBase),SpiderGL.IO.readText=function(e){return new SpiderGL.IO.TextRequest(e,{async:!1}).text},SpiderGL.IO.requestText=function(e,t){return(t=SpiderGL.Utility.getDefaultObject({},t)).async=!0,t.send=!0,new SpiderGL.IO.TextRequest(e,t)},SpiderGL.IO.JSONRequest=function(e,t){SpiderGL.IO.XHRRequestBase.call(this,e,t)},SpiderGL.IO.JSONRequest.prototype={_doPostSuccess:function(){this._data=JSON.parse(this._xhr.responseText)},get text(){return this._xhr.responseText},get json(){return this.data}},SpiderGL.Type.extend(SpiderGL.IO.JSONRequest,SpiderGL.IO.XHRRequestBase),SpiderGL.IO.readJSON=function(e){return new SpiderGL.IO.JSONRequest(e,{async:!1}).json},SpiderGL.IO.requestJSON=function(e,t){return(t=SpiderGL.Utility.getDefaultObject({},t)).async=!0,t.send=!0,new SpiderGL.IO.JSONRequest(e,t)},SpiderGL.IO.BinaryRequest=function(e,t){SpiderGL.IO.XHRRequestBase.call(this,e,t)},SpiderGL.IO.BinaryRequest.prototype={_prepareXHR:function(){var e=this._xhr;e.responseType="arraybuffer"},_setArrayBuffer:function(){var e=this._xhr;if("arraybuffer"==e.responseType)this._data=e.response;else if(null!=e.mozResponseArrayBuffer)this._data=e.mozResponseArrayBuffer;else if(null!=e.responseText){for(var t=new String(e.responseText),r=new Array(t.length),i=0,n=t.length;i<n;++i)r[i]=255&t.charCodeAt(i);this._data=new Uint8Array(r).buffer}else this._data=null},_doPostSuccess:function(){this._setArrayBuffer()},get data(){return this.ongoing&&this._setArrayBuffer(),this._data},get buffer(){return this.data}},SpiderGL.Type.extend(SpiderGL.IO.BinaryRequest,SpiderGL.IO.XHRRequestBase),SpiderGL.IO.readBinary=function(e){return new SpiderGL.IO.BinaryRequest(e,{async:!1}).buffer},SpiderGL.IO.requestBinary=function(e,t){return(t=SpiderGL.Utility.getDefaultObject({},t)).async=!0,t.send=!0,new SpiderGL.IO.BinaryRequest(e,t)},SpiderGL.IO.ImageRequest=function(e,t){t=t||{},SpiderGL.IO.Request.call(this,e,t);var r=this,i=new Image;this._img=i,this._data=i,i.onabort=function(){r._doOnCancel(),r._doOnFinish()},i.onerror=function(){r._doOnError(),r._doOnFinish()},i.onload=function(){r._doOnSuccess(),r._doOnFinish()},void 0!==i.onprogress&&(i.onprogress=function(e){r._imgOnProgress(e)}),SpiderGL.Utility.getDefaultValue(t.send,SpiderGL.IO.Request.DEFAULT_SEND)&&this.send()},SpiderGL.IO.ImageRequest.prototype={_doPostSuccess:function(){this._data=this._img},_doCancel:function(){return this._img.src=null,this._img=new Image,!0},_doSend:function(){return this._img.src=this._url,!0},_imgOnProgress:function(e){var t=0,r=0;e&&e.lengthComputable&&(t=e.loaded,r=e.total),this._doOnProgress(t,r)},get image(){return this.data}},SpiderGL.Type.extend(SpiderGL.IO.ImageRequest,SpiderGL.IO.Request),SpiderGL.IO.requestImage=function(e,t){return(t=SpiderGL.Utility.getDefaultObject({},t)).async=!0,t.send=!0,new SpiderGL.IO.ImageRequest(e,t)},SpiderGL.IO.AggregateRequest=function(e){e=e||{},SpiderGL.IO.Request.call(this,"*",e);var t=this;this._proxyOnProgress=function(e,r,i){t._reqOnProgress(e,r,i)},this._proxyOnCancel=function(e){t._reqOnCancel(e)},this._proxyOnError=function(e){t._reqOnError(e)},this._proxyOnSuccess=function(e){t._reqOnSuccess(e)},this._proxyOnFinish=function(e){t._reqOnFinish(e)},this._aggrStartTime=-1,this._aggrFinishTime=-1,this._eventReq=null,this._cancelledReqs=0,this._failedReqs=0,this._succeededReqs=0,this._requests=[];var r=e.requests;if(r)for(var i=0,n=r.length;i<n;++i){var a=r[i];a&&!a.sent&&(this._installProxies(a),this.addRequest(a))}SpiderGL.Utility.getDefaultValue(e.send,SpiderGL.IO.Request.DEFAULT_SEND)&&this.send()},SpiderGL.IO.AggregateRequest.prototype={_doPostCancel:function(){this._requestsFinished||(this._status=SpiderGL.IO.Request.ONGOING)},_doPostError:function(){this._requestsFinished||(this._status=SpiderGL.IO.Request.ONGOING)},_doPostSuccess:function(){this._requestsFinished||(this._status=SpiderGL.IO.Request.ONGOING)},_doCancel:function(){for(var e=this._requests,t=0,r=e.length;t<r;++t)e[t].cancel();this._aggrFinishTime=SpiderGL.Utility.getTime()},_doSend:function(){this._aggrStartTime=SpiderGL.Utility.getTime();for(var e=this._requests,t=0,r=e.length;t<r;++t)e[t].send()},get _requestsFinished(){return this._cancelledReqs+this._failedReqs+this._succeededReqs==this._requests.length},_installProxies:function(e){e.addEventListener("progress",this._proxyOnProgress),e.addEventListener("cancel",this._proxyOnCancel),e.addEventListener("error",this._proxyOnError),e.addEventListener("success",this._proxyOnSuccess),e.addEventListener("finish",this._proxyOnFinish)},_uninstallProxies:function(e){e.removeEventListener("progress",this._proxyOnProgress),e.removeEventListener("cancel",this._proxyOnCancel),e.removeEventListener("error",this._proxyOnError),e.removeEventListener("success",this._proxyOnSuccess),e.removeEventListener("finish",this._proxyOnFinish)},_reqOnProgress:function(e,t,r){this._indexOf(this._requests,r)<0||(this._eventReq=r,this._doOnProgress(e,t),this._eventReq=null)},_reqOnCancel:function(e){this._indexOf(this._requests,e)<0||(this._eventReq=e,this._cancelledReqs++,this._requestsFinished&&(this._aggrFinishTime=SpiderGL.Utility.getTime(),this._cancelledReqs==this._requests.length&&(this._eventReq=this,this._doOnCancel())),this._eventReq=null)},_reqOnError:function(e){this._indexOf(this._requests,e)<0||(this._eventReq=e,this._failedReqs++,this._requestsFinished&&(this._aggrFinishTime=SpiderGL.Utility.getTime(),this._eventReq=this,this._doOnError()),this._eventReq=null)},_reqOnSuccess:function(e){this._indexOf(this._requests,e)<0||(this._eventReq=e,this._succeededReqs++,this._requestsFinished&&(this._aggrFinishTime=SpiderGL.Utility.getTime(),this._eventReq=this,this._failedReqs>0?this._doOnError():this._doOnSuccess()),this._eventReq=null)},_reqOnFinish:function(e){this._indexOf(this._requests,e)<0||(this._uninstallProxies(e),this._eventReq=e,this._requestsFinished&&(this._eventReq=this,this._doOnFinish()),this._eventReq=null)},get 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t=this._indexOf(this._requests,e);t<0||this._requests.splice(t,1)}}},SpiderGL.Type.extend(SpiderGL.IO.AggregateRequest,SpiderGL.IO.Request),SpiderGL.Math={},SpiderGL.Math.DEG_TO_RAD=Math.PI/180,SpiderGL.Math.E=Math.E,SpiderGL.Math.LN2=Math.LN2,SpiderGL.Math.LN10=Math.LN10,SpiderGL.Math.LOG2E=Math.LOG2E,SpiderGL.Math.LOG10E=Math.LOG10E,SpiderGL.Math.PI=Math.PI,SpiderGL.Math.RAD_TO_DEG=180/Math.PI,SpiderGL.Math.SQRT2=Math.SQRT2,SpiderGL.Math.MAX_VALUE=Number.MAX_VALUE,SpiderGL.Math.MIN_VALUE=Number.MIN_VALUE,SpiderGL.Math.MAX_NUMBER=SpiderGL.Math.MAX_VALUE,SpiderGL.Math.MIN_NUMBER=-SpiderGL.Math.MAX_VALUE,SpiderGL.Math.NAN=Number.NaN,SpiderGL.Math.INFINITY=1/0,SpiderGL.Math.abs=function(e){return Math.abs(e)},SpiderGL.Math.acos=function(e){return Math.acos(e)},SpiderGL.Math.asin=function(e){return Math.asin(e)},SpiderGL.Math.atan=function(e){return Math.atan(e)},SpiderGL.Math.atan2=function(e,t){return Math.atan2(e,t)},SpiderGL.Math.ceil=function(e){return Math.ceil(e)},SpiderGL.Math.clamp=function(e,t,r){return e<=t?t:e>=r?r:e},SpiderGL.Math.cos=function(e){return Math.cos(e)},SpiderGL.Math.degToRad=function(e){return e*SpiderGL.Math.DEG_TO_RAD},SpiderGL.Math.exp=function(e){return Math.exp(e)},SpiderGL.Math.floor=function(e){return Math.floor(e)},SpiderGL.Math.lerp=function(e,t,r){return e+r*(t-e)},SpiderGL.Math.ln=function(e){return Math.log(e)},SpiderGL.Math.log=function(e){return Math.log(e)},SpiderGL.Math.log2=function(e){return SpiderGL.Math.log(e)/SpiderGL.Math.LN2},SpiderGL.Math.log10=function(e){return SpiderGL.Math.log(e)/SpiderGL.Math.LN10},SpiderGL.Math.max=function(e){return Math.max.apply(Math,arguments)},SpiderGL.Math.min=function(e){return Math.min.apply(Math,arguments)},SpiderGL.Math.pow=function(e,t){return Math.pow(e,t)},SpiderGL.Math.radToDeg=function(e){return e*SpiderGL.Math.RAD_TO_DEG},SpiderGL.Math.random=function(){return Math.random()},SpiderGL.Math.random01=function(){return SpiderGL.Math.random()},SpiderGL.Math.random11=function(){return 2*SpiderGL.Math.random()-1},SpiderGL.Math.randomRange=function(e,t){return e+SpiderGL.Math.random()*(t-e)},SpiderGL.Math.round=function(e){return Math.round(e)},SpiderGL.Math.sin=function(e){return Math.sin(e)},SpiderGL.Math.sqrt=function(e){return Math.sqrt(e)},SpiderGL.Math.tan=function(e){return Math.tan(e)},SpiderGL.Math.Vec2={},SpiderGL.Math.Vec2.dup=function(e){return e.slice(0,2)},SpiderGL.Math.Vec2.scalar=function(e){return[e,e]},SpiderGL.Math.Vec2.zero=function(){return[0,0]},SpiderGL.Math.Vec2.one=function(){return[1,1]},SpiderGL.Math.Vec2.maxNumber=function(){return[SpiderGL.Math.MAX_NUMBER,SpiderGL.Math.MAX_NUMBER]},SpiderGL.Math.Vec2.minNumber=function(){return[SpiderGL.Math.MIN_NUMBER,SpiderGL.Math.MIN_NUMBER]},SpiderGL.Math.Vec2.to3=function(e,t){return[e[0],e[1],null!=t?t:0]},SpiderGL.Math.Vec2.to4=function(e,t,r){return[e[0],e[1],e[2],null!=t?t:0,null!=r?r:1]},SpiderGL.Math.Vec2.neg=function(e){return[-e[0],-e[1]]},SpiderGL.Math.Vec2.add=function(e,t){return[e[0]+t[0],e[1]+t[1]]},SpiderGL.Math.Vec2.adds=function(e,t){return[e[0]+t,e[1]+t]},SpiderGL.Math.Vec2.sub=function(e,t){return[e[0]-t[0],e[1]-t[1]]},SpiderGL.Math.Vec2.subs=function(e,t){return[e[0]-t,e[1]-t]},SpiderGL.Math.Vec2.ssub=function(e,t){return[e-t[0],e-t[1]]},SpiderGL.Math.Vec2.mul=function(e,t){return[e[0]*t[0],e[1]*t[1]]},SpiderGL.Math.Vec2.muls=function(e,t){return[e[0]*t,e[1]*t]},SpiderGL.Math.Vec2.div=function(e,t){return[e[0]/t[0],e[1]/t[1]]},SpiderGL.Math.Vec2.divs=function(e,t){return[e[0]/t,e[1]/t]},SpiderGL.Math.Vec2.sdiv=function(e,t){return[e/t[0],e/t[1]]},SpiderGL.Math.Vec2.rcp=function(e){return[1/e[0],1/e[1]]},SpiderGL.Math.Vec2.dot=function(e,t){return e[0]*t[0]+e[1]*t[1]},SpiderGL.Math.Vec2.cross=function(e,t){return e[0]*t[1]-e[1]*t[0]},SpiderGL.Math.Vec2.perp=function(e){return[e[1],-e[0]]},SpiderGL.Math.Vec2.sqLength=function(e){return SpiderGL.Math.Vec2.dot(e,e)},SpiderGL.Math.Vec2.length=function(e){return SpiderGL.Math.sqrt(SpiderGL.Math.Vec2.sqLength(e))},SpiderGL.Math.Vec2.normalize=function(e){var t=1/SpiderGL.Math.Vec2.length(e);return SpiderGL.Math.Vec2.muls(e,t)},SpiderGL.Math.Vec2.abs=function(e){return[SpiderGL.Math.abs(e[0]),SpiderGL.Math.abs(e[1])]},SpiderGL.Math.Vec2.acos=function(e){return[SpiderGL.Math.acos(e[0]),SpiderGL.Math.acos(e[1])]},SpiderGL.Math.Vec2.asin=function(e){return[SpiderGL.Math.asin(e[0]),SpiderGL.Math.asin(e[1])]},SpiderGL.Math.Vec2.atan=function(e){return[SpiderGL.Math.atan(e[0]),SpiderGL.Math.atan(e[1])]},SpiderGL.Math.Vec2.atan2=function(e,t){return[SpiderGL.Math.atan2(e[0],t[0]),SpiderGL.Math.atan2(e[1],t[1])]},SpiderGL.Math.Vec2.ceil=function(e){return[SpiderGL.Math.ceil(e[0]),SpiderGL.Math.ceil(e[1])]},SpiderGL.Math.Vec2.clamp=function(e,t,r){return[SpiderGL.Math.clamp(e[0],t[0],r[0]),SpiderGL.Math.clamp(e[1],t[1],r[1])]},SpiderGL.Math.Vec2.cos=function(e){return[SpiderGL.Math.cos(e[0]),SpiderGL.Math.cos(e[1])]},SpiderGL.Math.Vec2.degToRad=function(e){return[SpiderGL.Math.degToRad(e[0]),SpiderGL.Math.degToRad(e[1])]},SpiderGL.Math.Vec2.exp=function(e){return[SpiderGL.Math.exp(e[0]),SpiderGL.Math.exp(e[1])]},SpiderGL.Math.Vec2.floor=function(e){return[SpiderGL.Math.floor(e[0]),SpiderGL.Math.floor(e[1])]},SpiderGL.Math.Vec2.lerp=function(e,t,r){return[SpiderGL.Math.lerp(e[0],t[0],r),SpiderGL.Math.lerp(e[1],t[1],r)]},SpiderGL.Math.Vec2.ln=function(e){return[SpiderGL.Math.ln(e[0]),SpiderGL.Math.ln(e[1])]},SpiderGL.Math.Vec2.log=function(e){return[SpiderGL.Math.log(e[0]),SpiderGL.Math.log(e[1])]},SpiderGL.Math.Vec2.log2=function(e){return[SpiderGL.Math.log2(e[0]),SpiderGL.Math.log2(e[1])]},SpiderGL.Math.Vec2.log10=function(e){return[SpiderGL.Math.log10(e[0]),SpiderGL.Math.log10(e[1])]},SpiderGL.Math.Vec2.max=function(e,t){return[SpiderGL.Math.max(e[0],t[0]),SpiderGL.Math.max(e[1],t[1])]},SpiderGL.Math.Vec2.min=function(e,t){return[SpiderGL.Math.min(e[0],t[0]),SpiderGL.Math.min(e[1],t[1])]},SpiderGL.Math.Vec2.pow=function(e,t){return[SpiderGL.Math.pow(e[0],t[0]),SpiderGL.Math.pow(e[1],t[1])]},SpiderGL.Math.Vec2.radToDeg=function(e){return[SpiderGL.Math.radToDeg(e[0]),SpiderGL.Math.radToDeg(e[1])]},SpiderGL.Math.Vec2.random=function(){return[SpiderGL.Math.random(),SpiderGL.Math.random()]},SpiderGL.Math.Vec2.random01=function(){return[SpiderGL.Math.random01(),SpiderGL.Math.random01()]},SpiderGL.Math.Vec2.random11=function(){return[SpiderGL.Math.random11(),SpiderGL.Math.random11()]},SpiderGL.Math.Vec2.randomRange=function(e,t){return[SpiderGL.Math.randomRange(e[0],t[0]),SpiderGL.Math.randomRange(e[1],t[1])]},SpiderGL.Math.Vec2.round=function(e){return[SpiderGL.Math.round(e[0]),SpiderGL.Math.round(e[1])]},SpiderGL.Math.Vec2.sin=function(e){return[SpiderGL.Math.sin(e[0]),SpiderGL.Math.sin(e[1])]},SpiderGL.Math.Vec2.sqrt=function(e){return[SpiderGL.Math.sqrt(e[0]),SpiderGL.Math.sqrt(e[1])]},SpiderGL.Math.Vec2.tan=function(e){return[SpiderGL.Math.tan(e[0]),SpiderGL.Math.tan(e[1])]},SpiderGL.Math.Vec2.copy$=function(e,t){return e[0]=t[0],e[1]=t[1],e},SpiderGL.Math.Vec2.neg$=function(e){return e[0]=-e[0],e[1]=-e[1],e},SpiderGL.Math.Vec2.add$=function(e,t){return e[0]+=t[0],e[1]+=t[1],e},SpiderGL.Math.Vec2.adds$=function(e,t){return e[0]+=t,e[1]+=t,e},SpiderGL.Math.Vec2.sub$=function(e,t){return e[0]-=t[0],e[1]-=t[1],e},SpiderGL.Math.Vec2.subs$=function(e,t){return e[0]-=t,e[1]-=t,e},SpiderGL.Math.Vec2.ssub$=function(e,t){return t[0]=e-t[0],t[1]=e-t[1],t},SpiderGL.Math.Vec2.mul$=function(e,t){return e[0]*=t[0],e[1]*=t[1],e},SpiderGL.Math.Vec2.muls$=function(e,t){return e[0]*=t,e[1]*=t,e},SpiderGL.Math.Vec2.div$=function(e,t){return e[0]/=t[0],e[1]/=t[1],e},SpiderGL.Math.Vec2.divs$=function(e,t){return e[0]/=t,e[1]/=t,e},SpiderGL.Math.Vec2.sdiv$=function(e,t){return e[0]=t/e[0],e[1]=t/e[1],e},SpiderGL.Math.Vec2.perp$=function(e){var t=e[0];return e[0]=e[1],e[1]=-t,e},SpiderGL.Math.Vec2.normalize$=function(e){var t=1/SpiderGL.Math.Vec2.length(e);return SpiderGL.Math.Vec2.muls$(e,t)},SpiderGL.Math.Vec3={},SpiderGL.Math.Vec3.dup=function(e){return e.slice(0,3)},SpiderGL.Math.Vec3.scalar=function(e){return[e,e,e]},SpiderGL.Math.Vec3.zero=function(){return[0,0,0]},SpiderGL.Math.Vec3.one=function(){return[1,1,1]},SpiderGL.Math.Vec3.maxNumber=function(){return[SpiderGL.Math.MAX_NUMBER,SpiderGL.Math.MAX_NUMBER,SpiderGL.Math.MAX_NUMBER]},SpiderGL.Math.Vec3.minNumber=function(){return[SpiderGL.Math.MIN_NUMBER,SpiderGL.Math.MIN_NUMBER,SpiderGL.Math.MIN_NUMBER]},SpiderGL.Math.Vec3.to2=function(e){return[e[0],e[1]]},SpiderGL.Math.Vec3.to4=function(e,t){return[e[0],e[1],e[2],null!=t?t:1]},SpiderGL.Math.Vec3.neg=function(e){return[-e[0],-e[1],-e[2]]},SpiderGL.Math.Vec3.add=function(e,t){return[e[0]+t[0],e[1]+t[1],e[2]+t[2]]},SpiderGL.Math.Vec3.adds=function(e,t){return[e[0]+t,e[1]+t,e[2]+t]},SpiderGL.Math.Vec3.sub=function(e,t){return[e[0]-t[0],e[1]-t[1],e[2]-t[2]]},SpiderGL.Math.Vec3.subs=function(e,t){return[e[0]-t,e[1]-t,e[2]-t]},SpiderGL.Math.Vec3.ssub=function(e,t){return[e-t[0],e-t[1],e-t[2]]},SpiderGL.Math.Vec3.mul=function(e,t){return[e[0]*t[0],e[1]*t[1],e[2]*t[2]]},SpiderGL.Math.Vec3.muls=function(e,t){return[e[0]*t,e[1]*t,e[2]*t]},SpiderGL.Math.Vec3.div=function(e,t){return[e[0]/t[0],e[1]/t[1],e[2]/t[2]]},SpiderGL.Math.Vec3.divs=function(e,t){return[e[0]/t,e[1]/t,e[2]/t]},SpiderGL.Math.Vec3.sdiv=function(e,t){return[e/t[0],e/t[1],e/t[2]]},SpiderGL.Math.Vec3.rcp=function(e){return[1/e[0],1/e[1],1/e[2]]},SpiderGL.Math.Vec3.dot=function(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]},SpiderGL.Math.Vec3.cross=function(e,t){return[e[1]*t[2]-e[2]*t[1],e[2]*t[0]-e[0]*t[2],e[0]*t[1]-e[1]*t[0]]},SpiderGL.Math.Vec3.sqLength=function(e){return SpiderGL.Math.Vec3.dot(e,e)},SpiderGL.Math.Vec3.length=function(e){return SpiderGL.Math.sqrt(SpiderGL.Math.Vec3.sqLength(e))},SpiderGL.Math.Vec3.normalize=function(e){var t=1/SpiderGL.Math.Vec3.length(e);return SpiderGL.Math.Vec3.muls(e,t)},SpiderGL.Math.Vec3.abs=function(e){return[SpiderGL.Math.abs(e[0]),SpiderGL.Math.abs(e[1]),SpiderGL.Math.abs(e[2])]},SpiderGL.Math.Vec3.acos=function(e){return[SpiderGL.Math.acos(e[0]),SpiderGL.Math.acos(e[1]),SpiderGL.Math.acos(e[2])]},SpiderGL.Math.Vec3.asin=function(e){return[SpiderGL.Math.asin(e[0]),SpiderGL.Math.asin(e[1]),SpiderGL.Math.asin(e[2])]},SpiderGL.Math.Vec3.atan=function(e){return[SpiderGL.Math.atan(e[0]),SpiderGL.Math.atan(e[1]),SpiderGL.Math.atan(e[2])]},SpiderGL.Math.Vec3.atan2=function(e,t){return[SpiderGL.Math.atan2(e[0],t[0]),SpiderGL.Math.atan2(e[1],t[1]),SpiderGL.Math.atan2(e[2],t[2])]},SpiderGL.Math.Vec3.ceil=function(e){return[SpiderGL.Math.ceil(e[0]),SpiderGL.Math.ceil(e[1]),SpiderGL.Math.ceil(e[2])]},SpiderGL.Math.Vec3.clamp=function(e,t,r){return[SpiderGL.Math.clamp(e[0],t[0],r[0]),SpiderGL.Math.clamp(e[1],t[1],r[1]),SpiderGL.Math.clamp(e[2],t[2],r[2])]},SpiderGL.Math.Vec3.cos=function(e){return[SpiderGL.Math.cos(e[0]),SpiderGL.Math.cos(e[1]),SpiderGL.Math.cos(e[2])]},SpiderGL.Math.Vec3.degToRad=function(e){return[SpiderGL.Math.degToRad(e[0]),SpiderGL.Math.degToRad(e[1]),SpiderGL.Math.degToRad(e[2])]},SpiderGL.Math.Vec3.exp=function(e){return[SpiderGL.Math.exp(e[0]),SpiderGL.Math.exp(e[1]),SpiderGL.Math.exp(e[2])]},SpiderGL.Math.Vec3.floor=function(e){return[SpiderGL.Math.floor(e[0]),SpiderGL.Math.floor(e[1]),SpiderGL.Math.floor(e[2])]},SpiderGL.Math.Vec3.lerp=function(e,t,r){return[SpiderGL.Math.lerp(e[0],t[0],r),SpiderGL.Math.lerp(e[1],t[1],r),SpiderGL.Math.lerp(e[2],t[2],r)]},SpiderGL.Math.Vec3.ln=function(e){return[SpiderGL.Math.ln(e[0]),SpiderGL.Math.ln(e[1]),SpiderGL.Math.ln(e[2])]},SpiderGL.Math.Vec3.log=function(e){return[SpiderGL.Math.log(e[0]),SpiderGL.Math.log(e[1]),SpiderGL.Math.log(e[2])]},SpiderGL.Math.Vec3.log2=function(e){return[SpiderGL.Math.log2(e[0]),SpiderGL.Math.log2(e[1]),SpiderGL.Math.log2(e[2])]},SpiderGL.Math.Vec3.log10=function(e){return[SpiderGL.Math.log10(e[0]),SpiderGL.Math.log10(e[1]),SpiderGL.Math.log10(e[2])]},SpiderGL.Math.Vec3.max=function(e,t){return[SpiderGL.Math.max(e[0],t[0]),SpiderGL.Math.max(e[1],t[1]),SpiderGL.Math.max(e[2],t[2])]},SpiderGL.Math.Vec3.min=function(e,t){return[SpiderGL.Math.min(e[0],t[0]),SpiderGL.Math.min(e[1],t[1]),SpiderGL.Math.min(e[2],t[2])]},SpiderGL.Math.Vec3.pow=function(e,t){return[SpiderGL.Math.pow(e[0],t[0]),SpiderGL.Math.pow(e[1],t[1]),SpiderGL.Math.pow(e[2],t[2])]},SpiderGL.Math.Vec3.radToDeg=function(e){return[SpiderGL.Math.radToDeg(e[0]),SpiderGL.Math.radToDeg(e[1]),SpiderGL.Math.radToDeg(e[2])]},SpiderGL.Math.Vec3.random=function(){return[SpiderGL.Math.random(),SpiderGL.Math.random(),SpiderGL.Math.random()]},SpiderGL.Math.Vec3.random01=function(){return[SpiderGL.Math.random01(),SpiderGL.Math.random01(),SpiderGL.Math.random01()]},SpiderGL.Math.Vec3.random11=function(){return[SpiderGL.Math.random11(),SpiderGL.Math.random11(),SpiderGL.Math.random11()]},SpiderGL.Math.Vec3.randomRange=function(e,t){return[SpiderGL.Math.randomRange(e[0],t[0]),SpiderGL.Math.randomRange(e[1],t[1]),SpiderGL.Math.randomRange(e[2],t[2])]},SpiderGL.Math.Vec3.round=function(e){return[SpiderGL.Math.round(e[0]),SpiderGL.Math.round(e[1]),SpiderGL.Math.round(e[2])]},SpiderGL.Math.Vec3.sin=function(e){return[SpiderGL.Math.sin(e[0]),SpiderGL.Math.sin(e[1]),SpiderGL.Math.sin(e[2])]},SpiderGL.Math.Vec3.sqrt=function(e){return[SpiderGL.Math.sqrt(e[0]),SpiderGL.Math.sqrt(e[1]),SpiderGL.Math.sqrt(e[2])]},SpiderGL.Math.Vec3.tan=function(e){return[SpiderGL.Math.tan(e[0]),SpiderGL.Math.tan(e[1]),SpiderGL.Math.tan(e[2])]},SpiderGL.Math.Vec3.copy$=function(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e},SpiderGL.Math.Vec3.neg$=function(e){return e[0]=-e[0],e[1]=-e[1],e[2]=-e[2],e},SpiderGL.Math.Vec3.add$=function(e,t){return e[0]+=t[0],e[1]+=t[1],e[2]+=t[2],e},SpiderGL.Math.Vec3.adds$=function(e,t){return e[0]+=t,e[1]+=t,e[2]+=t,e},SpiderGL.Math.Vec3.sub$=function(e,t){return e[0]-=t[0],e[1]-=t[1],e[2]-=t[2],e},SpiderGL.Math.Vec3.subs$=function(e,t){return e[0]-=t,e[1]-=t,e[2]-=t,e},SpiderGL.Math.Vec3.ssub$=function(e,t){return t[0]=e-t[0],t[1]=e-t[1],t[2]=e-t[2],t},SpiderGL.Math.Vec3.mul$=function(e,t){return e[0]*=t[0],e[1]*=t[1],e[2]*=t[2],e},SpiderGL.Math.Vec3.muls$=function(e,t){return e[0]*=t,e[1]*=t,e[2]*=t,e},SpiderGL.Math.Vec3.div$=function(e,t){return e[0]/=t[0],e[1]/=t[1],e[2]/=t[2],e},SpiderGL.Math.Vec3.divs$=function(e,t){return e[0]/=t,e[1]/=t,e[2]/=t,e},SpiderGL.Math.Vec3.sdiv$=function(e,t){return e[0]=t/e[0],e[1]=t/e[1],e[2]=t/e[2],e},SpiderGL.Math.Vec3.normalize$=function(e){var t=1/SpiderGL.Math.Vec3.length(e);return SpiderGL.Math.Vec3.muls$(e,t)},SpiderGL.Math.Vec4={},SpiderGL.Math.Vec4.dup=function(e){return e.slice(0,4)},SpiderGL.Math.Vec4.scalar=function(e){return[e,e,e,e]},SpiderGL.Math.Vec4.zero=function(){return[0,0,0,0]},SpiderGL.Math.Vec4.one=function(){return[1,1,1,1]},SpiderGL.Math.Vec4.maxNumber=function(){return[SpiderGL.Math.MAX_NUMBER,SpiderGL.Math.MAX_NUMBER,SpiderGL.Math.MAX_NUMBER,SpiderGL.Math.MAX_NUMBER]},SpiderGL.Math.Vec4.minNumber=function(){return[SpiderGL.Math.MIN_NUMBER,SpiderGL.Math.MIN_NUMBER,SpiderGL.Math.MIN_NUMBER,SpiderGL.Math.MIN_NUMBER]},SpiderGL.Math.Vec4.to2=function(e){return[e[0],e[1]]},SpiderGL.Math.Vec4.to3=function(e){return[e[0],e[1],e[2]]},SpiderGL.Math.Vec4.neg=function(e){return[-e[0],-e[1],-e[2],-e[3]]},SpiderGL.Math.Vec4.add=function(e,t){return[e[0]+t[0],e[1]+t[1],e[2]+t[2],e[3]+t[3]]},SpiderGL.Math.Vec4.adds=function(e,t){return[e[0]+t,e[1]+t,e[2]+t,e[3]+t]},SpiderGL.Math.Vec4.sub=function(e,t){return[e[0]-t[0],e[1]-t[1],e[2]-t[2],e[3]-t[3]]},SpiderGL.Math.Vec4.subs=function(e,t){return[e[0]-t,e[1]-t,e[2]-t,e[3]-t]},SpiderGL.Math.Vec4.ssub=function(e,t){return[e-t[0],e-t[1],e-t[2],e-t[3]]},SpiderGL.Math.Vec4.mul=function(e,t){return[e[0]*t[0],e[1]*t[1],e[2]*t[2],e[3]*t[3]]},SpiderGL.Math.Vec4.muls=function(e,t){return[e[0]*t,e[1]*t,e[2]*t,e[3]*t]},SpiderGL.Math.Vec4.div=function(e,t){return[e[0]/t[0],e[1]/t[1],e[2]/t[2],e[3]/t[3]]},SpiderGL.Math.Vec4.divs=function(e,t){return[e[0]/t,e[1]/t,e[2]/t,e[3]/t]},SpiderGL.Math.Vec4.sdiv=function(e,t){return[e/t[0],e/t[1],e/t[2],e/t[3]]},SpiderGL.Math.Vec4.rcp=function(e){return[1/e[0],1/e[1],1/e[2],1/e[3]]},SpiderGL.Math.Vec4.dot=function(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]+e[3]*t[3]},SpiderGL.Math.Vec4.cross=function(e,t,r){var i=t[0]*r[1]-t[1]*r[0],n=t[0]*r[2]-t[2]*r[0],a=t[0]*r[3]-t[3]*r[0],s=t[1]*r[2]-t[2]*r[1],o=t[1]*r[3]-t[3]*r[1],u=t[2]*r[3]-t[3]*r[2];return[e[1]*u-e[2]*o+e[3]*s,e[0]*u+e[2]*a-e[3]*n,e[0]*o-e[1]*a+e[3]*i,e[0]*s+e[1]*n-e[2]*i]},SpiderGL.Math.Vec4.sqLength=function(e){return SpiderGL.Math.Vec4.dot(e,e)},SpiderGL.Math.Vec4.length=function(e){return SpiderGL.Math.sqrt(SpiderGL.Math.Vec4.sqLength(e))},SpiderGL.Math.Vec4.normalize=function(e){var t=1/SpiderGL.Math.Vec4.length(e);return SpiderGL.Math.Vec4.muls(e,t)},SpiderGL.Math.Vec4.project=function(e){var t=1/e[3];return[e[0]*t,e[1]*t,e[2]*t,1]},SpiderGL.Math.Vec4.abs=function(e){return[SpiderGL.Math.abs(e[0]),SpiderGL.Math.abs(e[1]),SpiderGL.Math.abs(e[2]),SpiderGL.Math.abs(e[3])]},SpiderGL.Math.Vec4.acos=function(e){return[SpiderGL.Math.acos(e[0]),SpiderGL.Math.acos(e[1]),SpiderGL.Math.acos(e[2]),SpiderGL.Math.acos(e[3])]},SpiderGL.Math.Vec4.asin=function(e){return[SpiderGL.Math.asin(e[0]),SpiderGL.Math.asin(e[1]),SpiderGL.Math.asin(e[2]),SpiderGL.Math.asin(e[3])]},SpiderGL.Math.Vec4.atan=function(e){return[SpiderGL.Math.atan(e[0]),SpiderGL.Math.atan(e[1]),SpiderGL.Math.atan(e[2]),SpiderGL.Math.atan(e[3])]},SpiderGL.Math.Vec4.atan2=function(e,t){return[SpiderGL.Math.atan2(e[0],t[0]),SpiderGL.Math.atan2(e[1],t[1]),SpiderGL.Math.atan2(e[2],t[2]),SpiderGL.Math.atan2(e[3],t[3])]},SpiderGL.Math.Vec4.ceil=function(e){return[SpiderGL.Math.ceil(e[0]),SpiderGL.Math.ceil(e[1]),SpiderGL.Math.ceil(e[2]),SpiderGL.Math.ceil(e[3])]},SpiderGL.Math.Vec4.clamp=function(e,t,r){return[SpiderGL.Math.clamp(e[0],t[0],r[0]),SpiderGL.Math.clamp(e[1],t[1],r[1]),SpiderGL.Math.clamp(e[2],t[2],r[2]),SpiderGL.Math.clamp(e[3],t[3],r[3])]},SpiderGL.Math.Vec4.cos=function(e){return[SpiderGL.Math.cos(e[0]),SpiderGL.Math.cos(e[1]),SpiderGL.Math.cos(e[2]),SpiderGL.Math.cos(e[3])]},SpiderGL.Math.Vec4.degToRad=function(e){return[SpiderGL.Math.degToRad(e[0]),SpiderGL.Math.degToRad(e[1]),SpiderGL.Math.degToRad(e[2]),SpiderGL.Math.degToRad(e[3])]},SpiderGL.Math.Vec4.exp=function(e){return[SpiderGL.Math.exp(e[0]),SpiderGL.Math.exp(e[1]),SpiderGL.Math.exp(e[2]),SpiderGL.Math.exp(e[3])]},SpiderGL.Math.Vec4.floor=function(e){return[SpiderGL.Math.floor(e[0]),SpiderGL.Math.floor(e[1]),SpiderGL.Math.floor(e[2]),SpiderGL.Math.floor(e[3])]},SpiderGL.Math.Vec4.lerp=function(e,t,r){return[SpiderGL.Math.lerp(e[0],t[0],r),SpiderGL.Math.lerp(e[1],t[1],r),SpiderGL.Math.lerp(e[2],t[2],r),SpiderGL.Math.lerp(e[3],t[3],r)]},SpiderGL.Math.Vec4.ln=function(e){return[SpiderGL.Math.ln(e[0]),SpiderGL.Math.ln(e[1]),SpiderGL.Math.ln(e[2]),SpiderGL.Math.ln(e[3])]},SpiderGL.Math.Vec4.log=function(e){return[SpiderGL.Math.log(e[0]),SpiderGL.Math.log(e[1]),SpiderGL.Math.log(e[2]),SpiderGL.Math.log(e[3])]},SpiderGL.Math.Vec4.log2=function(e){return[SpiderGL.Math.log2(e[0]),SpiderGL.Math.log2(e[1]),SpiderGL.Math.log2(e[2]),SpiderGL.Math.log2(e[3])]},SpiderGL.Math.Vec4.log10=function(e){return[SpiderGL.Math.log10(e[0]),SpiderGL.Math.log10(e[1]),SpiderGL.Math.log10(e[2]),SpiderGL.Math.log10(e[3])]},SpiderGL.Math.Vec4.max=function(e,t){return[SpiderGL.Math.max(e[0],t[0]),SpiderGL.Math.max(e[1],t[1]),SpiderGL.Math.max(e[2],t[2]),SpiderGL.Math.max(e[3],t[3])]},SpiderGL.Math.Vec4.min=function(e,t){return[SpiderGL.Math.min(e[0],t[0]),SpiderGL.Math.min(e[1],t[1]),SpiderGL.Math.min(e[2],t[2]),SpiderGL.Math.min(e[3],t[3])]},SpiderGL.Math.Vec4.pow=function(e,t){return[SpiderGL.Math.pow(e[0],t[0]),SpiderGL.Math.pow(e[1],t[1]),SpiderGL.Math.pow(e[2],t[2]),SpiderGL.Math.pow(e[3],t[3])]},SpiderGL.Math.Vec4.radToDeg=function(e){return[SpiderGL.Math.radToDeg(e[0]),SpiderGL.Math.radToDeg(e[1]),SpiderGL.Math.radToDeg(e[2]),SpiderGL.Math.radToDeg(e[3])]},SpiderGL.Math.Vec4.random=function(){return[SpiderGL.Math.random(),SpiderGL.Math.random(),SpiderGL.Math.random(),SpiderGL.Math.random()]},SpiderGL.Math.Vec4.random01=function(){return[SpiderGL.Math.random01(),SpiderGL.Math.random01(),SpiderGL.Math.random01(),SpiderGL.Math.random01()]},SpiderGL.Math.Vec4.random11=function(){return[SpiderGL.Math.random11(),SpiderGL.Math.random11(),SpiderGL.Math.random11(),SpiderGL.Math.random11()]},SpiderGL.Math.Vec4.randomRange=function(e,t){return[SpiderGL.Math.randomRange(e[0],t[0]),SpiderGL.Math.randomRange(e[1],t[1]),SpiderGL.Math.randomRange(e[2],t[2]),SpiderGL.Math.randomRange(e[3],t[3])]},SpiderGL.Math.Vec4.round=function(e){return[SpiderGL.Math.round(e[0]),SpiderGL.Math.round(e[1]),SpiderGL.Math.round(e[2]),SpiderGL.Math.round(e[3])]},SpiderGL.Math.Vec4.sin=function(e){return[SpiderGL.Math.sin(e[0]),SpiderGL.Math.sin(e[1]),SpiderGL.Math.sin(e[2]),SpiderGL.Math.sin(e[3])]},SpiderGL.Math.Vec4.sqrt=function(e){return[SpiderGL.Math.sqrt(e[0]),SpiderGL.Math.sqrt(e[1]),SpiderGL.Math.sqrt(e[2]),SpiderGL.Math.sqrt(e[3])]},SpiderGL.Math.Vec4.tan=function(e){return[SpiderGL.Math.tan(e[0]),SpiderGL.Math.tan(e[1]),SpiderGL.Math.tan(e[2]),SpiderGL.Math.tan(e[3])]},SpiderGL.Math.Vec4.copy$=function(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e},SpiderGL.Math.Vec4.neg$=function(e){return e[0]=-e[0],e[1]=-e[1],e[2]=-e[2],e[3]=-e[3],e},SpiderGL.Math.Vec4.add$=function(e,t){return e[0]+=t[0],e[1]+=t[1],e[2]+=t[2],e[3]+=t[3],e},SpiderGL.Math.Vec4.adds$=function(e,t){return e[0]+=t,e[1]+=t,e[2]+=t,e[3]+=t,e},SpiderGL.Math.Vec4.sub$=function(e,t){return e[0]-=t[0],e[1]-=t[1],e[2]-=t[2],e[3]-=t[3],e},SpiderGL.Math.Vec4.subs$=function(e,t){return e[0]-=t,e[1]-=t,e[2]-=t,e[3]-=t,e},SpiderGL.Math.Vec4.ssub$=function(e,t){return t[0]=e-t[0],t[1]=e-t[1],t[2]=e-t[2],t[3]=e-t[3],t},SpiderGL.Math.Vec4.mul$=function(e,t){return e[0]*=t[0],e[1]*=t[1],e[2]*=t[2],e[3]*=t[3],e},SpiderGL.Math.Vec4.muls$=function(e,t){return e[0]*=t,e[1]*=t,e[2]*=t,e[3]*=t,e},SpiderGL.Math.Vec4.div$=function(e,t){return e[0]/=t[0],e[1]/=t[1],e[2]/=t[2],e[3]/=t[3],e},SpiderGL.Math.Vec4.divs$=function(e,t){return e[0]/=t,e[1]/=t,e[2]/=t,e[3]/=t,e},SpiderGL.Math.Vec4.sdiv$=function(e,t){return e[0]=t/e[0],e[1]=t/e[1],e[2]=t/e[2],e[3]=t/e[3],e},SpiderGL.Math.Vec4.normalize$=function(e){var t=1/SpiderGL.Math.Vec4.length(e);return SpiderGL.Math.Vec4.muls$(e,t)},SpiderGL.Math.Mat3={},SpiderGL.Math.Mat3.dup=function(e){return e.slice(0,9)},SpiderGL.Math.Mat3.scalar=function(e){return[e,e,e,e,e,e,e,e,e]},SpiderGL.Math.Mat3.zero=function(){return[0,0,0,0,0,0,0,0,0]},SpiderGL.Math.Mat3.one=function(){return[1,1,1,1,1,1,1,1,1]},SpiderGL.Math.Mat3.diag=function(e){return[e[0],0,0,0,e[0],0,0,0,e[0]]},SpiderGL.Math.Mat3.identity=function(){return[1,0,0,0,1,0,0,0,1]},SpiderGL.Math.Mat3.to44=function(e){return[e[0],e[1],e[2],0,e[3],e[4],e[5],0,e[6],e[7],e[8],0,0,0,0,1]},SpiderGL.Math.Mat3.mul2=function(e,t,r){return r=null==r?0:r,[e[0]*t[0]+e[3]*t[1]+e[6]*r,e[1]*t[0]+e[4]*t[1]+e[7]*r]},SpiderGL.Math.Mat3.mul3=function(e,t){return[e[0]*t[0]+e[3]*t[1]+e[6]*t[2],e[1]*t[0]+e[4]*t[1]+e[7]*t[2],e[2]*t[0]+e[5]*t[1]+e[8]*t[2]]},SpiderGL.Math.Mat3.transpose=function(e){return[e[0],e[3],e[6],e[1],e[4],e[7],e[2],e[5],e[8]]},SpiderGL.Math.Mat4={},SpiderGL.Math.Mat4.dup=function(e){return e.slice(0,16)},SpiderGL.Math.Mat4.scalar=function(e){return[e,e,e,e,e,e,e,e,e,e,e,e,e,e,e,e]},SpiderGL.Math.Mat4.zero=function(){return[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]},SpiderGL.Math.Mat4.one=function(){return[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]},SpiderGL.Math.Mat4.diag=function(e){return[e[0],0,0,0,0,e[0],0,0,0,0,e[0],0,0,0,0,e[0]]},SpiderGL.Math.Mat4.identity=function(){return[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]},SpiderGL.Math.Mat4.to33=function(e){return[e[0],e[1],e[2],e[4],e[5],e[6],e[8],e[9],e[10]]},SpiderGL.Math.Mat4.elem=function(e,t,r){return e[t+4*r]},SpiderGL.Math.Mat4.elem$=function(e,t,r,i){e[t+4*r]=i},SpiderGL.Math.Mat4.row=function(e,t){return[e[t+0],e[t+4],e[t+8],e[t+12]]},SpiderGL.Math.Mat4.row$=function(e,t,r){e[t+0]=r[0],e[t+4]=r[1],e[t+8]=r[2],e[t+12]=r[3]},SpiderGL.Math.Mat4.col=function(e,t){var r=4*t;return[e[r+0],e[r+1],e[r+2],e[r+3]]},SpiderGL.Math.Mat4.col$=function(e,t,r){var i=4*t;e[i+0]=r[0],e[i+1]=r[1],e[i+2]=r[2],e[i+3]=r[3]},SpiderGL.Math.Mat4.isIdentity=function(e){return 1===e[0]&&0===e[1]&&0===e[2]&&0===e[3]&&0===e[4]&&1===e[5]&&0===e[6]&&0===e[7]&&0===e[8]&&0===e[9]&&1===e[10]&&0===e[11]&&0===e[12]&&0===e[13]&&0===e[14]&&1===e[15]},SpiderGL.Math.Mat4.neg=function(e){return[-e[0],-e[1],-e[2],-e[3],-e[4],-e[5],-e[6],-e[7],-e[8],-e[9],-e[10],-e[11],-e[12],-e[13],-e[14],-e[15]]},SpiderGL.Math.Mat4.add=function(e,t){return[e[0]+t[0],e[1]+t[1],e[2]+t[2],e[3]+t[3],e[4]+t[4],e[5]+t[5],e[6]+t[6],e[7]+t[7],e[8]+t[8],e[9]+t[9],e[10]+t[10],e[11]+t[11],e[12]+t[12],e[13]+t[13],e[14]+t[14],e[15]+t[15]]},SpiderGL.Math.Mat4.sub=function(e,t){return[e[0]-t[0],e[1]-t[1],e[2]-t[2],e[3]-t[3],e[4]-t[4],e[5]-t[5],e[6]-t[6],e[7]-t[7],e[8]-t[8],e[9]-t[9],e[10]-t[10],e[11]-t[11],e[12]-t[12],e[13]-t[13],e[14]-t[14],e[15]-t[15]]},SpiderGL.Math.Mat4.mul=function(e,t){var r=e[0],i=e[1],n=e[2],a=e[3],s=e[4],o=e[5],u=e[6],d=e[7],p=e[8],h=e[9],_=e[10],f=e[11],l=e[12],c=e[13],L=e[14],S=e[15],g=t[0],G=t[1],m=t[2],T=t[3],M=t[4],E=t[5],b=t[6],v=t[7],x=t[8],y=t[9],A=t[10],R=t[11],P=t[12],I=t[13],D=t[14],F=t[15];return[r*g+s*G+p*m+l*T,i*g+o*G+h*m+c*T,n*g+u*G+_*m+L*T,a*g+d*G+f*m+S*T,r*M+s*E+p*b+l*v,i*M+o*E+h*b+c*v,n*M+u*E+_*b+L*v,a*M+d*E+f*b+S*v,r*x+s*y+p*A+l*R,i*x+o*y+h*A+c*R,n*x+u*y+_*A+L*R,a*x+d*y+f*A+S*R,r*P+s*I+p*D+l*F,i*P+o*I+h*D+c*F,n*P+u*I+_*D+L*F,a*P+d*I+f*D+S*F]},SpiderGL.Math.Mat4.muls=function(e,t){return[e[0]*t,e[1]*t,e[2]*t,e[3]*t,e[4]*t,e[5]*t,e[6]*t,e[7]*t,e[8]*t,e[9]*t,e[10]*t,e[11]*t,e[12]*t,e[13]*t,e[14]*t,e[15]*t]},SpiderGL.Math.Mat4.mul3=function(e,t,r){return r=null==r?1:r,[e[0]*t[0]+e[4]*t[1]+e[8]*t[2]+e[12]*r,e[1]*t[0]+e[5]*t[1]+e[9]*t[2]+e[13]*r,e[2]*t[0]+e[6]*t[1]+e[10]*t[2]+e[14]*r]},SpiderGL.Math.Mat4.mul4=function(e,t){return[e[0]*t[0]+e[4]*t[1]+e[8]*t[2]+e[12]*t[3],e[1]*t[0]+e[5]*t[1]+e[9]*t[2]+e[13]*t[3],e[2]*t[0]+e[6]*t[1]+e[10]*t[2]+e[14]*t[3],e[3]*t[0]+e[7]*t[1]+e[11]*t[2]+e[15]*t[3]]},SpiderGL.Math.Mat4.rcp=function(e){return[1/e[0],1/e[1],1/e[2],1/e[3],1/e[4],1/e[5],1/e[6],1/e[7],1/e[8],1/e[9],1/e[10],1/e[11],1/e[12],1/e[13],1/e[14],1/e[15]]},SpiderGL.Math.Mat4.compMul=function(e,t){return[e[0]*t[0],e[1]*t[1],e[2]*t[2],e[3]*t[3],e[4]*t[4],e[5]*t[5],e[6]*t[6],e[7]*t[7],e[8]*t[8],e[9]*t[9],e[10]*t[10],e[11]*t[11],e[12]*t[12],e[13]*t[13],e[14]*t[14],e[15]*t[15]]},SpiderGL.Math.Mat4.compDiv=function(e,t){return[e[0]/t[0],e[1]/t[1],e[2]/t[2],e[3]/t[3],e[4]/t[4],e[5]/t[5],e[6]/t[6],e[7]/t[7],e[8]/t[8],e[9]/t[9],e[10]/t[10],e[11]/t[11],e[12]/t[12],e[13]/t[13],e[14]/t[14],e[15]/t[15]]},SpiderGL.Math.Mat4.transpose=function(e){return[e[0],e[4],e[8],e[12],e[1],e[5],e[9],e[13],e[2],e[6],e[10],e[14],e[3],e[7],e[11],e[15]]},SpiderGL.Math.Mat4.determinant=function(e){var t=e[0],r=e[1],i=e[2],n=e[3],a=e[4],s=e[5],o=e[6],u=e[7],d=e[8],p=e[9],h=e[10],_=e[11],f=e[12],l=e[13],c=e[14],L=e[15];return f*p*o*n-d*l*o*n-f*s*h*n+a*l*h*n+d*s*c*n-a*p*c*n-f*p*i*u+d*l*i*u+f*r*h*u-t*l*h*u-d*r*c*u+t*p*c*u+f*s*i*_-a*l*i*_-f*r*o*_+t*l*o*_+a*r*c*_-t*s*c*_-d*s*i*L+a*p*i*L+d*r*o*L-t*p*o*L-a*r*h*L+t*s*h*L},SpiderGL.Math.Mat4.inverse=function(e){var t=e[0],r=e[1],i=e[2],n=e[3],a=e[4],s=e[5],o=e[6],u=e[7],d=e[8],p=e[9],h=e[10],_=e[11],f=e[12],l=e[13],c=e[14],L=e[15],S=1/(f*p*o*n-d*l*o*n-f*s*h*n+a*l*h*n+d*s*c*n-a*p*c*n-f*p*i*u+d*l*i*u+f*r*h*u-t*l*h*u-d*r*c*u+t*p*c*u+f*s*i*_-a*l*i*_-f*r*o*_+t*l*o*_+a*r*c*_-t*s*c*_-d*s*i*L+a*p*i*L+d*r*o*L-t*p*o*L-a*r*h*L+t*s*h*L);return[S*(p*c*u-l*h*u+l*o*_-s*c*_-p*o*L+s*h*L),S*(l*h*n-p*c*n-l*i*_+r*c*_+p*i*L-r*h*L),S*(s*c*n-l*o*n+l*i*u-r*c*u-s*i*L+r*o*L),S*(p*o*n-s*h*n-p*i*u+r*h*u+s*i*_-r*o*_),S*(f*h*u-d*c*u-f*o*_+a*c*_+d*o*L-a*h*L),S*(d*c*n-f*h*n+f*i*_-t*c*_-d*i*L+t*h*L),S*(f*o*n-a*c*n-f*i*u+t*c*u+a*i*L-t*o*L),S*(a*h*n-d*o*n+d*i*u-t*h*u-a*i*_+t*o*_),S*(d*l*u-f*p*u+f*s*_-a*l*_-d*s*L+a*p*L),S*(f*p*n-d*l*n-f*r*_+t*l*_+d*r*L-t*p*L),S*(a*l*n-f*s*n+f*r*u-t*l*u-a*r*L+t*s*L),S*(d*s*n-a*p*n-d*r*u+t*p*u+a*r*_-t*s*_),S*(f*p*o-d*l*o-f*s*h+a*l*h+d*s*c-a*p*c),S*(d*l*i-f*p*i+f*r*h-t*l*h-d*r*c+t*p*c),S*(f*s*i-a*l*i-f*r*o+t*l*o+a*r*c-t*s*c),S*(a*p*i-d*s*i+d*r*o-t*p*o-a*r*h+t*s*h)]},SpiderGL.Math.Mat4.inverseTranspose33=function(e){var t=e[0],r=e[1],i=e[2],n=e[4],a=e[5],s=e[6],o=e[8],u=e[9],d=e[10],p=1/(t*(d*a-s*u)-r*(d*n-s*o)+i*(u*n-a*o));return[p*(d*a-s*u),p*(s*o-d*n),p*(u*n-a*o),p*(i*u-d*r),p*(d*t-i*o),p*(r*o-u*t),p*(s*r-i*a),p*(i*n-s*t),p*(a*t-r*n)]},SpiderGL.Math.Mat4.trace=function(e){return e[0]+e[5]+e[10]+e[15]},SpiderGL.Math.Mat4.translation=function(e){return[1,0,0,0,0,1,0,0,0,0,1,0,e[0],e[1],e[2],1]},SpiderGL.Math.Mat4.rotationAngleAxis=function(e,t){var r,i,n,a,s,o,u=SpiderGL.Math.Vec3.normalize(t),d=SpiderGL.Math.sin(e),p=SpiderGL.Math.cos(e),h=1-p,_=u[0],f=u[1],l=u[2];return[h*(_*_)+p,h*(r=_*f)+(o=l*d),h*(n=l*_)-(s=f*d),0,h*r-o,h*(f*f)+p,h*(i=f*l)+(a=_*d),0,h*n+s,h*i-a,h*(l*l)+p,0,0,0,0,1]},SpiderGL.Math.Mat4.scaling=function(e){return[e[0],0,0,0,0,e[1],0,0,0,0,e[2],0,0,0,0,1]},SpiderGL.Math.Mat4.lookAt=function(e,t,r){var i=SpiderGL.Math.Vec3.normalize(SpiderGL.Math.Vec3.sub(t,e)),n=SpiderGL.Math.Vec3.normalize(r),a=SpiderGL.Math.Vec3.normalize(SpiderGL.Math.Vec3.cross(i,n));n=SpiderGL.Math.Vec3.cross(a,i);var s=[a[0],n[0],-i[0],0,a[1],n[1],-i[1],0,a[2],n[2],-i[2],0,0,0,0,1];return SpiderGL.Math.Mat4.translate$(s,SpiderGL.Math.Vec3.neg(e))},SpiderGL.Math.Mat4.ortho=function(e,t){var r=SpiderGL.Math.Vec3.add(t,e),i=SpiderGL.Math.Vec3.sub(t,e);return[2/i[0],0,0,0,0,2/i[1],0,0,0,0,-2/i[2],0,-r[0]/i[0],-r[1]/i[1],-r[2]/i[2],1]},SpiderGL.Math.Mat4.frustum=function(e,t){var r=SpiderGL.Math.Vec3.add(t,e),i=SpiderGL.Math.Vec3.sub(t,e),n=2*e[2];return[n/i[0],0,0,0,0,n/i[1],0,0,r[0]/i[0],r[1]/i[1],-r[2]/i[2],-1,0,0,-n*t[2]/i[2],0]},SpiderGL.Math.Mat4.perspective=function(e,t,r,i){var n=r*SpiderGL.Math.tan(e/2),a=n*t;return SpiderGL.Math.Mat4.frustum([-a,-n,r],[a,n,i])},SpiderGL.Math.Mat4.copy$=function(e,t){for(var r=0;r<16;++r)e[r]=t[r];return e},SpiderGL.Math.Mat4.identity$=function(e){return e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=1,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=1,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,e},SpiderGL.Math.Mat4.neg$=function(e){for(var t=0;t<16;++t)e[t]=-e[t];return e},SpiderGL.Math.Mat4.add$=function(e,t){for(var r=0;r<16;++r)e[r]+=t[r];return e},SpiderGL.Math.Mat4.sub$=function(e,t){for(var r=0;r<16;++r)e[r]-=t[r];return e},SpiderGL.Math.Mat4.mul$=function(e,t){var r=e[0],i=e[1],n=e[2],a=e[3],s=e[4],o=e[5],u=e[6],d=e[7],p=e[8],h=e[9],_=e[10],f=e[11],l=e[12],c=e[13],L=e[14],S=e[15],g=t[0],G=t[1],m=t[2],T=t[3],M=t[4],E=t[5],b=t[6],v=t[7],x=t[8],y=t[9],A=t[10],R=t[11],P=t[12],I=t[13],D=t[14],F=t[15];return e[0]=r*g+s*G+p*m+l*T,e[1]=i*g+o*G+h*m+c*T,e[2]=n*g+u*G+_*m+L*T,e[3]=a*g+d*G+f*m+S*T,e[4]=r*M+s*E+p*b+l*v,e[5]=i*M+o*E+h*b+c*v,e[6]=n*M+u*E+_*b+L*v,e[7]=a*M+d*E+f*b+S*v,e[8]=r*x+s*y+p*A+l*R,e[9]=i*x+o*y+h*A+c*R,e[10]=n*x+u*y+_*A+L*R,e[11]=a*x+d*y+f*A+S*R,e[12]=r*P+s*I+p*D+l*F,e[13]=i*P+o*I+h*D+c*F,e[14]=n*P+u*I+_*D+L*F,e[15]=a*P+d*I+f*D+S*F,e},SpiderGL.Math.Mat4.muls$=function(e,t){for(var r=0;r<16;++r)e[r]*=t;return e},SpiderGL.Math.Mat4.compMul$=function(e,t){for(var r=0;r<16;++r)e[r]*=t[r];return e},SpiderGL.Math.Mat4.compDiv$=function(e,t){for(var r=0;r<16;++r)e[r]/=t[r];return e},SpiderGL.Math.Mat4.transpose$=function(e){var t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,e},SpiderGL.Math.Mat4.invert$=function(e){var t=e[0],r=e[1],i=e[2],n=e[3],a=e[4],s=e[5],o=e[6],u=e[7],d=e[8],p=e[9],h=e[10],_=e[11],f=e[12],l=e[13],c=e[14],L=e[15],S=1/(f*p*o*n-d*l*o*n-f*s*h*n+a*l*h*n+d*s*c*n-a*p*c*n-f*p*i*u+d*l*i*u+f*r*h*u-t*l*h*u-d*r*c*u+t*p*c*u+f*s*i*_-a*l*i*_-f*r*o*_+t*l*o*_+a*r*c*_-t*s*c*_-d*s*i*L+a*p*i*L+d*r*o*L-t*p*o*L-a*r*h*L+t*s*h*L);return e[0]=S*(p*c*u-l*h*u+l*o*_-s*c*_-p*o*L+s*h*L),e[1]=S*(l*h*n-p*c*n-l*i*_+r*c*_+p*i*L-r*h*L),e[2]=S*(s*c*n-l*o*n+l*i*u-r*c*u-s*i*L+r*o*L),e[3]=S*(p*o*n-s*h*n-p*i*u+r*h*u+s*i*_-r*o*_),e[4]=S*(f*h*u-d*c*u-f*o*_+a*c*_+d*o*L-a*h*L),e[5]=S*(d*c*n-f*h*n+f*i*_-t*c*_-d*i*L+t*h*L),e[6]=S*(f*o*n-a*c*n-f*i*u+t*c*u+a*i*L-t*o*L),e[7]=S*(a*h*n-d*o*n+d*i*u-t*h*u-a*i*_+t*o*_),e[8]=S*(d*l*u-f*p*u+f*s*_-a*l*_-d*s*L+a*p*L),e[9]=S*(f*p*n-d*l*n-f*r*_+t*l*_+d*r*L-t*p*L),e[10]=S*(a*l*n-f*s*n+f*r*u-t*l*u-a*r*L+t*s*L),e[11]=S*(d*s*n-a*p*n-d*r*u+t*p*u+a*r*_-t*s*_),e[12]=S*(f*p*o-d*l*o-f*s*h+a*l*h+d*s*c-a*p*c),e[13]=S*(d*l*i-f*p*i+f*r*h-t*l*h-d*r*c+t*p*c),e[14]=S*(f*s*i-a*l*i-f*r*o+t*l*o+a*r*c-t*s*c),e[15]=S*(a*p*i-d*s*i+d*r*o-t*p*o-a*r*h+t*s*h),e},SpiderGL.Math.Mat4.translate$=function(e,t){var r=t[0],i=t[1],n=t[2];return e[12]=e[0]*r+e[4]*i+e[8]*n+e[12],e[13]=e[1]*r+e[5]*i+e[9]*n+e[13],e[14]=e[2]*r+e[6]*i+e[10]*n+e[14],e[15]=e[3]*r+e[7]*i+e[11]*n+e[15],e},SpiderGL.Math.Mat4.rotateAngleAxis$=function(e,t,r){var i=SpiderGL.Math.Mat4.rotationAngleAxis(t,r);return SpiderGL.Math.Mat4.mul$(e,i)},SpiderGL.Math.Mat4.scale$=function(e,t){var r=t[0],i=t[1],n=t[2];return e[0]*=r,e[1]*=r,e[2]*=r,e[3]*=r,e[4]*=i,e[5]*=i,e[6]*=i,e[7]*=i,e[8]*=n,e[9]*=n,e[10]*=n,e[11]*=n,e},SpiderGL.Math.Quat={},SpiderGL.Math.Quat.dup=function(e){return e.slice(0,4)},SpiderGL.Math.Quat.identity=function(){return[0,0,0,1]},SpiderGL.Math.Quat.inverse=function(e){return[-e[0],-e[1],-e[2],e[3]]},SpiderGL.Math.Quat.mul=function(e,t){var r=e[0],i=e[1],n=e[2],a=e[3],s=t[0],o=t[1],u=t[2],d=t[3];return[r*d+a*s+n*o-i*u,i*d+a*o+r*u-n*s,n*d+a*u+i*s-r*o,a*d-r*s-i*o-n*u]},SpiderGL.Math.Quat.muls=function(e,t){return[e[0]*t,e[1]*t,e[2]*t,e[3]*t]},SpiderGL.Math.Quat.normalize=function(e){var t=1/SpiderGL.Math.sqrt(e[0]*e[0]+e[1]*e[1]+e[2]*e[2]+e[3]*e[3]);return SpiderGL.Math.Quat.muls(e,t)},SpiderGL.Math.Quat.from33=function(e){var t,r=e[0],i=e[1],n=e[2],a=e[3],s=e[4],o=e[5],u=e[6],d=e[7],p=e[8],h=r+s+p;return h>0?(h+=1,[(o-d)*(t=.5/SpiderGL.Math.sqrt(h)),(u-n)*t,(i-a)*t,h*t]):r>s&&r>p?[(h=r-s-p+1)*(t=.5/SpiderGL.Math.sqrt(h)),(i+a)*t,(u+n)*t,(o-d)*t]:s>p?(h=-r+s-p+1,[(i+a)*(t=.5/SpiderGL.Math.sqrt(h)),h*t,(o+d)*t,(u-n)*t]):(h=-r-s+p+1,[(u+n)*(t=.5/SpiderGL.Math.sqrt(h)),(o+d)*t,h*t,(i-a)*t])},SpiderGL.Math.Quat.to33=function(e){var t=e[0],r=e[1],i=e[2],n=e[3],a=t*t,s=t*r,o=t*i,u=t*n,d=r*r,p=r*i,h=r*n,_=i*i,f=i*n;return[1-2*(d+_),2*(s+f),2*(o-h),2*(s-f),1-2*(a+_),2*(p+u),2*(o+h),2*(p-u),1-2*(a+d)]},SpiderGL.Math.Quat.from44=function(e){return SpiderGL.Math.Quat.from33(SpiderGL.Math.Mat4.to33(e))},SpiderGL.Math.Quat.to44=function(e){return SpiderGL.Math.Mat3.to44(SpiderGL.Math.Quat.to33(e))},SpiderGL.Math.Quat.fromAngleAxis=function(e,t){return[0,0,0,1]},SpiderGL.Math.Quat.toAngleAxis=function(e){return[0,0,0,1]},SpiderGL.Math.Quat.fromEulerAngles=function(e,t,r){return[0,0,0,1]},SpiderGL.Math.Quat.toEulerAngles=function(e){return[0,0,0,1]},SpiderGL.Math.Quat.copy$=function(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e},SpiderGL.Math.Quat.identity$=function(e){return e[0]=0,e[1]=0,e[2]=0,e[3]=1,e},SpiderGL.Math.Quat.invert$=function(e){return e[0]=-e[0],e[1]=-e[1],e[2]=-e[2],e},SpiderGL.Math.Quat.mul$=function(e){var t=p[0],r=p[1],i=p[2],n=p[3],a=e[0],s=e[1],o=e[2],u=e[3];return e[0]=t*u+n*a+i*s-r*o,e[1]=r*u+n*s+t*o-i*a,e[2]=i*u+n*o+r*a-t*s,e[3]=n*u-t*a-r*s-i*o,e},SpiderGL.Math.Quat.muls$=function(e,t){return e[0]*=t,e[1]*=t,e[2]*=t,e[3]*=t,e},SpiderGL.Math.Quat.normalize$=function(e){var t=1/SpiderGL.Math.sqrt(e[0]*e[0]+e[1]*e[1]+e[2]*e[2]+e[3]*e[3]);return SpiderGL.Math.Quat.muls$(e,t)},SpiderGL.Math.project=function(e,t,r,i){var n=SpiderGL.Math.Vec3,a=SpiderGL.Math.Mat4.mul4(t,e),s=1/a[3];return a[3]=s,n.muls$(a,s/2),n.adds$(a,.5),n.mul$(a,[r[2],r[3],i[1]-i[0]]),n.add$(a,[r[0],r[1],i[0]]),a},SpiderGL.Math.unproject=function(e,t,r,i){var n=SpiderGL.Math.Vec3,a=SpiderGL.Math.Mat4,s=n.to4(e,1);n.sub$(s,[r[0],r[1],i[0]]),n.div$(s,[r[2],r[3],i[1]-i[0]]),n.muls$(s,2),n.subs$(s,1);var o=1/(s=a.mul4(t,s))[3];return s[3]=o,n.muls$(s,o),s},SpiderGL.Space={},SpiderGL.Space.MatrixStack=function(e){SpiderGL.Core.ObjectBase.call(this),this._onChange=null,this.reset(),this._onChange=e},SpiderGL.Space.MatrixStack.prototype={_invalidate:function(){this._i=null,this._t=null,this._it=null,this._onChange&&this._onChange(this)},reset:function(){var e=SpiderGL.Math.Mat4.identity();this._s=[e],this._l=1,this._m=e,this._i=e,this._t=e,this._it=e,this._onChange&&this._onChange(this)},get onChange(){return this._onChange},set onChange(e){this._onChange=e},get size(){return this._l},get matrix$(){return this._m},get matrix(){return SpiderGL.Math.Mat4.dup(this.matrix$)},get top$(){return this.matrix$},get top(){return this.matrix},get inverse$(){return this._i||(this._i=SpiderGL.Math.Mat4.inverse(this._m))},get inverse(){return SpiderGL.Math.Mat4.dup(this.inverse$)},get transpose$(){return this._t||(this._t=SpiderGL.Math.Mat4.transpose(this._m))},get transpose(){return SpiderGL.Math.Mat4.dup(this.transpose$)},get inverseTranspose$(){return this._it||(this._it=SpiderGL.Math.Mat4.transpose(this.inverse$))},get inverseTranspose(){return SpiderGL.Math.Mat4.dup(this.inverseTranspose$)},push:function(){var e=SpiderGL.Math.Mat4.dup(this._m);this._s.push(e),this._l++,this._m=e},pop:function(){this._l<=1||(this._s.pop(),this._l--,this._m=this._s[this._l-1],this._invalidate())},load:function(e){e=SpiderGL.Math.Mat4.dup(e),this._s[this._l-1]=e,this._m=e,this._invalidate()},loadIdentity:function(){var e=SpiderGL.Math.Mat4.identity$(this._m);this._i=e,this._t=e,this._it=e},multiply:function(e){SpiderGL.Math.Mat4.mul$(this._m,e),this._invalidate()},ortho:function(e,t){SpiderGL.Math.Mat4.mul$(this._m,SpiderGL.Math.Mat4.ortho(e,t)),this._invalidate()},frustum:function(e,t){SpiderGL.Math.Mat4.mul$(this._m,SpiderGL.Math.Mat4.frustum(e,t)),this._invalidate()},perspective:function(e,t,r,i){SpiderGL.Math.Mat4.mul$(this._m,SpiderGL.Math.Mat4.perspective(e,t,r,i)),this._invalidate()},lookAt:function(e,t,r){SpiderGL.Math.Mat4.mul$(this._m,SpiderGL.Math.Mat4.lookAt(e,t,r)),this._invalidate()},translate:function(e){SpiderGL.Math.Mat4.translate$(this._m,e),this._invalidate()},rotate:function(e,t){SpiderGL.Math.Mat4.rotateAngleAxis$(this._m,e,t),this._invalidate()},scale:function(e){SpiderGL.Math.Mat4.scale$(this._m,e),this._invalidate()}},SpiderGL.Type.extend(SpiderGL.Space.MatrixStack,SpiderGL.Core.ObjectBase),SpiderGL.Space.ViewportStack=function(e){SpiderGL.Core.ObjectBase.call(this),this._onChange=null,this.reset(),this._onChange=e},SpiderGL.Space.ViewportStack.prototype={_invalidate:function(){this._onChange&&this._onChange(this)},reset:function(){var e=[0,0,1,1];this._s=[e],this._l=1,this._r=e,this._onChange&&this._onChange(this)},get onChange(){return this._onChange},set onChange(e){this._onChange=e},get size(){return this._l},get rect$(){return this._r},get rect(){return this.rect$.slice(0,4)},get top$(){return this.rect$},get top(){return this.rect},push:function(){var e=this._r.slice(0,4);this._s.push(e),this._l++,this._r=e},pop:function(){this._l<=1||(this._s.pop(),this._l--,this._r=this._s[this._l-1],this._invalidate())},load:function(e){e=e.slice(0,4),this._s[this._l-1]=e,this._r=e,this._invalidate()},loadIdentity:function(){this._r=[0,0,1,1]},inner:function(e){this._r[0]+=e[0],this._r[1]+=e[1],this._r[2]=e[2],this._r[3]=e[3],this._invalidate()}},SpiderGL.Type.extend(SpiderGL.Space.ViewportStack,SpiderGL.Core.ObjectBase),SpiderGL.Space.DepthRangeStack=function(e){SpiderGL.Core.ObjectBase.call(this),this._onChange=null,this.reset(),this._onChange=e},SpiderGL.Space.DepthRangeStack.prototype={_invalidate:function(){this._onChange&&this._onChange(this)},reset:function(){var e=[0,1];this._s=[e],this._l=1,this._r=e,this._onChange&&this._onChange(this)},get onChange(){return this._onChange},set onChange(e){this._onChange=e},get size(){return this._l},get range$(){return this._r},get range(){return this.range$.slice(0,2)},get top$(){return this.range$},get top(){return this.range},push:function(){var e=this._r.slice(0,2);this._s.push(e),this._l++,this._r=e},pop:function(){this._l<=1||(this._s.pop(),this._l--,this._r=this._s[this._l-1],this._invalidate())},load:function(e){e=e.slice(0,2),this._s[this._l-1]=e,this._r=e,this._invalidate()},loadIdentity:function(){this._r=[0,1]},inner:function(e){this._r[0]+=e[0],this._r[1]=e[1],this._invalidate()}},SpiderGL.Type.extend(SpiderGL.Space.DepthRangeStack,SpiderGL.Core.ObjectBase),SpiderGL.Space.TransformationStack=function(){SpiderGL.Core.ObjectBase.call(this);var e=this;this._mv={},this._vp={},this._mvp={},this._n={},this._c={},this._m=new SpiderGL.Space.MatrixStack(function(){e._mv={},e._mvp={},e._n={},e._c={}}),this._v=new SpiderGL.Space.MatrixStack(function(){e._mv={},e._vp={},e._mvp={},e._n={},e._c={}}),this._p=new SpiderGL.Space.MatrixStack(function(){e._vp={},e._mvp={}}),this._viewport=new SpiderGL.Space.ViewportStack(function(){}),this._depth=new SpiderGL.Space.DepthRangeStack(function(){})},SpiderGL.Space.TransformationStack.prototype={reset:function(){this._m.reset(),this._v.reset(),this._p.reset()},get viewport(){return this._viewport},get viewportRect$(){return this._viewport.rect$},get viewportRect(){return this._viewport.rect},get depth(){return this._depth},get depthRange$(){return this._depth.range$},get depthRange(){return this._depth.range},get model(){return this._m},get modelMatrix$(){return this._m.matrix$},get modelMatrix(){return this._m.matrix},get modelMatrixInverse$(){return this._m.inverse$},get modelMatrixInverse(){return this._m.inverse},get modelMatrixTranspose$(){return this._m.transpose$},get modelMatrixTranspose(){return this._m.transpose},get modelMatrixInverseTranspose$(){return this._m.inverseTranspose$},get modelMatrixInverseTranspose(){return this._m.inverseTranspose},get view(){return this._v},get viewMatrix$(){return this._v.matrix$},get viewMatrix(){return this._v.matrix},get viewMatrixInverse$(){return this._v.inverse$},get viewMatrixInverse(){return this._v.inverse},get viewMatrixTranspose$(){return this._v.transpose$},get viewMatrixTranspose(){return this._v.transpose},get viewMatrixInverseTranspose$(){return this._v.inverseTranspose$},get viewMatrixInverseTranspose(){return this._v.inverseTranspose},get projection(){return this._p},get projectionMatrix$(){return this._p.matrix$},get projectionMatrix(){return this._p.matrix},get projectionMatrixInverse$(){return this._p.inverse$},get projectionMatrixInverse(){return this._p.inverse},get projectionMatrixTranspose$(){return this._p.transpose$},get projectionMatrixTranspose(){return this._p.transpose},get projectionMatrixInverseTranspose$(){return this._p.inverseTranspose$},get projectionMatrixInverseTranspose(){return this._p.inverseTranspose},get modelViewMatrix$(){return this._mv.m||(this._mv.m=SpiderGL.Math.Mat4.mul(this.viewMatrix$,this.modelMatrix$))},get modelViewMatrix(){return SpiderGL.Math.Mat4.dup(this.modelViewMatrix$)},get modelViewMatrixInverse$(){return this._mv.i||(this._mv.i=SpiderGL.Math.Mat4.mul(this.modelMatrixInverse$,this.viewMatrixInverse$))},get modelViewMatrixInverse(){return SpiderGL.Math.Mat4.dup(this.modelViewMatrixInverse$)},get modelViewMatrixTranspose$(){return this._mv.t||(this._mv.t=SpiderGL.Math.Mat4.transpose(this.modelViewMatrix$))},get modelViewMatrixTranspose(){return SpiderGL.Math.Mat4.dup(this.modelViewMatrixTranspose$)},get modelViewMatrixInverseTranspose$(){return this._mv.it||(this._mv.it=SpiderGL.Math.Mat4.transpose(this.modelViewMatrixInverse$))},get modelViewMatrixInverseTranspose(){return SpiderGL.Math.Mat4.dup(this.modelViewMatrixInverseTranspose$)},get viewProjectionMatrix$(){return this._vp.m||(this._vp.m=SpiderGL.Math.Mat4.mul(this.projectionMatrix$,this.viewMatrix$))},get viewProjectionMatrix(){return SpiderGL.Math.Mat4.dup(this.viewProjectionMatrix$)},get viewProjectionMatrixInverse$(){return this._vp.i||(this._vp.i=SpiderGL.Math.Mat4.mul(this.viewMatrixInverse$,this.projectionMatrixInverse$))},get viewProjectionMatrixInverse(){return SpiderGL.Math.Mat4.dup(this.viewProjectionMatrixInverse$)},get viewProjectionMatrixTranspose$(){return this._vp.t||(this._vp.t=SpiderGL.Math.Mat4.transpose(this.viewProjectionMatrix$))},get viewProjectionMatrixTranspose(){return SpiderGL.Math.Mat4.dup(this.viewProjectionMatrixTranspose$)},get viewProjectionMatrixInverseTranspose$(){return this._vp.it||(this._vp.it=SpiderGL.Math.Mat4.transpose(this.viewProjectionMatrixInverse$))},get viewProjectionMatrixInverseTranspose(){return SpiderGL.Math.Mat4.dup(this.viewProjectionMatrixInverseTranspose$)},get modelViewProjectionMatrix$(){return this._mvp.m||(this._mvp.m=SpiderGL.Math.Mat4.mul(this.viewProjectionMatrix$,this.modelMatrix$))},get modelViewProjectionMatrix(){return SpiderGL.Math.Mat4.dup(this.modelViewProjectionMatrix$)},get modelViewProjectionMatrixInverse$(){return this._mvp.i||(this._mvp.i=SpiderGL.Math.Mat4.inverse(this.modelViewProjectionMatrix$))},get modelViewProjectionMatrixInverse(){return SpiderGL.Math.Mat4.dup(this.modelViewProjectionMatrixInverse$)},get modelViewProjectionMatrixTranspose$(){return this._mvp.t||(this._mvp.t=SpiderGL.Math.Mat4.transpose(this.modelViewProjectionMatrix$))},get modelViewProjectionMatrixTranspose(){return SpiderGL.Math.Mat4.dup(this.modelViewProjectionMatrixTranspose$)},get modelViewProjectionMatrixInverseTranspose$(){return this._mvp.it||(this._mvp.it=SpiderGL.Math.Mat4.transpose(this.modelViewProjectionMatrixInverse$))},get modelViewProjectionMatrixInverseTranspose(){return SpiderGL.Math.Mat4.dup(this.modelViewProjectionMatrixInverseTranspose$)},get worldSpaceNormalMatrix$(){return this._n.m||(this._n.m=SpiderGL.Math.Mat4.inverseTranspose33(this.modelMatrix$))},get worldSpaceNormalMatrix(){return SpiderGL.Math.Mat4.dup(this.worldSpaceNormalMatrix$)},get viewSpaceNormalMatrix$(){return this._n.v||(this._n.v=SpiderGL.Math.Mat4.inverseTranspose33(this.modelViewMatrix$))},get viewSpaceNormalMatrix(){return SpiderGL.Math.Mat4.dup(this.viewSpaceNormalMatrix$)},get modelSpaceViewerPosition$(){return this._c.mp||(this._c.mp=SpiderGL.Math.Vec4.to3(SpiderGL.Math.Mat4.col(this.modelViewMatrixInverse$,3)))},get modelSpaceViewerPosition(){return SpiderGL.Math.Vec3.dup(this.modelSpaceViewerPosition$)},get worldSpaceViewerPosition$(){return this._c.wp||(this._c.wp=SpiderGL.Math.Vec4.to3(SpiderGL.Math.Mat4.col(this.viewMatrixInverse$,3)))},get worldSpaceViewerPosition(){return SpiderGL.Math.Vec3.dup(this.worldSpaceViewerPosition$)},get modelSpaceViewDirection$(){return this._c.md||(this._c.md=SpiderGL.Math.Vec3.normalize$(SpiderGL.Math.Vec3.neg$(SpiderGL.Math.Vec4.to3(SpiderGL.Math.Mat4.row(this.modelViewMatrixInverse$,2)))))},get modelSpaceViewDirection(){return SpiderGL.Math.Vec3.dup(this.modelSpaceViewDirection$)},get worldSpaceViewDirection$(){return this._c.wd||(this._c.wd=SpiderGL.Math.Vec3.normalize$(SpiderGL.Math.Vec3.neg$(SpiderGL.Math.Vec4.to3(SpiderGL.Math.Mat4.row(this.viewMatrixInverse$,2)))))},get worldSpaceViewDirection(){return SpiderGL.Math.Vec3.dup(this.worldSpaceViewDirection$)},project:function(e){return SpiderGL.Math.project(e,this.modelViewProjectionMatrix$,this.viewportRect$,this.depthRange$)},unproject:function(e){return SpiderGL.Math.unproject(e,this.modelViewProjectionMatrixInverse$,this.viewportRect$,this.depthRange$)}},SpiderGL.Type.extend(SpiderGL.Space.TransformationStack,SpiderGL.Core.ObjectBase),SpiderGL.WebGL={},SpiderGL.WebGL.Context={},SpiderGL.WebGL.Context.WEBGL_STRING="experimental-webgl",SpiderGL.WebGL.Context.DEFAULT_UNPACK_FLIP_Y=!0,SpiderGL.WebGL.Context.DEFAULT_UNPACK_PREMULTIPLY_ALPHA=!1,SpiderGL.WebGL.Context.DEFAULT_UNPACK_COLORSPACE_CONVERSION=WebGLRenderingContext.prototype.NONE,SpiderGL.WebGL.Context.get=function(e,t){var r=e;return SpiderGL.Type.isString(r)&&(r=SpiderGL.DOM.getElementById(r)),SpiderGL.Type.instanceOf(r,HTMLCanvasElement)?r.getContext(SpiderGL.WebGL.Context.WEBGL_STRING,t):null},SpiderGL.WebGL.Context._prepareContex=function(e){if(e){var t=e._spidergl;if(!t){t={},e._spidergl=t,t.TAG=0,t.gl=e;var r={};for(var i in t.glFunctions=r,e){var n=e[n];"function"==typeof n&&(r[i]=n)}}}},SpiderGL.WebGL.Context._addExtension=function(e,t,r,i){if(e){var n=e.getExtension;e.getExtension=function(a){if(a==t){var s=this._spidergl;if(!s)return null;var o=s[r];if(!o){(o={}).TAG=0;var u={};o._ext=u,u[r]=o,u.sgl=s,u.gl=e;if(u.glFunctions={},!i(e,o))return null;s[r]=o}return o}return n.call(this,a)}}},SpiderGL.WebGL.Context._setup_SGL_current_binding=function(e,t){if(!e)return!1;if(!t)return!1;if(!e._spidergl)return!1;if(e._spidergl.cb)return!1;var r=t,i=r._ext,n=i.glFunctions;i.currentBuffer={},i.currentBuffer[e.ARRAY_BUFFER]=e.getParameter(e.ARRAY_BUFFER_BINDING),i.currentBuffer[e.ELEMENT_ARRAY_BUFFER]=e.getParameter(e.ELEMENT_ARRAY_BUFFER_BINDING),i.bufferStack={},i.bufferStack[e.ARRAY_BUFFER]=[],i.bufferStack[e.ELEMENT_ARRAY_BUFFER]=[],n.bindBuffer=e.bindBuffer,e.bindBuffer=function(e,t){var r=this._spidergl.cb._ext;r.currentBuffer[e]!=t&&(r.currentBuffer[e]=t,r.glFunctions.bindBuffer.call(this,e,t))},r.getCurrentBuffer=function(e){return this._ext.currentBuffer[e]},r.pushBuffer=function(e){var t=this._ext,r=t.bufferStack[e],i=t.currentBuffer[e];r.push(i)},r.popBuffer=function(e){var t=this._ext,r=t.bufferStack[e];if(!(r.length<=0)){var i=r.pop();t.gl.bindBuffer(e,i)}},i.currentFramebuffer={},i.currentFramebuffer[e.FRAMEBUFFER]=e.getParameter(e.FRAMEBUFFER_BINDING),i.framebufferStack={},i.framebufferStack[e.FRAMEBUFFER]=[],n.bindFramebuffer=e.bindFramebuffer,e.bindFramebuffer=function(e,t){var r=this._spidergl.cb._ext;r.currentFramebuffer[e]!=t&&(r.currentFramebuffer[e]=t,r.glFunctions.bindFramebuffer.call(this,e,t))},r.getCurrentFramebuffer=function(e){return this._ext.currentFramebuffer[e]},r.pushFramebuffer=function(e){var t=this._ext,r=t.framebufferStack[e],i=t.currentFramebuffer[e];r.push(i)},r.popFramebuffer=function(e){var t=this._ext,r=t.framebufferStack[e];if(!(r.length<=0)){var i=r.pop();t.gl.bindFramebuffer(e,i)}},i.currentProgram=e.getParameter(e.CURRENT_PROGRAM),i.programStack=[],n.useProgram=e.useProgram,e.useProgram=function(e){var t=this._spidergl.cb._ext;t.currentProgram!=e&&(t.currentProgram=e,t.glFunctions.useProgram.call(this,e))},r.getCurrentProgram=function(){return this._ext.currentProgram},r.pushProgram=function(){var e=this._ext,t=e.programStack,r=e.currentProgram;t.push(r)},r.popProgram=function(){var e=this._ext,t=e.programStack;if(!(t.length<=0)){var r=t.pop();e.gl.useProgram(r)}},i.currentRenderbuffer={},i.currentRenderbuffer[e.RENDERBUFFER]=e.getParameter(e.RENDERBUFFER_BINDING),i.renderbufferStack={},i.renderbufferStack[e.RENDERBUFFER]=[],n.bindRenderbuffer=e.bindRenderbuffer,e.bindRenderbuffer=function(e,t){var r=this._spidergl.cb._ext;r.currentRenderbuffer[e]!=t&&(r.currentRenderbuffer[e]=t,r.glFunctions.bindRenderbuffer.call(this,e,t))},r.getCurrentRenderbuffer=function(e){return this._ext.currentRenderbuffer[e]},r.pushRenderbuffer=function(e){var t=this._ext,r=t.renderbufferStack[e],i=t.currentRenderbuffer[e];r.push(i)},r.popRenderbuffer=function(e){var t=this._ext,r=t.renderbufferStack[e];if(!(r.length<=0)){var i=r.pop();t.gl.bindRenderbuffer(e,i)}},i.currentShader={},i.currentShader[e.VERTEX_SHADER]=null,i.currentShader[e.FRAGMENT_SHADER]=null,i.shaderStack={},i.shaderStack[e.VERTEX_SHADER]=[],i.shaderStack[e.FRAGMENT_SHADER]=[],i.glFunctions.bindShader=function(e,t){},r.bindShader=function(e,t){var r=this._ext;r.currentShader[e]!=t&&(r.currentShader[e]=t,r.glFunctions.bindShader.call(r.gl,e,t))},r.getCurrentShader=function(e){return this._ext.currentShader[e]},r.pushShader=function(e){var t=this._ext,r=t.shaderStack[e],i=t.currentShader[e];r.push(i)},r.popShader=function(e){var t=this._ext,r=t.shaderStack[e];if(!(r.length<=0)){var i=r.pop();t.gl.bindShader(e,i)}},i.currentTexture={};var a=e.getParameter(e.ACTIVE_TEXTURE),s=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS);i.currentTexture={},i.textureStack={},i.textureUnitStack=[];for(var o=0;o<s;++o){var u=e.TEXTURE0+o;e.activeTexture(u);var d={};d[e.TEXTURE_2D]=e.getParameter(e.TEXTURE_BINDING_2D),d[e.TEXTURE_CUBE_MAP]=e.getParameter(e.TEXTURE_BINDING_CUBE_MAP),i.currentTexture[u]=d;var p={};p[e.TEXTURE_2D]=[],p[e.TEXTURE_CUBE_MAP]=[],i.textureStack[u]=p}return e.activeTexture(a),i.currentTextureUnit=a,n.activeTexture=e.activeTexture,e.activeTexture=function(e){var t=this._spidergl.cb._ext;t.currentTextureUnit!=e&&(t.currentTextureUnit=e,t.glFunctions.activeTexture.call(this,e))},r.getCurrentTextureUnit=function(){return this._ext.currentTextureUnit},r.pushTextureUnit=function(){var e=this._ext,t=e.textureUnitStack,r=e.currentTextureUnit;t.push(r)},r.popTextureUnit=function(){var e=this._ext,t=e.textureUnitStack;if(!(t.length<=0)){var r=t.pop();e.gl.activeTexture(r)}},n.bindTexture=e.bindTexture,e.bindTexture=function(e,t){var r=this._spidergl.cb._ext,i=r.currentTextureUnit;r.currentTexture[i][e]!=t&&(r.currentTexture[i][e]=t,r.glFunctions.bindTexture.call(this,e,t))},r.getCurrentTexture=function(e){var t=this._ext,r=t.currentTextureUnit;return t.currentTexture[r][e]},r.pushTexture=function(e){var t=this._ext,r=t.currentTextureUnit,i=t.textureStack[r][e],n=t.currentTexture[r][e];i.push(n)},r.popTexture=function(e){var t=this._ext,r=t.currentTextureUnit,i=t.textureStack[r][e];if(!(i.length<=0)){var n=i.pop();t.gl.bindTexture(e,n)}},!0},SpiderGL.WebGL.Context._setup_SGL_wrapper_notify=function(e,t){if(!e)return!1;if(!t)return!1;if(!e._spidergl)return!1;if(e._spidergl.wn)return!1;var r=t._ext,i=r.glFunctions;return r.cb=e.getExtension("SGL_current_binding"),!!r.cb&&(i.deleteBuffer=e.deleteBuffer,e.deleteBuffer=function(e){this._spidergl.wn._ext.glFunctions.deleteBuffer.apply(this,arguments);var t=e;t&&t._spidergl&&t._spidergl._gl_deleteBuffer.apply(t._spidergl,arguments)},i.isBuffer=e.isBuffer,e.isBuffer=function(e){var t=this._spidergl.wn._ext.glFunctions.isBuffer.apply(this,arguments),r=e;return r&&r._spidergl&&r._spidergl._gl_isBuffer.apply(r._spidergl,arguments),t},i.bindBuffer=e.bindBuffer,e.bindBuffer=function(e){var t=this._spidergl.wn._ext;t.glFunctions.bindBuffer.apply(this,arguments);var r=t.cb.getCurrentBuffer(e);r&&r._spidergl&&r._spidergl._gl_bindBuffer.apply(r._spidergl,arguments)},i.getBufferParameter=e.getBufferParameter,e.getBufferParameter=function(e){var t=this._spidergl.wn._ext,r=t.glFunctions.getBufferParameter.apply(this,arguments),i=t.cb.getCurrentBuffer(e);return i&&i._spidergl&&i._spidergl._gl_getBufferParameter.apply(i._spidergl,arguments),r},i.bufferData=e.bufferData,e.bufferData=function(e){var t=this._spidergl.wn._ext;t.glFunctions.bufferData.apply(this,arguments);var r=t.cb.getCurrentBuffer(e);r&&r._spidergl&&r._spidergl._gl_bufferData.apply(r._spidergl,arguments)},i.bufferSubData=e.bufferSubData,e.bufferSubData=function(e){var t=this._spidergl.wn._ext;t.glFunctions.bufferSubData.apply(this,arguments);var r=t.cb.getCurrentBuffer(e);r&&r._spidergl&&r._spidergl._gl_bufferSubData.apply(r._spidergl,arguments)},i.vertexAttribPointer=e.vertexAttribPointer,e.vertexAttribPointer=function(){var e=this._spidergl.wn._ext;e.glFunctions.vertexAttribPointer.apply(this,arguments);var t=this.ARRAY_BUFFER,r=e.cb.getCurrentBuffer(t);r&&r._spidergl&&r._spidergl._gl_vertexAttribPointer.apply(r._spidergl,arguments)},i.drawElements=e.drawElements,e.drawElements=function(e,t,r,i,n){var a=this._spidergl.wn._ext;a.glFunctions.drawElements.apply(this,arguments);var s=this.ELEMENT_ARRAY_BUFFER,o=a.cb.getCurrentBuffer(s);o&&o._spidergl&&o._spidergl._gl_drawElements.apply(o._spidergl,arguments)},i.deleteFramebuffer=e.deleteFramebuffer,e.deleteFramebuffer=function(e){this._spidergl.wn._ext.glFunctions.deleteFramebuffer.apply(this,arguments);var t=e;t&&t._spidergl&&t._spidergl._gl_deleteFramebuffer.apply(t._spidergl,arguments)},i.isFramebuffer=e.isFramebuffer,e.isFramebuffer=function(e){var t=this._spidergl.wn._ext.glFunctions.isFramebuffer.apply(this,arguments),r=e;return r&&r._spidergl&&r._spidergl._gl_isFramebuffer.apply(r._spidergl,arguments),t},i.bindFramebuffer=e.bindFramebuffer,e.bindFramebuffer=function(e){var t=this._spidergl.wn._ext;t.glFunctions.bindFramebuffer.apply(this,arguments);var r=t.cb.getCurrentFramebuffer(e);r&&r._spidergl&&r._spidergl._gl_bindFramebuffer.apply(r._spidergl,arguments)},i.checkFramebufferStatus=e.checkFramebufferStatus,e.checkFramebufferStatus=function(e){var t=this._spidergl.wn._ext,r=t.glFunctions.checkFramebufferStatus.apply(this,arguments),i=t.cb.getCurrentFramebuffer(e);return i&&i._spidergl&&i._spidergl._gl_checkFramebufferStatus.apply(i._spidergl,arguments),r},i.getFramebufferAttachmentParameter=e.getFramebufferAttachmentParameter,e.getFramebufferAttachmentParameter=function(e){var t=this._spidergl.wn._ext,r=t.glFunctions.getFramebufferAttachmentParameter.apply(this,arguments),i=t.cb.getCurrentFramebuffer(e);return i&&i._spidergl&&i._spidergl._gl_getFramebufferAttachmentParameter.apply(i._spidergl,arguments),r},i.framebufferRenderbuffer=e.framebufferRenderbuffer,e.framebufferRenderbuffer=function(e){var t=this._spidergl.wn._ext;t.glFunctions.framebufferRenderbuffer.apply(this,arguments);var r=t.cb.getCurrentFramebuffer(e);r&&r._spidergl&&r._spidergl._gl_framebufferRenderbuffer.apply(r._spidergl,arguments)},i.framebufferTexture2D=e.framebufferTexture2D,e.framebufferTexture2D=function(e){var t=this._spidergl.wn._ext;t.glFunctions.framebufferTexture2D.apply(this,arguments);var r=t.cb.getCurrentFramebuffer(e);r&&r._spidergl&&r._spidergl._gl_framebufferTexture2D.apply(r._spidergl,arguments)},i.clear=e.clear,e.clear=function(){var e=this._spidergl.wn._ext;e.glFunctions.clear.apply(this,arguments);var t=this.FRAMEBUFFER,r=e.cb.getCurrentFramebuffer(t);r&&r._spidergl&&r._spidergl._gl_clear.apply(r._spidergl,arguments)},i.readPixels=e.readPixels,e.readPixels=function(){var e=this._spidergl.wn._ext;e.glFunctions.readPixels.apply(this,arguments);var t=this.FRAMEBUFFER,r=e.cb.getCurrentFramebuffer(t);r&&r._spidergl&&r._spidergl._gl_readPixels.apply(r._spidergl,arguments)},i.deleteProgram=e.deleteProgram,e.deleteProgram=function(e){this._spidergl.wn._ext.glFunctions.deleteProgram.apply(this,arguments);var t=e;t&&t._spidergl&&t._spidergl._gl_deleteProgram.apply(t._spidergl,arguments)},i.isProgram=e.isProgram,e.isProgram=function(e){var t=this._spidergl.wn._ext.glFunctions.isProgram.apply(this,arguments),r=e;return r&&r._spidergl&&r._spidergl._gl_isProgram.apply(r._spidergl,arguments),t},i.useProgram=e.useProgram,e.useProgram=function(){var e=this._spidergl.wn._ext;e.glFunctions.useProgram.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_useProgram.apply(t._spidergl,arguments)},i.getActiveAttrib=e.getActiveAttrib,e.getActiveAttrib=function(e){var t=this._spidergl.wn._ext.glFunctions.getActiveAttrib.apply(this,arguments),r=e;return r&&r._spidergl&&r._spidergl._gl_getActiveAttrib.apply(r._spidergl,arguments),t},i.getActiveUniform=e.getActiveUniform,e.getActiveUniform=function(e){var t=this._spidergl.wn._ext.glFunctions.getActiveUniform.apply(this,arguments),r=e;return r&&r._spidergl&&r._spidergl._gl_getActiveUniform.apply(r._spidergl,arguments),t},i.getAttachedShaders=e.getAttachedShaders,e.getAttachedShaders=function(e){var t=this._spidergl.wn._ext.glFunctions.getAttachedShaders.apply(this,arguments),r=e;return r&&r._spidergl&&r._spidergl._gl_getAttachedShaders.apply(r._spidergl,arguments),t},i.getAttribLocation=e.getAttribLocation,e.getAttribLocation=function(e){var t=this._spidergl.wn._ext.glFunctions.getAttribLocation.apply(this,arguments),r=e;return r&&r._spidergl&&r._spidergl._gl_getAttribLocation.apply(r._spidergl,arguments),t},i.getProgramParameter=e.getProgramParameter,e.getProgramParameter=function(e){var t=this._spidergl.wn._ext.glFunctions.getProgramParameter.apply(this,arguments),r=e;return r&&r._spidergl&&r._spidergl._gl_getProgramParameter.apply(r._spidergl,arguments),t},i.getProgramInfoLog=e.getProgramInfoLog,e.getProgramInfoLog=function(e){var t=this._spidergl.wn._ext.glFunctions.getProgramInfoLog.apply(this,arguments),r=e;return r&&r._spidergl&&r._spidergl._gl_getProgramInfoLog.apply(r._spidergl,arguments),t},i.getUniform=e.getUniform,e.getUniform=function(e){var t=this._spidergl.wn._ext.glFunctions.getUniform.apply(this,arguments),r=e;return r&&r._spidergl&&r._spidergl._gl_getUniform.apply(r._spidergl,arguments),t},i.getUniformLocation=e.getUniformLocation,e.getUniformLocation=function(e){var t=this._spidergl.wn._ext.glFunctions.getUniformLocation.apply(this,arguments),r=e;return r&&r._spidergl&&r._spidergl._gl_getUniformLocation.apply(r._spidergl,arguments),t},i.attachShader=e.attachShader,e.attachShader=function(e){this._spidergl.wn._ext.glFunctions.attachShader.apply(this,arguments);var t=e;t&&t._spidergl&&t._spidergl._gl_attachShader.apply(t._spidergl,arguments)},i.bindAttribLocation=e.bindAttribLocation,e.bindAttribLocation=function(e){this._spidergl.wn._ext.glFunctions.bindAttribLocation.apply(this,arguments);var t=e;t&&t._spidergl&&t._spidergl._gl_bindAttribLocation.apply(t._spidergl,arguments)},i.detachShader=e.detachShader,e.detachShader=function(e){this._spidergl.wn._ext.glFunctions.detachShader.apply(this,arguments);var t=e;t&&t._spidergl&&t._spidergl._gl_detachShader.apply(t._spidergl,arguments)},i.linkProgram=e.linkProgram,e.linkProgram=function(e){this._spidergl.wn._ext.glFunctions.linkProgram.apply(this,arguments);var t=e;t&&t._spidergl&&t._spidergl._gl_linkProgram.apply(t._spidergl,arguments)},i.uniform1f=e.uniform1f,e.uniform1f=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniform1f.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniform1f.apply(t._spidergl,arguments)},i.uniform1fv=e.uniform1fv,e.uniform1fv=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniform1fv.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniform1fv.apply(t._spidergl,arguments)},i.uniform1i=e.uniform1i,e.uniform1i=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniform1i.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniform1i.apply(t._spidergl,arguments)},i.uniform1iv=e.uniform1iv,e.uniform1iv=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniform1iv.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniform1iv.apply(t._spidergl,arguments)},i.uniform2f=e.uniform2f,e.uniform2f=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniform2f.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniform2f.apply(t._spidergl,arguments)},i.uniform2fv=e.uniform2fv,e.uniform2fv=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniform2fv.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniform2fv.apply(t._spidergl,arguments)},i.uniform2i=e.uniform2i,e.uniform2i=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniform2i.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniform2i.apply(t._spidergl,arguments)},i.uniform2iv=e.uniform2iv,e.uniform2iv=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniform2iv.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniform2iv.apply(t._spidergl,arguments)},i.uniform3f=e.uniform3f,e.uniform3f=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniform3f.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniform3f.apply(t._spidergl,arguments)},i.uniform3fv=e.uniform3fv,e.uniform3fv=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniform3fv.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniform3fv.apply(t._spidergl,arguments)},i.uniform3i=e.uniform3i,e.uniform3i=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniform3i.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniform3i.apply(t._spidergl,arguments)},i.uniform3iv=e.uniform3iv,e.uniform3iv=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniform3iv.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniform3iv.apply(t._spidergl,arguments)},i.uniform4f=e.uniform4f,e.uniform4f=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniform4f.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniform4f.apply(t._spidergl,arguments)},i.uniform4fv=e.uniform4fv,e.uniform4fv=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniform4fv.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniform4fv.apply(t._spidergl,arguments)},i.uniform4i=e.uniform4i,e.uniform4i=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniform4i.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniform4i.apply(t._spidergl,arguments)},i.uniform4iv=e.uniform4iv,e.uniform4iv=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniform4iv.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniform4iv.apply(t._spidergl,arguments)},i.uniformMatrix2fv=e.uniformMatrix2fv,e.uniformMatrix2fv=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniformMatrix2fv.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniformMatrix2fv.apply(t._spidergl,arguments)},i.uniformMatrix3fv=e.uniformMatrix3fv,e.uniformMatrix3fv=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniformMatrix3fv.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniformMatrix3fv.apply(t._spidergl,arguments)},i.uniformMatrix4fv=e.uniformMatrix4fv,e.uniformMatrix4fv=function(){var e=this._spidergl.wn._ext;e.glFunctions.uniformMatrix4fv.apply(this,arguments);var t=e.cb.getCurrentProgram();t&&t._spidergl&&t._spidergl._gl_uniformMatrix4fv.apply(t._spidergl,arguments)},i.validateProgram=e.validateProgram,e.validateProgram=function(e){this._spidergl.wn._ext.glFunctions.validateProgram.apply(this,arguments);var t=e;t&&t._spidergl&&t._spidergl._gl_validateProgram.apply(t._spidergl,arguments)},i.deleteRenderbuffer=e.deleteRenderbuffer,e.deleteRenderbuffer=function(e){this._spidergl.wn._ext.glFunctions.deleteRenderbuffer.apply(this,arguments);var t=e;t&&t._spidergl&&t._spidergl._gl_deleteRenderbuffer.apply(t._spidergl,arguments)},i.isRenderbuffer=e.isRenderbuffer,e.isRenderbuffer=function(e){var t=this._spidergl.wn._ext.glFunctions.isRenderbuffer.apply(this,arguments),r=e;return r&&r._spidergl&&r._spidergl._gl_isRenderbuffer.apply(r._spidergl,arguments),t},i.bindRenderbuffer=e.bindRenderbuffer,e.bindRenderbuffer=function(e){var t=this._spidergl.wn._ext;t.glFunctions.bindRenderbuffer.apply(this,arguments);var r=t.cb.getCurrentRenderbuffer(e);r&&r._spidergl&&r._spidergl._gl_bindRenderbuffer.apply(r._spidergl,arguments)},i.getRenderbufferParameter=e.getRenderbufferParameter,e.getRenderbufferParameter=function(e){var t=this._spidergl.wn._ext,r=t.glFunctions.getRenderbufferParameter.apply(this,arguments),i=t.cb.getCurrentRenderbuffer(e);return i&&i._spidergl&&i._spidergl._gl_getRenderbufferParameter.apply(i._spidergl,arguments),r},i.renderbufferStorage=e.renderbufferStorage,e.renderbufferStorage=function(e){var t=this._spidergl.wn._ext;t.glFunctions.renderbufferStorage.apply(this,arguments);var r=t.cb.getCurrentRenderbuffer(e);r&&r._spidergl&&r._spidergl._gl_renderbufferStorage.apply(r._spidergl,arguments)},i.deleteShader=e.deleteShader,e.deleteShader=function(e){this._spidergl.wn._ext.glFunctions.deleteShader.apply(this,arguments);var t=e;t&&t._spidergl&&t._spidergl._gl_deleteShader.apply(t._spidergl,arguments)},i.isShader=e.isShader,e.isShader=function(e){var t=this._spidergl.wn._ext.glFunctions.isShader.apply(this,arguments),r=e;return r&&r._spidergl&&r._spidergl._gl_isShader.apply(r._spidergl,arguments),t},i.getShaderParameter=e.getShaderParameter,e.getShaderParameter=function(e){var t=this._spidergl.wn._ext.glFunctions.getShaderParameter.apply(this,arguments),r=e;return r&&r._spidergl&&r._spidergl._gl_getShaderParameter.apply(r._spidergl,arguments),t},i.getShaderInfoLog=e.getShaderInfoLog,e.getShaderInfoLog=function(e){var t=this._spidergl.wn._ext.glFunctions.getShaderInfoLog.apply(this,arguments),r=e;return r&&r._spidergl&&r._spidergl._gl_getShaderInfoLog.apply(r._spidergl,arguments),t},i.getShaderSource=e.getShaderSource,e.getShaderSource=function(e){var t=this._spidergl.wn._ext.glFunctions.getShaderSource.apply(this,arguments),r=e;return r&&r._spidergl&&r._spidergl._gl_getShaderSource.apply(r._spidergl,arguments),t},i.compileShader=e.compileShader,e.compileShader=function(e){this._spidergl.wn._ext.glFunctions.compileShader.apply(this,arguments);var t=e;t&&t._spidergl&&t._spidergl._gl_compileShader.apply(t._spidergl,arguments)},i.shaderSource=e.shaderSource,e.shaderSource=function(e){this._spidergl.wn._ext.glFunctions.shaderSource.apply(this,arguments);var t=e;t&&t._spidergl&&t._spidergl._gl_shaderSource.apply(t._spidergl,arguments)},r.textureTargetMap={},r.textureTargetMap[e.TEXTURE_2D]=e.TEXTURE_2D,r.textureTargetMap[e.TEXTURE_CUBE_MAP]=e.TEXTURE_CUBE_MAP,r.textureTargetMap[e.TEXTURE_CUBE_MAP_POSITIVE_X]=e.TEXTURE_CUBE_MAP,r.textureTargetMap[e.TEXTURE_CUBE_MAP_NEGATIVE_X]=e.TEXTURE_CUBE_MAP,r.textureTargetMap[e.TEXTURE_CUBE_MAP_POSITIVE_Y]=e.TEXTURE_CUBE_MAP,r.textureTargetMap[e.TEXTURE_CUBE_MAP_NEGATIVE_Y]=e.TEXTURE_CUBE_MAP,r.textureTargetMap[e.TEXTURE_CUBE_MAP_POSITIVE_Z]=e.TEXTURE_CUBE_MAP,r.textureTargetMap[e.TEXTURE_CUBE_MAP_NEGATIVE_Z]=e.TEXTURE_CUBE_MAP,i.deleteTexture=e.deleteTexture,e.deleteTexture=function(e){this._spidergl.wn._ext.glFunctions.deleteTexture.apply(this,arguments);var t=e;t&&t._spidergl&&t._spidergl._gl_deleteTexture.apply(t._spidergl,arguments)},i.isTexture=e.isTexture,e.isTexture=function(e){var t=this._spidergl.wn._ext.glFunctions.isTexture.apply(this,arguments),r=e;return r&&r._spidergl&&r._spidergl._gl_isTexture.apply(r._spidergl,arguments),t},i.bindTexture=e.bindTexture,e.bindTexture=function(e){var t=this._spidergl.wn._ext;t.glFunctions.bindTexture.apply(this,arguments);var r=t.cb.getCurrentTexture(e);r&&r._spidergl&&r._spidergl._gl_bindTexture.apply(r._spidergl,arguments)},i.getTexParameter=e.getTexParameter,e.getTexParameter=function(e){var t=this._spidergl.wn._ext,r=t.glFunctions.getTexParameter.apply(this,arguments),i=t.cb.getCurrentTexture(e);return i&&i._spidergl&&i._spidergl._gl_getTexParameter.apply(i._spidergl,arguments),r},i.copyTexImage2D=e.copyTexImage2D,e.copyTexImage2D=function(e){var t=this._spidergl.wn._ext;t.glFunctions.copyTexImage2D.apply(this,arguments);var r=t.textureTargetMap[e],i=t.cb.getCurrentTexture(r);i&&i._spidergl&&i._spidergl._gl_copyTexImage2D.apply(i._spidergl,arguments)},i.copyTexSubImage2D=e.copyTexSubImage2D,e.copyTexSubImage2D=function(e){var t=this._spidergl.wn._ext;t.glFunctions.copyTexSubImage2D.apply(this,arguments);var r=t.textureTargetMap[e],i=t.cb.getCurrentTexture(r);i&&i._spidergl&&i._spidergl._gl_copyTexSubImage2D.apply(i._spidergl,arguments)},i.generateMipmap=e.generateMipmap,e.generateMipmap=function(e){var t=this._spidergl.wn._ext;t.glFunctions.generateMipmap.apply(this,arguments);var r=t.cb.getCurrentTexture(e);r&&r._spidergl&&r._spidergl._gl_generateMipmap.apply(r._spidergl,arguments)},i.texImage2D=e.texImage2D,e.texImage2D=function(e){var t=this._spidergl.wn._ext;t.glFunctions.texImage2D.apply(this,arguments);var r=t.textureTargetMap[e],i=t.cb.getCurrentTexture(r);i&&i._spidergl&&i._spidergl._gl_texImage2D.apply(i._spidergl,arguments)},i.texParameterf=e.texParameterf,e.texParameterf=function(e){var t=this._spidergl.wn._ext;t.glFunctions.texParameterf.apply(this,arguments);var r=t.cb.getCurrentTexture(e);r&&r._spidergl&&r._spidergl._gl_texParameterf.apply(r._spidergl,arguments)},i.texParameteri=e.texParameteri,e.texParameteri=function(e){var t=this._spidergl.wn._ext;t.glFunctions.texParameteri.apply(this,arguments);var r=t.cb.getCurrentTexture(e);r&&r._spidergl&&r._spidergl._gl_texParameteri.apply(r._spidergl,arguments)},i.texSubImage2D=e.texSubImage2D,e.texSubImage2D=function(e){var t=this._spidergl.wn._ext;t.glFunctions.texSubImage2D.apply(this,arguments);var r=t.textureTargetMap[e],i=t.cb.getCurrentTexture(r);i&&i._spidergl&&i._spidergl._gl_texSubImage2D.apply(i._spidergl,arguments)},!0)},SpiderGL.WebGL.Context._setup_SGL_direct_state_access=function(e,t){if(!e)return!1;if(!t)return!1;if(!e._spidergl)return!1;if(e._spidergl.dsa)return!1;var r=t,i=r._ext;i.glFunctions;return i.cb=e.getExtension("SGL_current_binding"),!!i.cb&&(r.getBufferParameter=function(e,t,r){var i=this._ext,n=i.gl,a=i.cb.getCurrentBuffer(t);a!=e&&n.bindBuffer(t,e);var s=n.getBufferParameter(t,r);return a!=e&&n.bindBuffer(t,a),s},r.bufferData=function(e,t,r,i){var n=this._ext,a=n.gl,s=n.cb.getCurrentBuffer(t);s!=e&&a.bindBuffer(t,e),a.bufferData(t,r,i),s!=e&&a.bindBuffer(t,s)},r.bufferSubData=function(e,t,r,i){var n=this._ext,a=n.gl,s=n.cb.getCurrentBuffer(t);s!=e&&a.bindBuffer(t,e),a.bufferSubData(t,r,i),s!=e&&a.bindBuffer(t,s)},r.vertexAttribPointer=function(e,t,r,i,n,a,s){var o=this._ext,u=o.gl,d=u.ARRAY_BUFFER,p=o.cb.getCurrentBuffer(d);p!=e&&u.bindBuffer(d,e),u.vertexAttribPointer(t,r,i,n,a,s),p!=e&&u.bindBuffer(d,p)},r.drawElements=function(e,t,r,i,n){var a=this._ext,s=a.gl,o=s.ELEMENT_ARRAY_BUFFER,u=a.cb.getCurrentBuffer(o);u!=e&&s.bindBuffer(o,e),s.drawElements(t,r,i,n),u!=e&&s.bindBuffer(o,u)},r.checkFramebufferStatus=function(e,t){var r=this._ext,i=r.gl,n=r.cb.getCurrentFramebuffer(t);n!=e&&i.bindFramebuffer(t,e);var a=i.checkFramebufferStatus(t);return n!=e&&i.bindFramebuffer(t,n),a},r.getFramebufferAttachmentParameter=function(e,t,r,i){var n=this._ext,a=n.gl,s=n.cb.getCurrentFramebuffer(t);s!=e&&a.bindFramebuffer(t,e);var o=a.getFramebufferAttachmentParameter(t,r,i);return s!=e&&a.bindFramebuffer(t,s),o},r.framebufferRenderbuffer=function(e,t,r,i,n){var a=this._ext,s=a.gl,o=a.cb.getCurrentFramebuffer(t);o!=e&&s.bindFramebuffer(t,e),s.framebufferRenderbuffer(t,r,i,n),o!=e&&s.bindFramebuffer(t,o)},r.framebufferTexture2D=function(e,t,r,i,n,a){var s=this._ext,o=s.gl,u=s.cb.getCurrentFramebuffer(t);u!=e&&o.bindFramebuffer(t,e),o.framebufferTexture2D(t,r,i,n,a),u!=e&&o.bindFramebuffer(t,u)},r.clear=function(e,t){var r=this._ext,i=r.gl,n=i.FRAMEBUFFER,a=r.cb.getCurrentFramebuffer(n);a!=e&&i.bindFramebuffer(n,e),i.clear(t),a!=e&&i.bindFramebuffer(n,a)},r.readPixels=function(e,t,r,i,n,a,s,o){var u=this._ext,d=u.gl,p=d.FRAMEBUFFER,h=u.cb.getCurrentFramebuffer(p);h!=e&&d.bindFramebuffer(p,e),d.readPixels(t,r,i,n,a,s,o),h!=e&&d.bindFramebuffer(p,h)},r.uniform1f=function(e,t,r){var i=this._ext,n=i.gl,a=i.cb.getCurrentProgram();a!=e&&n.useProgram(e),n.uniform1f(t,r),a!=e&&n.useProgram(a)},r.uniform1fv=function(e,t,r){var i=this._ext,n=i.gl,a=i.cb.getCurrentProgram();a!=e&&n.useProgram(e),n.uniform1fv(t,r),a!=e&&n.useProgram(a)},r.uniform1i=function(e,t,r){var i=this._ext,n=i.gl,a=i.cb.getCurrentProgram();a!=e&&n.useProgram(e),n.uniform1i(t,r),a!=e&&n.useProgram(a)},r.uniform1iv=function(e,t,r){var i=this._ext,n=i.gl,a=i.cb.getCurrentProgram();a!=e&&n.useProgram(e),n.uniform1iv(t,r),a!=e&&n.useProgram(a)},r.uniform2f=function(e,t,r,i){var n=this._ext,a=n.gl,s=n.cb.getCurrentProgram();s!=e&&a.useProgram(e),a.uniform2f(t,r,i),s!=e&&a.useProgram(s)},r.uniform2fv=function(e,t,r){var i=this._ext,n=i.gl,a=i.cb.getCurrentProgram();a!=e&&n.useProgram(e),n.uniform2fv(t,r),a!=e&&n.useProgram(a)},r.uniform2i=function(e,t,r,i){var n=this._ext,a=n.gl,s=n.cb.getCurrentProgram();s!=e&&a.useProgram(e),a.uniform2i(t,r,i),s!=e&&a.useProgram(s)},r.uniform2iv=function(e,t,r){var i=this._ext,n=i.gl,a=i.cb.getCurrentProgram();a!=e&&n.useProgram(e),n.uniform2iv(t,r),a!=e&&n.useProgram(a)},r.uniform3f=function(e,t,r,i,n){var a=this._ext,s=a.gl,o=a.cb.getCurrentProgram();o!=e&&s.useProgram(e),s.uniform3f(t,r,i,n),o!=e&&s.useProgram(o)},r.uniform3fv=function(e,t,r){var i=this._ext,n=i.gl,a=i.cb.getCurrentProgram();a!=e&&n.useProgram(e),n.uniform3fv(t,r),a!=e&&n.useProgram(a)},r.uniform3i=function(e,t,r,i,n){var a=this._ext,s=a.gl,o=a.cb.getCurrentProgram();o!=e&&s.useProgram(e),s.uniform3i(t,r,i,n),o!=e&&s.useProgram(o)},r.uniform3iv=function(e,t,r){var i=this._ext,n=i.gl,a=i.cb.getCurrentProgram();a!=e&&n.useProgram(e),n.uniform3iv(t,r),a!=e&&n.useProgram(a)},r.uniform4f=function(e,t,r,i,n,a){var s=this._ext,o=s.gl,u=s.cb.getCurrentProgram();u!=e&&o.useProgram(e),o.uniform4f(t,r,i,n,a),u!=e&&o.useProgram(u)},r.uniform4fv=function(e,t,r){var i=this._ext,n=i.gl,a=i.cb.getCurrentProgram();a!=e&&n.useProgram(e),n.uniform4fv(t,r),a!=e&&n.useProgram(a)},r.uniform4i=function(e,t,r,i,n,a){var s=this._ext,o=s.gl,u=s.cb.getCurrentProgram();u!=e&&o.useProgram(e),o.uniform4i(t,r,i,n,a),u!=e&&o.useProgram(u)},r.uniform4iv=function(e,t,r){var i=this._ext,n=i.gl,a=i.cb.getCurrentProgram();a!=e&&n.useProgram(e),n.uniform4iv(t,r),a!=e&&n.useProgram(a)},r.uniformMatrix2fv=function(e,t,r,i){var n=this._ext,a=n.gl,s=n.cb.getCurrentProgram();s!=e&&a.useProgram(e),a.uniformMatrix2fv(t,r,i),s!=e&&a.useProgram(s)},r.uniformMatrix3fv=function(e,t,r,i){var n=this._ext,a=n.gl,s=n.cb.getCurrentProgram();s!=e&&a.useProgram(e),a.uniformMatrix3fv(t,r,i),s!=e&&a.useProgram(s)},r.uniformMatrix4fv=function(e,t,r,i){var n=this._ext,a=n.gl,s=n.cb.getCurrentProgram();s!=e&&a.useProgram(e),a.uniformMatrix4fv(t,r,i),s!=e&&a.useProgram(s)},r.getRenderbufferParameter=function(e,t,r){var i=this._ext,n=i.gl,a=i.cb.getCurrentRenderbuffer(t);a!=e&&n.bindRenderbuffer(t,e);var s=n.getRenderbufferParameter.call(n,t,r);return a!=e&&n.bindRenderbuffer(t,a),s},r.renderbufferStorage=function(e,t,r,i,n){var a=this._ext,s=a.gl,o=a.cb.getCurrentRenderbuffer(t);o!=e&&s.bindRenderbuffer(t,e),s.renderbufferStorage(t,r,i,n),o!=e&&s.bindRenderbuffer(t,o)},r.shaderIsNull=function(e){return null==e},i.textureTargetMap={},i.textureTargetMap[e.TEXTURE_2D]=e.TEXTURE_2D,i.textureTargetMap[e.TEXTURE_CUBE_MAP]=e.TEXTURE_CUBE_MAP,i.textureTargetMap[e.TEXTURE_CUBE_MAP_POSITIVE_X]=e.TEXTURE_CUBE_MAP,i.textureTargetMap[e.TEXTURE_CUBE_MAP_NEGATIVE_X]=e.TEXTURE_CUBE_MAP,i.textureTargetMap[e.TEXTURE_CUBE_MAP_POSITIVE_Y]=e.TEXTURE_CUBE_MAP,i.textureTargetMap[e.TEXTURE_CUBE_MAP_NEGATIVE_Y]=e.TEXTURE_CUBE_MAP,i.textureTargetMap[e.TEXTURE_CUBE_MAP_POSITIVE_Z]=e.TEXTURE_CUBE_MAP,i.textureTargetMap[e.TEXTURE_CUBE_MAP_NEGATIVE_Z]=e.TEXTURE_CUBE_MAP,r.getTexParameter=function(e,t,r){var i=this._ext,n=i.gl,a=i.cb.getCurrentTexture(t);a!=e&&n.bindTexture(t,e);var s=n.getTexParameter(t,r);return a!=e&&n.bindTexture(t,a),s},r.copyTexImage2D=function(e,t,r,i,n,a,s,o,u){var d=this._ext,p=d.gl,h=d.textureTargetMap[t],_=d.cb.getCurrentTexture(h);_!=e&&p.bindTexture(h,e),p.copyTexImage2D(t,r,i,n,a,s,o,u),_!=e&&p.bindTexture(h,_)},r.copyTexSubImage2D=function(e,t,r,i,n,a,s,o,u,d){var p=this._ext,h=p.gl,_=p.textureTargetMap[t],f=p.cb.getCurrentTexture(_);f!=e&&h.bindTexture(_,e),h.copyTexSubImage2D(t,r,i,n,a,s,o,u,d),f!=e&&h.bindTexture(_,f)},r.generateMipmap=function(e,t){var r=this._ext,i=r.gl,n=r.cb.getCurrentTexture(t);n!=e&&i.bindTexture(t,e),i.generateMipmap(t),n!=e&&i.bindTexture(t,n)},r.texImage2D=function(e,t){var r=this._ext,i=r.gl,n=r.textureTargetMap[t],a=r.cb.getCurrentTexture(n);a!=e&&i.bindTexture(n,e);var s=Array.prototype.slice.call(arguments,1);i.texImage2D.apply(i,s),a!=e&&i.bindTexture(n,a)},r.texParameterf=function(e,t,r,i){var n=this._ext,a=n.gl,s=n.cb.getCurrentTexture(t);s!=e&&a.bindTexture(t,e),a.texParameterf(t,r,i),s!=e&&a.bindTexture(t,s)},r.texParameteri=function(e,t,r,i){var n=this._ext,a=n.gl,s=n.cb.getCurrentTexture(t);s!=e&&a.bindTexture(t,e),a.texParameteri(t,r,i),s!=e&&a.bindTexture(t,s)},r.texSubImage2D=function(e,t){var r=this._ext,i=r.gl,n=r.textureTargetMap[t],a=r.cb.getCurrentTexture(n);a!=e&&i.bindTexture(n,e);var s=Array.prototype.slice.call(arguments,1);i.texSubImage2D.apply(i,s),a!=e&&i.bindTexture(n,a)},r.bindTexture=function(e,t,r){var i=this._ext,n=i.gl,a=i.cb.getCurrentTextureUnit();a!=e&&n.activeTexture(e),n.bindTexture(t,r),a!=e&&n.activeTexture(a)},!0)},SpiderGL.WebGL.Context.hijack=function(e){if(e._spidergl)return!1;SpiderGL.WebGL.Context._prepareContex(e),SpiderGL.WebGL.Context._addExtension(e,"SGL_current_binding","cb",SpiderGL.WebGL.Context._setup_SGL_current_binding),SpiderGL.WebGL.Context._addExtension(e,"SGL_wrapper_notify","wn",SpiderGL.WebGL.Context._setup_SGL_wrapper_notify),SpiderGL.WebGL.Context._addExtension(e,"SGL_direct_state_access","dsa",SpiderGL.WebGL.Context._setup_SGL_direct_state_access);var t=e.getExtension("SGL_current_binding"),r=e.getExtension("SGL_wrapper_notify"),i=e.getExtension("SGL_direct_state_access");return!!t&&!!r&&!!i},SpiderGL.WebGL.Context.isHijacked=function(e){return!!e&&!!e._spidergl},SpiderGL.WebGL.Context.getHijacked=function(e,t){var r=SpiderGL.WebGL.Context.get(e,t);return SpiderGL.WebGL.Context.hijack(r),r},SpiderGL.WebGL.Context.setStandardGLUnpack=function(e){e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,!0),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,WebGLRenderingContext.prototype.NONE)},SpiderGL.WebGL.ObjectGL=function(e,t,r){if(!SpiderGL.WebGL.Context.isHijacked(e))return null;r=SpiderGL.Utility.getDefaultObject({handle:null},r),SpiderGL.Core.ObjectBase.call(this);e.getExtension("SGL_wrapper_notify");this._gl=e,this._cb=e.getExtension("SGL_current_binding"),this._dsa=e.getExtension("SGL_direct_state_access"),this._h=r.handle,this._t=t},SpiderGL.WebGL.ObjectGL.TARGET=WebGLRenderingContext.prototype.NONE,SpiderGL.WebGL.ObjectGL.unbind=function(e){},SpiderGL.WebGL.ObjectGL.prototype={get gl(){return this._gl},get handle(){return this._h},get target(){return this._t},get isValid(){return null!=this._h},get isReady(){return!1},destroy:function(){},bind:function(){},unbind:function(){}},SpiderGL.Type.extend(SpiderGL.WebGL.ObjectGL,SpiderGL.Core.ObjectBase),SpiderGL.WebGL.Buffer=function(e,t,r){if(!SpiderGL.WebGL.Context.isHijacked(e))return null;if(SpiderGL.Type.instanceOf(r,WebGLBuffer)?r={handle:r}:SpiderGL.Type.instanceOf(r,ArrayBuffer)||SpiderGL.Type.isTypedArray(r)?r={data:r}:SpiderGL.Type.isNumber(r)&&(r={size:r}),r=SpiderGL.Utility.getDefaultObject({handle:null,data:null,size:0,usage:SpiderGL.WebGL.Buffer.DEFAULT_USAGE},r),SpiderGL.WebGL.ObjectGL.call(this,e,t,r),this._h&&this._h._spidergl&&this._h._spidergl!=this)return this._h._spidergl;e=this._gl;var i=this._cb,n=(this._dsa,this._t),a=this._h;i.pushBuffer(n),a?(e.bindBuffer(n,a),r.size=e.getBufferParameter(n,e.BUFFER_SIZE),r.usage=e.getBufferParameter(n,e.BUFFER_USAGE)):(a=e.createBuffer(),e.bindBuffer(n,a),this._h=a),i.popBuffer(n),a._spidergl=this,this._size=r.size,this._usage=r.usage,r.data?this.setData(r.data,r.usage):r.size&&this.setSize(r.size,r.usage)},SpiderGL.WebGL.Buffer.TARGET=WebGLRenderingContext.prototype.NONE,SpiderGL.WebGL.Buffer.DEFAULT_USAGE=WebGLRenderingContext.prototype.STATIC_DRAW,SpiderGL.WebGL.Buffer.DEFAULT_SUB_DATA_OFFSET=0,SpiderGL.WebGL.Buffer.unbind=function(e){},SpiderGL.WebGL.Buffer.prototype={_gl_deleteBuffer:function(){this._h=null},_gl_isBuffer:function(){},_gl_bindBuffer:function(){},_gl_getBufferParameter:function(){},_gl_bufferData:function(){var e=arguments[1],t=arguments[2];this._size=SpiderGL.Type.isNumber(e)?e:e.byteLength,this._usage=t},_gl_bufferSubData:function(){},_gl_vertexAttribPointer:function(){},_gl_drawElements:function(){},get isReady(){return this._size>0},get size(){return this._size},get usage(){return this._usage},setSize:function(e,t){t=SpiderGL.Utility.getDefaultValue(t,SpiderGL.WebGL.Buffer.DEFAULT_USAGE),this._dsa.bufferData(this._h,this._t,e,t)},setData:function(e,t){t=SpiderGL.Utility.getDefaultValue(t,SpiderGL.WebGL.Buffer.DEFAULT_USAGE),this._dsa.bufferData(this._h,this._t,e,t)},setSubData:function(e,t){t=SpiderGL.Utility.getDefaultValue(t,SpiderGL.WebGL.Buffer.DEFAULT_SUB_DATA_OFFSET),this._dsa.bufferSubData(this._h,this._t,t,e)},destroy:function(){this._gl.deleteBuffer(this._h)},bind:function(){this._gl.bindBuffer(this._t,this._h)},unbind:function(){this._gl.bindBuffer(this._t,null)}},SpiderGL.Type.extend(SpiderGL.WebGL.Buffer,SpiderGL.WebGL.ObjectGL),SpiderGL.WebGL.VertexBuffer=function(e,t){return SpiderGL.WebGL.Context.isHijacked(e)?(SpiderGL.WebGL.Buffer.call(this,e,SpiderGL.WebGL.VertexBuffer.TARGET,t),this._h&&this._h._spidergl&&this._h._spidergl!=this?this._h._spidergl:void 0):null},SpiderGL.WebGL.VertexBuffer.TARGET=WebGLRenderingContext.prototype.ARRAY_BUFFER,SpiderGL.WebGL.VertexBuffer.DEFAULT_ATTRIBUTE_INDEX=0,SpiderGL.WebGL.VertexBuffer.DEFAULT_ATTRIBUTE_SIZE=3,SpiderGL.WebGL.VertexBuffer.DEFAULT_ATTRIBUTE_TYPE=WebGLRenderingContext.prototype.FLOAT,SpiderGL.WebGL.VertexBuffer.DEFAULT_ATTRIBUTE_NORMALIZED=!1,SpiderGL.WebGL.VertexBuffer.DEFAULT_ATTRIBUTE_STRIDE=0,SpiderGL.WebGL.VertexBuffer.DEFAULT_ATTRIBUTE_OFFSET=0,SpiderGL.WebGL.VertexBuffer.DEFAULT_ATTRIBUTE_ENABLE=!0,SpiderGL.WebGL.VertexBuffer.unbind=function(e){e.bindBuffer(SpiderGL.WebGL.VertexBuffer.TARGET,null)},SpiderGL.WebGL.VertexBuffer.prototype={vertexAttribPointer:function(e){e=SpiderGL.Utility.getDefaultObject({index:SpiderGL.WebGL.VertexBuffer.DEFAULT_ATTRIBUTE_INDEX,size:SpiderGL.WebGL.VertexBuffer.DEFAULT_ATTRIBUTE_SIZE,glType:SpiderGL.WebGL.VertexBuffer.DEFAULT_ATTRIBUTE_TYPE,normalized:SpiderGL.WebGL.VertexBuffer.DEFAULT_ATTRIBUTE_NORMALIZED,stride:SpiderGL.WebGL.VertexBuffer.DEFAULT_ATTRIBUTE_STRIDE,offset:SpiderGL.WebGL.VertexBuffer.DEFAULT_ATTRIBUTE_OFFSET,enable:SpiderGL.WebGL.VertexBuffer.DEFAULT_ATTRIBUTE_ENABLE},e),this._dsa.vertexAttribPointer(this._h,e.index,e.size,e.glType,e.normalized,e.stride,e.offset),e.enable&&this._gl.enableVertexAttribArray(e.index)}},SpiderGL.Type.extend(SpiderGL.WebGL.VertexBuffer,SpiderGL.WebGL.Buffer),SpiderGL.WebGL.IndexBuffer=function(e,t){return SpiderGL.WebGL.Context.isHijacked(e)?(SpiderGL.WebGL.Buffer.call(this,e,SpiderGL.WebGL.IndexBuffer.TARGET,t),this._h&&this._h._spidergl&&this._h._spidergl!=this?this._h._spidergl:void 0):null},SpiderGL.WebGL.IndexBuffer.TARGET=WebGLRenderingContext.prototype.ELEMENT_ARRAY_BUFFER,SpiderGL.WebGL.IndexBuffer.DEFAULT_DRAW_ELEMENTS_MODE=WebGLRenderingContext.prototype.TRIANGLES,SpiderGL.WebGL.IndexBuffer.DEFAULT_DRAW_ELEMENTS_COUNT=-1,SpiderGL.WebGL.IndexBuffer.DEFAULT_DRAW_ELEMENTS_TYPE=WebGLRenderingContext.prototype.UNSIGNED_SHORT,SpiderGL.WebGL.IndexBuffer.DEFAULT_DRAW_ELEMENTS_OFFSET=0,SpiderGL.WebGL.IndexBuffer.unbind=function(e){e.bindBuffer(SpiderGL.WebGL.IndexBuffer.TARGET,null)},SpiderGL.WebGL.IndexBuffer.prototype={drawElements:function(e){if((e=SpiderGL.Utility.getDefaultObject({glMode:SpiderGL.WebGL.IndexBuffer.DEFAULT_DRAW_ELEMENTS_MODE,count:SpiderGL.WebGL.IndexBuffer.DEFAULT_DRAW_ELEMENTS_COUNT,glType:SpiderGL.WebGL.IndexBuffer.DEFAULT_DRAW_ELEMENTS_TYPE,offset:SpiderGL.WebGL.IndexBuffer.DEFAULT_DRAW_ELEMENTS_OFFSET},e)).count<1){var t=SpiderGL.Type.typeSizeFromGL(e.glType);e.count=(this._size-e.offset)/t}this._dsa.drawElements(this._h,e.glMode,e.count,e.glType,e.offset)}},SpiderGL.Type.extend(SpiderGL.WebGL.IndexBuffer,SpiderGL.WebGL.Buffer),SpiderGL.WebGL.Framebuffer=function(e,t){if(!SpiderGL.WebGL.Context.isHijacked(e))return null;SpiderGL.Type.instanceOf(t,WebGLFramebuffer)&&(t={handle:t}),t=SpiderGL.Utility.getDefaultObject({handle:null,autoViewport:SpiderGL.WebGL.Framebuffer.DEFAULT_AUTO_VIEWPORT},t);SpiderGL.WebGL.ObjectGL.call(this,e,SpiderGL.WebGL.Framebuffer.TARGET,t);if(this._h&&this._h._spidergl&&this._h._spidergl!=this)return this._h._spidergl;e=this._gl;var r=this._cb,i=(this._dsa,this._t),n=this._h,a=!1;if(n?a=!0:(n=e.createFramebuffer(),this._h=n),n._spidergl=this,this._attachments={},this._status=0,this._autoViewport=t.autoViewport,this._viewport=[0,0,1,1],r.pushFramebuffer(i),e.bindFramebuffer(i,n),a){var s=null,o=0,u=0;for(var d in SpiderGL.WebGL.Framebuffer._attachmentName)switch(s=e.getFramebufferAttachmentParameter(i,att,e.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME),e.getFramebufferAttachmentParameter(i,att,e.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)){case e.RENDERBUFFER:u=e.RENDERBUFFER,this._importRenderbuffer(i,d,u,s);break;case e.TEXTURE:o=e.getFramebufferAttachmentParameter(i,att,e.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL),0==(u=e.getFramebufferAttachmentParameter(i,att,e.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE))&&(u=e.TEXTURE_2D),this._importTexture(i,d,u,s,o)}}this._status=e.checkFramebufferStatus(i),r.popFramebuffer(i),this.setAttachments(t)},SpiderGL.WebGL.Framebuffer.TARGET=WebGLRenderingContext.prototype.FRAMEBUFFER,SpiderGL.WebGL.Framebuffer.DEFAULT_AUTO_VIEWPORT=!0,SpiderGL.WebGL.Framebuffer.DEFAULT_ATTACHMENT_TEXTURE_LEVEL=0,SpiderGL.WebGL.Framebuffer.DEFAULT_ATTACHMENT_CUBE_MAP_FACE=WebGLRenderingContext.prototype.TEXTURE_CUBE_MAP_POSITIVE_X,SpiderGL.WebGL.Framebuffer.DEFAULT_READ_PIXELS_X=0,SpiderGL.WebGL.Framebuffer.DEFAULT_READ_PIXELS_Y=0,SpiderGL.WebGL.Framebuffer.DEFAULT_READ_PIXELS_WIDTH=-1,SpiderGL.WebGL.Framebuffer.DEFAULT_READ_PIXELS_HEIGHT=-1,SpiderGL.WebGL.Framebuffer.DEFAULT_READ_PIXELS_FORMAT=WebGLRenderingContext.prototype.RGBA,SpiderGL.WebGL.Framebuffer.DEFAULT_CLEAR_MASK=WebGLRenderingContext.prototype.COLOR_BUFFER_BIT|WebGLRenderingContext.prototype.DEPTH_BUFFER_BIT|WebGLRenderingContext.prototype.STENCIL_BUFFER_BIT,SpiderGL.WebGL.Framebuffer.DEFAULT_READ_PIXELS_TYPE=WebGLRenderingContext.UNSIGNED_BYTE,SpiderGL.WebGL.Framebuffer.unbind=function(e){e.bindFramebuffer(SpiderGL.WebGL.Framebuffer.TARGET,null)},SpiderGL.WebGL.Framebuffer._attachmentName={},SpiderGL.WebGL.Framebuffer._attachmentName[WebGLRenderingContext.prototype.COLOR_ATTACHMENT0]="color",SpiderGL.WebGL.Framebuffer._attachmentName[WebGLRenderingContext.prototype.DEPTH_ATTACHMENT]="depth",SpiderGL.WebGL.Framebuffer._attachmentName[WebGLRenderingContext.prototype.STENCIL_ATTACHMENT]="stencil",SpiderGL.WebGL.Framebuffer._attachmentName[WebGLRenderingContext.prototype.DEPTH_STENCIL_ATTACHMENT]="depthStencil",SpiderGL.WebGL.Framebuffer.prototype={_gl_deleteFramebuffer:function(e){this._h=null},_gl_isFramebuffer:function(e){},_gl_bindFramebuffer:function(e,t){},_gl_checkFramebufferStatus:function(e){},_gl_getFramebufferAttachmentParameter:function(e,t,r){},_gl_framebufferRenderbuffer:function(e,t,r,i){this._importRenderbuffer.apply(this,arguments),this._status=this._gl.checkFramebufferStatus(this._t)},_gl_framebufferTexture2D:function(e,t,r,i,n){this._importTexture.apply(this,arguments),this._status=this._gl.checkFramebufferStatus(this._t)},_gl_clear:function(e){},_gl_readPixels:function(e,t,r,i,n,a,s){},_importTexture:function(e,t,r,i,n){var a=SpiderGL.WebGL.Framebuffer._attachmentName[t];if(a)if(i){var s=this._gl,o={attachment:t,resource:null,target:r,level:n,face:s.NONE};this._attachments[a]=o,r==s.TEXTURE_2D?o.resource=new SpiderGL.WebGL.Texture2D(s,{handle:i}):(o.resource=new SpiderGL.WebGL.TextureCubeMap(s,{handle:i}),o.face=r),this._viewport=[0,0,SpiderGL.Math.max(o.resource.width,1),SpiderGL.Math.max(o.resource.height,1)]}else delete this._attachments[a]},_importRenderbuffer:function(e,t,r,i){var n=SpiderGL.WebGL.Framebuffer._attachmentName[t];if(n)if(i){var a=this._gl,s={attachment:t,resource:null,target:r,level:0,face:a.NONE};this._attachments[n]=s,s.resource=new SpiderGL.WebGL.Renderbuffer(a,{handle:i}),this._viewport=[0,0,SpiderGL.Math.max(s.resource.width,1),SpiderGL.Math.max(s.resource.height,1)]}else delete this._attachments[n]},_setAttachment:function(e,t){var r=SpiderGL.WebGL.Framebuffer._attachmentName[e];if(!r)return!1;var i=this._gl;if(!(!t||"resource"in t&&!t.resource)){var n=i.NONE;SpiderGL.Type.instanceOf(t,WebGLTexture)?(t={resource:t},n=i.TEXTURE):SpiderGL.Type.instanceOf(t,WebGLRenderbuffer)?(t={resource:t},n=i.RENDERBUFFER):SpiderGL.Type.instanceOf(t,SpiderGL.WebGL.Texture)?(t={resource:t.handle},n=i.TEXTURE):SpiderGL.Type.instanceOf(t,SpiderGL.WebGL.Renderbuffer)&&(t={resource:t.handle},n=i.RENDERBUFFER);var a=!!t&&void 0!==t.face;t=SpiderGL.Utility.getDefaultObject({resource:null,level:SpiderGL.WebGL.Framebuffer.DEFAULT_ATTACHMENT_TEXTURE_LEVEL,face:SpiderGL.WebGL.Framebuffer.DEFAULT_ATTACHMENT_CUBE_MAP_FACE},t);var s=this._t;switch(n){case i.TEXTURE:var o=SpiderGL.Type.instanceOf(t,SpiderGL.WebGL.TextureCubeMap)||a?t.face:i.TEXTURE_2D;i.framebufferTexture2D(s,e,o,t.resource,t.level);break;case i.RENDERBUFFER:i.framebufferRenderbuffer(s,e,i.RENDERBUFFER,t.resource)}return!0}var u=this._attachments[r];u&&(u.target===i.RENDERBUFFER?i.framebufferRenderbuffer(s,u.attachment,i.RENDERBUFFER,null):i.framebufferTexture2D(s,u.attachment,i.TEXTURE_2D,null,0))},get isReady(){return this.isComplete},get status(){return this._status},get isComplete(){return this._status===this._gl.FRAMEBUFFER_COMPLETE},get viewport(){return this._viewport.slice()},get width(){return this._viewport[2]},get height(){return this._viewport[3]},get autoViewport(){return this._autoViewport},set autoViewport(e){this._autoViewport=!!e},setAttachments:function(e){e=e||{};var t=this._gl,r=this._cb,i=this._t,n=this._h;return r.pushFramebuffer(i),t.bindFramebuffer(i,n),"color"in e&&this._setAttachment(t.COLOR_ATTACHMENT0,e.color),"depthStencil"in e?(this._setAttachment(t.DEPTH_ATTACHMENT,null),this._setAttachment(t.STENCIL_ATTACHMENT,null),this._setAttachment(t.DEPTH_STENCIL_ATTACHMENT,e.depthStencil)):"depth"in e?(this._setAttachment(t.DEPTH_STENCIL_ATTACHMENT,null),this._setAttachment(t.STENCIL_ATTACHMENT,null),this._setAttachment(t.DEPTH_ATTACHMENT,e.depth)):"stencil"in e&&(this._setAttachment(t.DEPTH_STENCIL_ATTACHMENT,null),this._setAttachment(t.DEPTH_ATTACHMENT,null),this._setAttachment(t.STENCIL_ATTACHMENT,e.stencil)),this._status=t.checkFramebufferStatus(i),r.popFramebuffer(i),this.isComplete},getAttachments:function(){var e={},t=null;for(var r in this._attachments)t=this._attachments[r],e[r]={attachment:t.attachment,resource:t.resource,target:t.target,level:t.level};return e},detachAll:function(){this.setAttachments({color:null,depthStencil:null})},get colorTarget(){var e=this._attachments.color;return e?e.resource:null},set colorTarget(e){this.setAttachments({color:e})},get depthTarget(){var e=this._attachments.depth;return e?e.resource:null},set depthTarget(e){this.setAttachments({depth:e})},get stencilTarget(){var e=this._attachments.stencil;return e?e.resource:null},set stencilTarget(e){this.setAttachments({stencil:e})},get depthStencilTarget(){var e=this._attachments.depthStencil;return e?e.resource:null},set depthStencilTarget(e){this.setAttachments({depthStencil:e})},clear:function(e){e=SpiderGL.Utility.getDefaultValue(e,SpiderGL.WebGL.Framebuffer.DEFAULT_CLEAR_MASK),this._dsa.clear(this._h,e)},readPixels:function(e,t){(t=SpiderGL.Utility.getDefaultObject({x:SpiderGL.WebGL.Framebuffer.DEFAULT_READ_PIXELS_X,y:SpiderGL.WebGL.Framebuffer.DEFAULT_READ_PIXELS_Y,width:SpiderGL.WebGL.Framebuffer.DEFAULT_READ_PIXELS_WIDTH,height:SpiderGL.WebGL.Framebuffer.DEFAULT_READ_PIXELS_HEIGHT,format:SpiderGL.WebGL.Framebuffer.DEFAULT_READ_PIXELS_FORMAT,type:SpiderGL.WebGL.Framebuffer.DEFAULT_READ_PIXELS_TYPE},t)).width<0&&(t.width=this._viewport[2]),t.height<0&&(t.height=this._viewport[3]),this._dsa.readPixels(this._h,t.x,t.y,t.width,t.height,t.format,t.type,e)},applyViewport:function(){var e=this._gl,t=this._viewport;e.viewport(t[0],t[1],t[2],t[3])},destroy:function(){this._gl.deleteFramebuffer(this._h)},bind:function(e){var t=this._gl;if(t.bindFramebuffer(this._t,this._h),SpiderGL.Utility.getDefaultValue(e,this._autoViewport)){var r=this._viewport;t.viewport(r[0],r[1],r[2],r[3])}},unbind:function(){this._gl.bindFramebuffer(this._t,null)}},SpiderGL.Type.extend(SpiderGL.WebGL.Framebuffer,SpiderGL.WebGL.ObjectGL),SpiderGL.WebGL.Program=function(e,t){if(!SpiderGL.WebGL.Context.isHijacked(e))return null;if(SpiderGL.Type.instanceOf(t,WebGLProgram)&&(t={handle:t}),t=SpiderGL.Utility.getDefaultObject({handle:null,autoLink:SpiderGL.WebGL.Program.DEFAULT_AUTO_LINK},t),SpiderGL.WebGL.ObjectGL.call(this,e,SpiderGL.WebGL.Program.TARGET,t),this._h&&this._h._spidergl&&this._h._spidergl!=this)return this._h._spidergl;e=this._gl,this._cb,this._dsa;var r=this._h,i=!1,n="",a=!1;if(r?(a=!0,i=!!e.getProgramParameter(r,e.LINK_STATUS),(n=e.getProgramInfoLog(r))||(n="")):(r=e.createProgram(),this._h=r),r._spidergl=this,this._shaders=[],this._linked=i,this._log=n,this._autoLink=t.autoLink,this._attributes={},this._uniforms={},a)for(var s=e.getAttachedShaders(r),o=0,u=s.length;o<u;++o)this._importShader(s[o]);var d=!1;this._addShaders(t.shaders)&&(d=!0),this._setAttributes(t.attributes)&&(d=!0),d&&this._autoLink?this.link():a&&this._postLink(),this.setUniforms(t.uniforms)},SpiderGL.WebGL.Program.TARGET=WebGLRenderingContext.prototype.NONE,SpiderGL.WebGL.Program.DEFAULT_AUTO_LINK=!0,SpiderGL.WebGL.Program.unbind=function(e){e.useProgram(null)},SpiderGL.WebGL.Program._uniformSetFunctions={},SpiderGL.WebGL.Program._uniformSetFunctions[WebGLRenderingContext.prototype.BOOL]=function(e,t,r){e.uniform1i(t,this.location,r)},SpiderGL.WebGL.Program._uniformSetFunctions[WebGLRenderingContext.prototype.BOOL_VEC2]=function(e,t,r){e.uniform2iv(t,this.location,r)},SpiderGL.WebGL.Program._uniformSetFunctions[WebGLRenderingContext.prototype.BOOL_VEC3]=function(e,t,r){e.uniform3iv(t,this.location,r)},SpiderGL.WebGL.Program._uniformSetFunctions[WebGLRenderingContext.prototype.BOOL_VEC4]=function(e,t,r){e.uniform4iv(t,this.location,r)},SpiderGL.WebGL.Program._uniformSetFunctions[WebGLRenderingContext.prototype.INT]=function(e,t,r){e.uniform1i(t,this.location,r)},SpiderGL.WebGL.Program._uniformSetFunctions[WebGLRenderingContext.prototype.INT_VEC2]=function(e,t,r){e.uniform2iv(t,this.location,r)},SpiderGL.WebGL.Program._uniformSetFunctions[WebGLRenderingContext.prototype.INT_VEC3]=function(e,t,r){e.uniform3iv(t,this.location,r)},SpiderGL.WebGL.Program._uniformSetFunctions[WebGLRenderingContext.prototype.INT_VEC4]=function(e,t,r){e.uniform4iv(t,this.location,r)},SpiderGL.WebGL.Program._uniformSetFunctions[WebGLRenderingContext.prototype.FLOAT]=function(e,t,r){e.uniform1f(t,this.location,r)},SpiderGL.WebGL.Program._uniformSetFunctions[WebGLRenderingContext.prototype.FLOAT_VEC2]=function(e,t,r){e.uniform2fv(t,this.location,r)},SpiderGL.WebGL.Program._uniformSetFunctions[WebGLRenderingContext.prototype.FLOAT_VEC3]=function(e,t,r){e.uniform3fv(t,this.location,r)},SpiderGL.WebGL.Program._uniformSetFunctions[WebGLRenderingContext.prototype.FLOAT_VEC4]=function(e,t,r){e.uniform4fv(t,this.location,r)},SpiderGL.WebGL.Program._uniformSetFunctions[WebGLRenderingContext.prototype.FLOAT_MAT2]=function(e,t,r){e.uniformMatrix2fv(t,this.location,!1,r)},SpiderGL.WebGL.Program._uniformSetFunctions[WebGLRenderingContext.prototype.FLOAT_MAT3]=function(e,t,r){e.uniformMatrix3fv(t,this.location,!1,r)},SpiderGL.WebGL.Program._uniformSetFunctions[WebGLRenderingContext.prototype.FLOAT_MAT4]=function(e,t,r){e.uniformMatrix4fv(t,this.location,!1,r)},SpiderGL.WebGL.Program._uniformSetFunctions[WebGLRenderingContext.prototype.SAMPLER_2D]=function(e,t,r){e.uniform1i(t,this.location,r)},SpiderGL.WebGL.Program._uniformSetFunctions[WebGLRenderingContext.prototype.SAMPLER_CUBE]=function(e,t,r){e.uniform1i(t,this.location,r)},SpiderGL.WebGL.Program.prototype={_gl_deleteProgram:function(e){this._h=null},_gl_isProgram:function(e){},_gl_useProgram:function(e){},_gl_getActiveAttrib:function(e,t){},_gl_getActiveUniform:function(e,t){},_gl_getAttachedShaders:function(e){},_gl_getAttribLocation:function(e,t){},_gl_getProgramParameter:function(e,t){},_gl_getProgramInfoLog:function(e){},_gl_getUniform:function(e,t){},_gl_getUniformLocation:function(e,t){},_gl_attachShader:function(e,t){this._importShader(t)},_gl_bindAttribLocation:function(e,t,r){},_gl_detachShader:function(e,t){if(t){var r=this._shaderHandleIndex(t);r<0||this._shaders.splice(r,1)}},_gl_linkProgram:function(e){this._postLink()},_gl_uniform1f:function(e,t){},_gl_uniform1fv:function(e,t){},_gl_uniform1i:function(e,t){},_gl_uniform1iv:function(e,t){},_gl_uniform2f:function(e,t,r){},_gl_uniform2fv:function(e,t){},_gl_uniform2i:function(e,t,r){},_gl_uniform2iv:function(e,t){},_gl_uniform3f:function(e,t,r,i){},_gl_uniform3fv:function(e,t){},_gl_uniform3i:function(e,t,r,i){},_gl_uniform3iv:function(e,t){},_gl_uniform4f:function(e,t,r,i,n){},_gl_uniform4fv:function(e,t){},_gl_uniform4i:function(e,t,r,i,n){},_gl_uniform4iv:function(e,t){},_gl_uniformMatrix2fv:function(e,t,r){},_gl_uniformMatrix3fv:function(e,t,r){},_gl_uniformMatrix4fv:function(e,t,r){},_gl_validateProgram:function(e){},_shaderHandleIndex:function(e){for(var t=0,r=this._shaders.length;t<r;++t)if(this._shaders[t].handle===e)return t;return-1},_shaderIndex:function(e){if(this._shaders.indexOf)return this._shaders.indexOf(e);for(var t=0,r=this._shaders.length;t<r;++t)if(this._shaders[t]===e)return t;return-1},_importShader:function(e){if(e&&!(this._shaderHandleIndex(e)>=0)){var t=this._gl,r=e._spidergl;if(!r)switch(t.getShaderParameter(e,t.SHADER_TYPE)){case t.VERTEX_SHADER:r=new SpiderGL.WebGL.VertexShader(t,{handle:e});break;case t.FRAGMENT_SHADER:r=new SpiderGL.WebGL.FragmentShader(t,{handle:e});break;default:return}this._shaders.push(r)}},_updateActiveInfo:function(){var e=this._gl,t=this._h,r=0,i=null,n=null,a=null,s={};r=e.getProgramParameter(t,e.ACTIVE_ATTRIBUTES);for(var o=0;o<r;++o)n=(i=e.getActiveAttrib(t,o)).name,a=e.getAttribLocation(t,n),s[n]={index:o,name:n,size:i.size,type:i.type,location:a};var u={};r=e.getProgramParameter(t,e.ACTIVE_UNIFORMS);for(o=0;o<r;++o)if(n=(i=e.getActiveUniform(t,o)).name,a=e.getUniformLocation(t,n),u[n]={index:o,name:n,size:i.size,type:i.type,location:a,setValue:SpiderGL.WebGL.Program._uniformSetFunctions[i.type]},i.size>1){var d=n.lastIndexOf("[0]");if(d==n.length-3)for(var p=n.slice(0,d),h=1;h<i.size;++h){var _=p+"["+h+"]";a=e.getUniformLocation(t,_),u[_]={index:o,name:_,size:i.size,type:i.type,location:a,setValue:SpiderGL.WebGL.Program._uniformSetFunctions[i.type]}}}this._attributes=s,this._uniforms=u},_postLink:function(){var e=this._gl,t=this._h;this._linked=!!e.getProgramParameter(t,e.LINK_STATUS),this._log=e.getProgramInfoLog(t),this._log||(this._log=""),this._updateActiveInfo()},_addShaders:function(e){if(!e)return!1;for(var t=this._gl,r=this._h,i=null,n=null,a=0,s=e.length;a<s;++a)i=e[a],n=null,SpiderGL.Type.instanceOf(i,SpiderGL.WebGL.Shader)&&(n=i.handle),SpiderGL.Type.instanceOf(i,WebGLShader)&&(n=i),n&&t.attachShader(r,n);return!0},_removeShaders:function(e){if(!e)return!1;for(var t=this._gl,r=this._h,i=null,n=null,a=0,s=e.length;a<s;++a)i=e[a],n=null,SpiderGL.Type.instanceOf(i,SpiderGL.WebGL.Shader)&&(n=i.handle),SpiderGL.Type.instanceOf(i,SpiderGL.WebGL.Shader)&&(n=i),n&&t.detachShader(r,n);return!0},_setAttributes:function(e){if(!e)return!1;var t=this._gl,r=this._h;for(var i in e)t.bindAttribLocation(r,e[i],i);return!0},get isReady(){return this.isLinked},get isLinked(){return this._linked},get log(){return this._log},get autoLink(){return this._autoLink},set autoLink(e){this._autoLink=!!e},addShaders:function(e,t){var r=this._addShaders(e);return!r||(!(r=SpiderGL.Utility.getDefaultValue(t,this._autoLink))||this.link())},removeShaders:function(e,t){var r=this._removeShaders(e);return!r||(!(r=SpiderGL.Utility.getDefaultValue(t,this._autoLink))||this.link())},hasShader:function(e){return this._shaderIndex(e)>=0},getShaders:function(){return this._shaders.slice()},link:function(){return this._gl.linkProgram(this._h),this._linked},validate:function(){var e=this._gl,t=this._h;return e.validateProgram(t),!!e.getProgramParameter(t,e.VALIDATE_STATUS)},setAttributes:function(e){return!!this._setAttributes(e)&&(!this._autoLink||this.link())},getAttributesNames:function(){var e=this._attributes,t=[];for(var r in e)t.push(e[r].name);return t},getAttributesIndices:function(){var e=this._attributes,t={};for(var r in e)t[r]=e[r].location;return t},getAttributesInfo:function(){var e=this._attributes,t=null,r={};for(var i in e)t=e[i],r[i]={index:t.index,name:t.name,size:t.size,type:t.type,location:t.location};return r},setUniforms:function(e){if(!e)return!1;var t=this._gl,r=this._cb,i=this._dsa,n=this._h;r.pushProgram(),t.useProgram(n);var a=this._uniforms,s=null;for(var o in e)(s=a[o])&&s.setValue(i,n,e[o]);return r.popProgram(),!0},getUniformsNames:function(){var e=this._uniforms,t=[];for(var r in e)t.push(e[r].name);return t},getUniformsValues:function(){var e=this._gl,t=this._h,r=this._uniforms,i={};for(var n in r)i[n]=e.getUniform(t,r[n].location);return i},getUniformsInfo:function(){var e=this._uniforms,t=null,r={};for(var i in e)t=e[i],r[i]={index:t.index,name:t.name,size:t.size,type:t.type,location:t.location};return r},destroy:function(){this._gl.deleteProgram(this._h)},bind:function(){this._gl.useProgram(this._h)},unbind:function(){this._gl.useProgram(null)}},SpiderGL.Type.extend(SpiderGL.WebGL.Program,SpiderGL.WebGL.ObjectGL),SpiderGL.WebGL.Renderbuffer=function(e,t){if(!SpiderGL.WebGL.Context.isHijacked(e))return null;if(SpiderGL.Type.instanceOf(n,WebGLRenderbuffer)&&(t={handle:t}),t=SpiderGL.Utility.getDefaultObject({handle:null},t),SpiderGL.WebGL.ObjectGL.call(this,e,SpiderGL.WebGL.Renderbuffer.TARGET,t),this._h&&this._h._spidergl&&this._h._spidergl!=this)return this._h._spidergl;e=this._gl;var r=this._cb,i=(this._dsa,this._t),n=this._h,a=e.NONE,s=0,o=0;n?(r.pushRenderbuffer(i),e.bindRenderbuffer(i,n),a=e.getRenderbufferParameter(i,e.RENDERBUFFER_INTERNAL_FORMAT),s=e.getRenderbufferParameter(i,e.RENDERBUFFER_WIDTH),o=e.getRenderbufferParameter(i,e.RENDERBUFFER_HEIGHT),r.popRenderbuffer(i)):(n=e.createRenderbuffer(),this._h=n),n._spidergl=this,this._width=s,this._height=o,this._format=a,SpiderGL.Type.isNumber(t.internalFormat)&&SpiderGL.Type.isNumber(t.width)&&SpiderGL.Type.isNumber(t.height)&&this.setStorage(t.internalFormat,t.width,t.height,t.format)},SpiderGL.WebGL.Renderbuffer.TARGET=WebGLRenderingContext.prototype.RENDERBUFFER,SpiderGL.WebGL.Renderbuffer.unbind=function(e){e.bindRenderbuffer(SpiderGL.WebGL.Renderbuffer.TARGET,null)},SpiderGL.WebGL.Renderbuffer.prototype={_gl_deleteRenderbuffer:function(e){this._h=null},_gl_isRenderbuffer:function(e){},_gl_bindRenderbuffer:function(e,t){},_gl_getRenderbufferParameter:function(e,t){},_gl_renderbufferStorage:function(e,t,r,i){this._format=t,this._width=r,this._height=i},get isReady(){return this._width>0&&this._height>0},get format(){return this._format},get width(){return this._width},get height(){return this._height},setStorage:function(e,t,r){this._dsa.renderbufferStorage(this._h,this._t,e,t,r)},destroy:function(){this._gl.deleteRenderbuffer(this._h)},bind:function(){this._gl.bindRenderbuffer(this._t,this._h)},unbind:function(){this._gl.bindRenderbuffer(this._t,null)}},SpiderGL.Type.extend(SpiderGL.WebGL.Renderbuffer,SpiderGL.WebGL.ObjectGL),SpiderGL.WebGL.Shader=function(e,t,r,i){if(!SpiderGL.WebGL.Context.isHijacked(e))return null;if(SpiderGL.Type.instanceOf(i,WebGLShader)?i={handle:i}:SpiderGL.Type.isString(i)&&(i={source:i}),i=SpiderGL.Utility.getDefaultObject({handle:null,source:null,autoCompile:SpiderGL.WebGL.Shader.DEFAULT_AUTO_COMPILE},i),SpiderGL.WebGL.ObjectGL.call(this,e,t,i),this._h&&this._h._spidergl&&this._h._spidergl!=this)return this._h._spidergl;e=this._gl,this._cb,this._dsa;var n="",a=!1,s="",o=this._h;o?((n=e.getShaderSource(o))||(n=""),a=!!e.getShaderParameter(o,e.COMPILE_STATUS),!!e.getShaderParameter(o,e.DELETE_STATUS),(s=e.getShaderInfoLog(o))||(s="")):(o=e.createShader(r),this._h=o),o._spidergl=this,this._source=n,this._compiled=a,this._log=s,this._autoCompile=i.autoCompile,i.source&&this.setSource(i.source)},SpiderGL.WebGL.Shader.TARGET=WebGLRenderingContext.prototype.NONE,SpiderGL.WebGL.Shader.DEFAULT_AUTO_COMPILE=!0,SpiderGL.WebGL.Shader.unbind=function(e){},SpiderGL.WebGL.Shader.prototype={_gl_deleteShader:function(e){this._h=null},_gl_isShader:function(e){},_gl_getShaderParameter:function(e,t){},_gl_getShaderInfoLog:function(e){},_gl_getShaderSource:function(e){},_gl_compileShader:function(e){this._postCompile()},_gl_shaderSource:function(e,t){this._source=t,this._source||(this._source="")},_postCompile:function(){var e=this._gl,t=this._h;this._compiled=!!e.getShaderParameter(t,e.COMPILE_STATUS),this._log=e.getShaderInfoLog(t),this._log||(this._log="")},get isReady(){return this.isCompiled},get isCompiled(){return this._compiled},get log(){return this._log},get autoCompile(){return this._autoCompile},set autoCompile(e){this._autoCompile=!!e},setSource:function(e,t){var r=this._gl,i=this._h;r.shaderSource(i,e);SpiderGL.Utility.getDefaultValue(t,this._autoCompile);return this.compile()},get source(){return this._source},set source(e){this.setSource(e)},compile:function(){return this._gl.compileShader(this._h),this._compiled},destroy:function(){this._gl.deleteShader(this._h)},bind:function(){},unbind:function(){}},SpiderGL.Type.extend(SpiderGL.WebGL.Shader,SpiderGL.WebGL.ObjectGL),SpiderGL.WebGL.VertexShader=function(e,t){return SpiderGL.WebGL.Context.isHijacked(e)?(SpiderGL.WebGL.Shader.call(this,e,SpiderGL.WebGL.VertexShader.TARGET,e.VERTEX_SHADER,t),this._h&&this._h._spidergl&&this._h._spidergl!=this?this._h._spidergl:void 0):null},SpiderGL.WebGL.VertexShader.TARGET=WebGLRenderingContext.prototype.NONE,SpiderGL.WebGL.VertexShader.unbind=function(e){},SpiderGL.WebGL.VertexShader.prototype={},SpiderGL.Type.extend(SpiderGL.WebGL.VertexShader,SpiderGL.WebGL.Shader),SpiderGL.WebGL.FragmentShader=function(e,t){return SpiderGL.WebGL.Context.isHijacked(e)?(SpiderGL.WebGL.Shader.call(this,e,SpiderGL.WebGL.FragmentShader.TARGET,e.FRAGMENT_SHADER,t),this._h&&this._h._spidergl&&this._h._spidergl!=this?this._h._spidergl:void 0):null},SpiderGL.WebGL.FragmentShader.TARGET=WebGLRenderingContext.prototype.NONE,SpiderGL.WebGL.FragmentShader.unbind=function(e){},SpiderGL.WebGL.FragmentShader.prototype={},SpiderGL.Type.extend(SpiderGL.WebGL.FragmentShader,SpiderGL.WebGL.Shader),SpiderGL.WebGL.Texture=function(e,t,r){if(!SpiderGL.WebGL.Context.isHijacked(e))return null;if(SpiderGL.Type.instanceOf(r,WebGLTexture)?r={handle:r}:SpiderGL.Type.isString(r)&&(r={url:r}),r=SpiderGL.Utility.getDefaultObject({handle:null,magFilter:SpiderGL.WebGL.Texture.DEFAULT_MAG_FILTER,minFilter:SpiderGL.WebGL.Texture.DEFAULT_MIN_FILTER,wrapS:SpiderGL.WebGL.Texture.DEFAULT_WRAP_S,wrapT:SpiderGL.WebGL.Texture.DEFAULT_WRAP_T,flipYPolicy:SpiderGL.WebGL.Context.DEFAULT_UNPACK_FLIP_Y,premultiplyAlphaPolicy:SpiderGL.WebGL.Context.DEFAULT_UNPACK_PREMULTIPLY_ALPHA,colorspaceConversionPolicy:SpiderGL.WebGL.Context.DEFAULT_UNPACK_COLORSPACE_CONVERSION,autoMipmap:SpiderGL.WebGL.Texture.DEFAULT_AUTO_GENERATE_MIPMAP,format:e.NONE,width:0,height:0},r),SpiderGL.WebGL.ObjectGL.call(this,e,t,r),this._h&&this._h._spidergl&&this._h._spidergl!=this)return this._h._spidergl;e=this._gl;var i=this._cb,n=(this._dsa,this._t),a=this._h;a||(a=e.createTexture(),this._h=a),i.pushTexture(n),e.bindTexture(n,a),this._magFilter=e.getTexParameter(n,e.TEXTURE_MAG_FILTER),this._minFilter=e.getTexParameter(n,e.TEXTURE_MIN_FILTER),this._wrapS=e.getTexParameter(n,e.TEXTURE_WRAP_S),this._wrapT=e.getTexParameter(n,e.TEXTURE_WRAP_T),i.popTexture(n),a._spidergl=this,this._format=r.format,this._width=r.width,this._height=r.height,this._flipY=r.flipYPolicy,this._premultiplyAlpha=r.premultiplyAlphaPolicy,this._colorspaceConversion=r.colorspaceConversionPolicy,this._autoMipmap=r.autoMipmap,this._missingFaces=SpiderGL.WebGL.Texture._FACE_ALL_BITS,this.setSampler(r)},SpiderGL.WebGL.Texture.TARGET=WebGLRenderingContext.prototype.NONE,SpiderGL.WebGL.Texture.DEFAULT_BORDER=0,SpiderGL.WebGL.Texture.DEFAULT_FORMAT=WebGLRenderingContext.prototype.RGBA,SpiderGL.WebGL.Texture.DEFAULT_AUTO_GENERATE_MIPMAP=!1,SpiderGL.WebGL.Texture.DEFAULT_INTERNAL_FORMAT=WebGLRenderingContext.prototype.RGBA,SpiderGL.WebGL.Texture.DEFAULT_LEVEL=0,SpiderGL.WebGL.Texture.DEFAULT_MAG_FILTER=WebGLRenderingContext.prototype.LINEAR,SpiderGL.WebGL.Texture.DEFAULT_MIN_FILTER=WebGLRenderingContext.prototype.LINEAR,SpiderGL.WebGL.Texture.DEFAULT_TYPE=WebGLRenderingContext.prototype.UNSIGNED_BYTE,SpiderGL.WebGL.Texture.DEFAULT_WRAP_S=WebGLRenderingContext.prototype.REPEAT,SpiderGL.WebGL.Texture.DEFAULT_WRAP_T=WebGLRenderingContext.prototype.REPEAT,SpiderGL.WebGL.Texture.DEFAULT_X_OFFSET=0,SpiderGL.WebGL.Texture.DEFAULT_Y_OFFSET=0,SpiderGL.WebGL.Texture.DEFAULT_UNPACK_FLIP_Y=!0,SpiderGL.WebGL.Texture.DEFAULT_UNPACK_PREMULTIPLY_ALPHA=!1,SpiderGL.WebGL.Texture.DEFAULT_UNPACK_COLORSPACE_CONVERSION=WebGLRenderingContext.prototype.NONE,SpiderGL.WebGL.Texture.unbind=function(e){},SpiderGL.WebGL.Texture._FACE_POSITIVE_X_BIT=1,SpiderGL.WebGL.Texture._FACE_NEGATIVE_X_BIT=2,SpiderGL.WebGL.Texture._FACE_POSITIVE_Y_BIT=4,SpiderGL.WebGL.Texture._FACE_NEGATIVE_Y_BIT=8,SpiderGL.WebGL.Texture._FACE_POSITIVE_Z_BIT=16,SpiderGL.WebGL.Texture._FACE_NEGATIVE_Z_BIT=32,SpiderGL.WebGL.Texture._FACE_ALL_BITS=SpiderGL.WebGL.Texture._FACE_POSITIVE_X_BIT|SpiderGL.WebGL.Texture._FACE_NEGATIVE_X_BIT|SpiderGL.WebGL.Texture._FACE_POSITIVE_Y_BIT|SpiderGL.WebGL.Texture._FACE_NEGATIVE_Y_BIT|SpiderGL.WebGL.Texture._FACE_POSITIVE_Z_BIT|SpiderGL.WebGL.Texture._FACE_NEGATIVE_Z_BIT,SpiderGL.WebGL.Texture._faceBits={},SpiderGL.WebGL.Texture._faceBits[WebGLRenderingContext.prototype.TEXTURE_2D]=SpiderGL.WebGL.Texture._FACE_ALL_BITS,SpiderGL.WebGL.Texture._faceBits[WebGLRenderingContext.prototype.TEXTURE_CUBE_MAP]=SpiderGL.WebGL.Texture._FACE_ALL_BITS,SpiderGL.WebGL.Texture._faceBits[WebGLRenderingContext.prototype.TEXTURE_CUBE_MAP_POSITIVE_X]=SpiderGL.WebGL.Texture._FACE_POSITIVE_X_BIT,SpiderGL.WebGL.Texture._faceBits[WebGLRenderingContext.prototype.TEXTURE_CUBE_MAP_NEGATIVE_X]=SpiderGL.WebGL.Texture._FACE_NEGATIVE_X_BIT,SpiderGL.WebGL.Texture._faceBits[WebGLRenderingContext.prototype.TEXTURE_CUBE_MAP_POSITIVE_Y]=SpiderGL.WebGL.Texture._FACE_POSITIVE_Y_BIT,SpiderGL.WebGL.Texture._faceBits[WebGLRenderingContext.prototype.TEXTURE_CUBE_MAP_NEGATIVE_Y]=SpiderGL.WebGL.Texture._FACE_NEGATIVE_Y_BIT,SpiderGL.WebGL.Texture._faceBits[WebGLRenderingContext.prototype.TEXTURE_CUBE_MAP_POSITIVE_Z]=SpiderGL.WebGL.Texture._FACE_POSITIVE_Z_BIT,SpiderGL.WebGL.Texture._faceBits[WebGLRenderingContext.prototype.TEXTURE_CUBE_MAP_NEGATIVE_Z]=SpiderGL.WebGL.Texture._FACE_NEGATIVE_Z_BIT,SpiderGL.WebGL.Texture.prototype={_gl_deleteTexture:function(e){this._h=null},_gl_isTexture:function(e){},_gl_bindTexture:function(e,t){},_gl_getTexParameter:function(e,t){},_gl_copyTexImage2D:function(e,t,r,i,n,a,s,o){0==t&&(this._format=r,this._width=a,this._height=s)},_gl_copyTexSubImage2D:function(e,t,r,i,n,a,s,o,u){},_gl_generateMipmap:function(e){},_gl_texImage2D:function(e){var t=arguments.length;6===t?0===arguments[1]&&(this._format=arguments[2],this._width=arguments[5].width,this._height=arguments[5].height):9===t&&0===arguments[1]&&(this._format=arguments[2],this._width=arguments[3],this._height=arguments[4])},_gl_texParameterf:function(e,t,r){this._setTexParameter(t,r)},_gl_texParameteri:function(e,t,r){this._setTexParameter(t,r)},_gl_texSubImage2D:function(e){},_setTexParameter:function(e,t){var r=this._gl;switch(e){case r.TEXTURE_MAG_FILTER:this._magFilter=t;break;case r.TEXTURE_MIN_FILTER:this._minFilter=t;break;case r.TEXTURE_WRAP_S:this._wrapS=t;break;case r.TEXTURE_WRAP_T:this._wrapT=t}},_setImageData:function(e,t,r){var i=!!(r=SpiderGL.Utility.getDefaultObject({internalFormat:SpiderGL.WebGL.Texture.DEFAULT_INTERNAL_FORMAT,border:SpiderGL.WebGL.Texture.DEFAULT_BORDER,xoffset:SpiderGL.WebGL.Texture.DEFAULT_X_OFFSET,yoffset:SpiderGL.WebGL.Texture.DEFAULT_Y_OFFSET,level:SpiderGL.WebGL.Texture.DEFAULT_LEVEL,format:SpiderGL.WebGL.Texture.DEFAULT_FORMAT,type:SpiderGL.WebGL.Texture.DEFAULT_TYPE,width:0,height:0,generateMipmap:this._autoMipmap,flipY:this._flipY,premultiplyAlpha:this._premultiplyAlpha,colorspaceConversion:this._colorspaceConversion,data:null,url:null,onCancel:null,onError:null,onProgress:null,onSuccess:null},r)).url,n=!1;i||(n=!r.data||SpiderGL.Type.isTypedArray(r.data));var a=!1;i||n||(a=SpiderGL.Type.instanceOf(r.data,HTMLImageElement)||SpiderGL.Type.instanceOf(r.data,HTMLCanvasElement)||SpiderGL.Type.instanceOf(r.data,HTMLVideoElement))||"undefined"!=typeof ImageData&&(a=SpiderGL.Type.instanceOf(r.data,ImageData));var s=this._gl,o=(this._cb,this._dsa),u=t,d=this._h,p=-1,h=-1,_=-1,f=-1,l=-1,c=-1;(n||a)&&((p=r.flipY)!=SpiderGL.Core.DONT_CARE&&(p==(h=s.getParameter(s.UNPACK_FLIP_Y_WEBGL))?h=-1:s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,p)),(_=r.premultiplyAlpha)!=SpiderGL.Core.DONT_CARE&&(_==(f=s.getParameter(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL))?f=-1:s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,_)),(l=r.colorspaceConversion)!=SpiderGL.Core.DONT_CARE&&(l==(c=s.getParameter(s.UNPACK_COLORSPACE_CONVERSION_WEBGL))?c=-1:s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,l)));var L=!1;if(i){var S={internalFormat:r.internalFormat,border:r.border,xoffset:r.xoffset,yoffset:r.yoffset,level:r.level,format:r.format,type:r.type,generateMipmap:r.generateMipmap,flipY:r.flipY,premultiplyAlpha:r.premultiplyAlpha,colorspaceConversion:r.colorspaceConversion,data:null},g=this,G=r.onSuccess,m=new SpiderGL.IO.ImageRequest(r.url,{onCancel:r.onCancel,onError:r.onError,onProgress:r.onProgress,onSuccess:function(){S.data=m.image,e?g._setImage(t,S):g._setSubImage(t,S),G&&G()},send:!0});return!0}if(n){if(r.width<=0||r.height<=0)return!1;e?(o.texImage2D(d,u,r.level,r.internalFormat,r.width,r.height,r.border,r.format,r.type,r.data),L=!0):o.texSubImage2D(d,u,r.level,r.xoffset,r.yoffset,r.width,r.height,r.format,r.type,r.data)}else{if(!a)return!1;e?(o.texImage2D(d,u,r.level,r.internalFormat,r.format,r.type,r.data),L=!0):o.texSubImage2D(d,u,r.level,r.xoffset,r.yoffset,r.format,r.type,r.data)}return L&&(this._missingFaces&=~SpiderGL.WebGL.Texture._faceBits[u]),(n||a)&&(-1!=h&&s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,h),-1!=f&&s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,f),-1!=c&&s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,c)),r.generateMipmap&&this.generateMipmap(),!0},_setImage:function(e,t){return this._setImageData(!0,e,t)},_setSubImage:function(e,t){return this._setImageData(!1,e,t)},get isReady(){return 0==this._missingFaces&&this._width>0&&this._height>0},get flipYPolicy(){return this._flipY},set flipYPolicy(e){this._flipY=SpiderGL.Utility.getDefaultValue(e,SpiderGL.WebGL.Context.DEFAULT_UNPACK_FLIP_Y)},get premultuplyAlphaPolicy(){return this._premultuplyAlpha},set premultuplyAlphaPolicy(e){this._premultuplyAlpha=SpiderGL.Utility.getDefaultValue(e,SpiderGL.WebGL.Context.DEFAULT_UNPACK_PREMULTIPLY_ALPHA)},get colorspaceConversionPolicy(){return this._colorspaceConversion},set colorspaceConversionPolicy(e){this._colorspaceConversion=SpiderGL.Utility.getDefaultValue(e,SpiderGL.WebGL.Context.DEFAULT_UNPACK_COLORSPACE_CONVERSION)},get autoMipmap(){return this._autoMipmap},set autoMipmap(e){this._autoMipmap=e},get format(){return this._format},get width(){return this._width},get height(){return this._height},get magFilter(){return this._magFilter},set magFilter(e){e=SpiderGL.Utility.getDefaultValue(w,SpiderGL.WebGL.Texture.DEFAULT_MAG_FILTER),this._dsa.texParameteri(this._h,this._t,gl.TEXTURE_MAG_FILTER,e)},get minFilter(){return this._minFilter},set minFilter(e){e=SpiderGL.Utility.getDefaultValue(w,SpiderGL.WebGL.Texture.DEFAULT_MIN_FILTER),this._dsa.texParameteri(this._h,this._t,gl.TEXTURE_MIN_FILTER,e)},get wrapS(){return this._wrapS},set wrapS(e){e=SpiderGL.Utility.getDefaultValue(e,SpiderGL.WebGL.Texture.DEFAULT_WRAP_S),this._dsa.texParameteri(this._h,this._t,gl.TEXTURE_WRAP_S,e)},get wrapT(){return this._wrapT},set wrapT(e){e=SpiderGL.Utility.getDefaultValue(e,SpiderGL.WebGL.Texture.DEFAULT_WRAP_T),this._dsa.texParameteri(this._h,this._t,gl.TEXTURE_WRAP_T,e)},setSampler:function(e){if(!e)return!1;var t=this._gl,r=this._cb,i=(this._dsa,this._t),n=this._h;r.pushTexture(i),t.bindTexture(i,n);var a=0;return"magFilter"in e&&(a=SpiderGL.Utility.getDefaultValue(e.magFilter,SpiderGL.WebGL.Texture.DEFAULT_MAG_FILTER),t.texParameteri(i,t.TEXTURE_MAG_FILTER,a)),"minFilter"in e&&(a=SpiderGL.Utility.getDefaultValue(e.minFilter,SpiderGL.WebGL.Texture.DEFAULT_MIN_FILTER),t.texParameteri(i,t.TEXTURE_MIN_FILTER,a)),"wrapS"in e&&(a=SpiderGL.Utility.getDefaultValue(e.wrapS,SpiderGL.WebGL.Texture.DEFAULT_WRAP_S),t.texParameteri(i,t.TEXTURE_WRAP_S,a)),"wrapT"in e&&(a=SpiderGL.Utility.getDefaultValue(e.wrapT,SpiderGL.WebGL.Texture.DEFAULT_WRAP_T),t.texParameteri(i,t.TEXTURE_WRAP_T,a)),r.popTexture(i),!0},getSampler:function(){return{magFilter:this._magFilter,minFilter:this._minFilter,wrapS:this._wrapS,wrapT:this._wrapT}},generateMipmap:function(){0==this._missingFaces&&this._dsa.generateMipmap(this._h,this._t)},destroy:function(){this._gl.deleteTexture(this._h)},bind:function(e){var t=this._gl,r=(this._cb,this._dsa);void 0===e?t.bindTexture(this._t,this._h):r.bindTexture(t.TEXTURE0+e,this._t,this._h)},unbind:function(e){var t=this._gl,r=(this._cb,this._dsa);void 0===e?t.bindTexture(this._t,null):r.bindTexture(t.TEXTURE0+e,this._t,null)}},SpiderGL.Type.extend(SpiderGL.WebGL.Texture,SpiderGL.WebGL.ObjectGL),SpiderGL.WebGL.Texture2D=function(e,t){return SpiderGL.WebGL.Context.isHijacked(e)?(SpiderGL.WebGL.Texture.call(this,e,SpiderGL.WebGL.Texture2D.TARGET,t),this._h&&this._h._spidergl&&this._h._spidergl!=this?this._h._spidergl:(t=t||{},SpiderGL.Type.instanceOf(t,WebGLTexture)?t={handle:t}:SpiderGL.Type.isString(t)&&(t={url:t}),void(("url"in t||"data"in t||"width"in t&&"height"in t)&&this.setImage(t)))):null},SpiderGL.WebGL.Texture2D.TARGET=WebGLRenderingContext.prototype.TEXTURE_2D,SpiderGL.WebGL.Texture2D.unbind=function(e,t){e.getExtension("SGL_current_binding");var r=e.getExtension("SGL_direct_state_access");void 0===t?e.bindTexture(SpiderGL.WebGL.Texture2D.TARGET,null):r.bindTexture(e.TEXTURE0+t,SpiderGL.WebGL.Texture2D.TARGET,null)},SpiderGL.WebGL.Texture2D.prototype={setImage:function(e){return this._setImage(this._t,e)},setSubImage:function(e){return this._setSubImage(this._t,e)}},SpiderGL.Type.extend(SpiderGL.WebGL.Texture2D,SpiderGL.WebGL.Texture),SpiderGL.WebGL.TextureCubeMap=function(e,t){if(!SpiderGL.WebGL.Context.isHijacked(e))return null;if(SpiderGL.WebGL.Texture.call(this,e,SpiderGL.WebGL.TextureCubeMap.TARGET,t),this._h&&this._h._spidergl&&this._h._spidergl!=this)return this._h._spidergl;t=t||{},SpiderGL.Type.instanceOf(t,WebGLTexture)?t={handle:t}:SpiderGL.Type.isString(t)&&(t={url:t});var r,i=SpiderGL.WebGL.TextureCubeMap._faceTargets;if(t.url){var n=t.url,a=t.onSuccess;a&&(t.onSuccess=(r=6,function(){0==--r&&a.apply(t,null)}));for(var s=0;s<6;++s)t.url=n[s],this.setImage(i[s],t);t.onSuccess=a}else if(t.data){var o=t.data;for(s=0;s<6;++s)t.data=o[s],this.setImage(i[s],t)}else if(t.width>0&&t.height>0)for(s=0;s<6;++s)this.setImage(i[s],t)},SpiderGL.WebGL.TextureCubeMap.TARGET=WebGLRenderingContext.prototype.TEXTURE_CUBE_MAP,SpiderGL.WebGL.TextureCubeMap.unbind=function(e,t){e.getExtension("SGL_current_binding");var r=e.getExtension("SGL_direct_state_access");void 0===t?e.bindTexture(SpiderGL.WebGL.TextureCubeMap.TARGET,null):r.bindTexture(e.TEXTURE0+t,SpiderGL.WebGL.TextureCubeMap.TARGET,null)},SpiderGL.WebGL.TextureCubeMap._faceTargets=[WebGLRenderingContext.prototype.TEXTURE_CUBE_MAP_POSITIVE_X,WebGLRenderingContext.prototype.TEXTURE_CUBE_MAP_NEGATIVE_X,WebGLRenderingContext.prototype.TEXTURE_CUBE_MAP_POSITIVE_Y,WebGLRenderingContext.prototype.TEXTURE_CUBE_MAP_NEGATIVE_Y,WebGLRenderingContext.prototype.TEXTURE_CUBE_MAP_POSITIVE_Z,WebGLRenderingContext.prototype.TEXTURE_CUBE_MAP_NEGATIVE_Z],SpiderGL.WebGL.TextureCubeMap.prototype={setImage:function(e,t){return this._setImage(e,t)},setSubImage:function(e,t){return this._setSubImage(e,t)}},SpiderGL.Type.extend(SpiderGL.WebGL.TextureCubeMap,SpiderGL.WebGL.Texture),SpiderGL.Model={},SpiderGL.Model.Model=function(e,t,r){SpiderGL.Core.ObjectBase.call(this),r=SpiderGL.Utility.getDefaultObject({},r),t&&"vertices"in t&&(t=SpiderGL.Model.Model._createSimpleDescriptor(t)),this._descriptor=SpiderGL.Model.Model._fixDescriptor(t),this._gl=null,this._renderData={},e&&(this.updateGL(e,r),this.updateRenderData())},SpiderGL.Model.Model.DEFAULT_VERTEX_STREAM_SIZE=3,SpiderGL.Model.Model.DEFAULT_VERTEX_STREAM_TYPE=SpiderGL.Type.FLOAT32,SpiderGL.Model.Model.DEFAULT_VERTEX_STREAM_NORMALIZED=!1,SpiderGL.Model.Model.DEFAULT_VERTEX_STREAM_STRIDE=0,SpiderGL.Model.Model.DEFAULT_VERTEX_STREAM_OFFSET=0,SpiderGL.Model.Model.DEFAULT_PRIMITIVE_STREAM_MODE=SpiderGL.Type.TRIANGLES,SpiderGL.Model.Model.DEFAULT_PRIMITIVE_STREAM_FIRST=0,SpiderGL.Model.Model.DEFAULT_PRIMITIVE_STREAM_COUNT=-1,SpiderGL.Model.Model.DEFAULT_PRIMITIVE_STREAM_TYPE=SpiderGL.Type.UINT16,SpiderGL.Model.Model.DEFAULT_PRIMITIVE_STREAM_OFFSET=0,SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_VERTEX_MAP={},SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_VERTEX_MAP.position={size:3,type:SpiderGL.Type.FLOAT32,normalized:!1,semantic:"POSITION",index:0,value:[0,0,0,1]},SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_VERTEX_MAP.normal={size:3,type:SpiderGL.Type.FLOAT32,normalized:!1,semantic:"NORMAL",index:0,value:[0,0,1,0]},SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_VERTEX_MAP.color={size:4,type:SpiderGL.Type.UINT8,normalized:!0,semantic:"COLOR",index:0,value:[0,0,0,255]},SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_VERTEX_MAP.texcoord={size:2,type:SpiderGL.Type.FLOAT32,normalized:!1,semantic:"TEXCOORD",index:0,value:[0,0,0,1]},SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_VERTEX_MAP.user={size:3,type:SpiderGL.Type.FLOAT32,normalized:!1,semantic:"USER",index:0,value:[0,0,0,1]},SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_PRIMITIVE_MAP={},SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_PRIMITIVE_MAP.triangles={mode:SpiderGL.Type.TRIANGLES,type:SpiderGL.Type.UINT16,count:-1,semantic:"FILL"},SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_PRIMITIVE_MAP.triangleStrip={mode:SpiderGL.Type.TRIANGLE_STRIP,type:SpiderGL.Type.UINT16,count:-1,semantic:"FILL"},SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_PRIMITIVE_MAP.triangleFan={mode:SpiderGL.Type.TRIANGLE_FAN,type:SpiderGL.Type.UINT16,count:-1,semantic:"FILL"},SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_PRIMITIVE_MAP.lines={mode:SpiderGL.Type.LINES,type:SpiderGL.Type.UINT16,count:-1,semantic:"LINE"},SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_PRIMITIVE_MAP.lineStrip={mode:SpiderGL.Type.LINE_STRIP,type:SpiderGL.Type.UINT16,count:-1,semantic:"LINE"},SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_PRIMITIVE_MAP.lineLoop={mode:SpiderGL.Type.LINE_LOOP,type:SpiderGL.Type.UINT16,count:-1,semantic:"LINE"},SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_PRIMITIVE_MAP.points={mode:SpiderGL.Type.POINTS,type:SpiderGL.Type.UINT16,count:-1,semantic:"POINT"},SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_PRIMITIVE_MAP.user={mode:SpiderGL.Type.TRIANGLES,type:SpiderGL.Type.UINT16,count:-1,semantic:"FILL"},SpiderGL.Model.Model._fixDescriptor=function(e){return(e=SpiderGL.Utility.getDefaultObject({version:"0.0.0.1 EXP",meta:null,data:null,access:null,semantic:null,logic:null},e)).meta=SpiderGL.Model.Model._fixDescriptorMeta(e.meta),e.data=SpiderGL.Model.Model._fixDescriptorData(e.data),e.access=SpiderGL.Model.Model._fixDescriptorAccess(e.access),e.semantic=SpiderGL.Model.Model._fixDescriptorSemantic(e.semantic),e.logic=SpiderGL.Model.Model._fixDescriptorLogic(e.logic),e},SpiderGL.Model.Model._fixDescriptorMeta=function(e){return e=SpiderGL.Utility.getDefaultObject({author:null,date:null,description:null},e)},SpiderGL.Model.Model._fixDescriptorData=function(e){return(e=SpiderGL.Utility.getDefaultObject({vertexBuffers:null,indexBuffers:null},e)).vertexBuffers=SpiderGL.Model.Model._fixDescriptorDataVertexBuffers(e.vertexBuffers),e.indexBuffers=SpiderGL.Model.Model._fixDescriptorDataIndexBuffers(e.indexBuffers),e},SpiderGL.Model.Model._fixDescriptorDataVertexBuffers=function(e){for(var t in e=SpiderGL.Utility.getDefaultObject({},e))e[t]=SpiderGL.Model.Model._fixDescriptorDataVertexBuffer(e[t]);return e},SpiderGL.Model.Model._fixDescriptorDataVertexBuffer=function(e){return SpiderGL.Model.Model._fixDescriptorDataBuffer(e)},SpiderGL.Model.Model._fixDescriptorDataIndexBuffers=function(e){for(var t in e=SpiderGL.Utility.getDefaultObject({},e))e[t]=SpiderGL.Model.Model._fixDescriptorDataIndexBuffer(e[t]);return e},SpiderGL.Model.Model._fixDescriptorDataIndexBuffer=function(e){return SpiderGL.Model.Model._fixDescriptorDataBuffer(e)},SpiderGL.Model.Model._fixDescriptorDataBuffer=function(e){return e=SpiderGL.Utility.getDefaultObject({type:SpiderGL.Type.NO_TYPE,glType:WebGLRenderingContext.prototype.NONE,untypedArray:null,typedArray:null,glBuffer:null},e)},SpiderGL.Model.Model._fixDescriptorAccess=function(e){return(e=SpiderGL.Utility.getDefaultObject({vertexStreams:null,primitiveStreams:null},e)).vertexStreams=SpiderGL.Model.Model._fixDescriptorAccessVertexStreams(e.vertexStreams),e.primitiveStreams=SpiderGL.Model.Model._fixDescriptorAccessPrimitiveStreams(e.primitiveStreams),e},SpiderGL.Model.Model._fixDescriptorAccessVertexStreams=function(e){for(var t in e=SpiderGL.Utility.getDefaultObject({},e))e[t]=SpiderGL.Model.Model._fixDescriptorAccessVertexStream(e[t]);return e},SpiderGL.Model.Model._fixDescriptorAccessVertexStream=function(e){return e=SpiderGL.Utility.getDefaultObject({buffer:null,size:SpiderGL.Model.Model.DEFAULT_VERTEX_STREAM_SIZE,type:SpiderGL.Model.Model.DEFAULT_VERTEX_STREAM_TYPE,glType:SpiderGL.Type.typeToGL(SpiderGL.Model.Model.DEFAULT_VERTEX_STREAM_TYPE),normalized:SpiderGL.Model.Model.DEFAULT_VERTEX_STREAM_NORMALIZED,stride:SpiderGL.Model.Model.DEFAULT_VERTEX_STREAM_STRIDE,offset:SpiderGL.Model.Model.DEFAULT_VERTEX_STREAM_OFFSET},e)},SpiderGL.Model.Model._fixDescriptorAccessPrimitiveStreams=function(e){for(var t in e=SpiderGL.Utility.getDefaultObject({},e))e[t]=SpiderGL.Model.Model._fixDescriptorAccessPrimitiveStream(e[t]);return e},SpiderGL.Model.Model._fixDescriptorAccessPrimitiveStream=function(e){return e=SpiderGL.Utility.getDefaultObject({buffer:null,mode:SpiderGL.Model.Model.DEFAULT_PRIMITIVE_STREAM_MODE,first:SpiderGL.Model.Model.DEFAULT_PRIMITIVE_STREAM_FIRST,count:SpiderGL.Model.Model.DEFAULT_PRIMITIVE_STREAM_COUNT,type:SpiderGL.Model.Model.DEFAULT_PRIMITIVE_STREAM_TYPE,glType:SpiderGL.Type.typeToGL(SpiderGL.Model.Model.DEFAULT_PRIMITIVE_STREAM_TYPE),offset:SpiderGL.Model.Model.DEFAULT_PRIMITIVE_STREAM_OFFSET},e)},SpiderGL.Model.Model._fixDescriptorSemantic=function(e){return(e=SpiderGL.Utility.getDefaultObject({bindings:null,chunks:null},e)).bindings=SpiderGL.Model.Model._fixDescriptorSemanticBindings(e.bindings),e.chunks=SpiderGL.Model.Model._fixDescriptorSemanticChunks(e.chunks),e},SpiderGL.Model.Model._fixDescriptorSemanticBindings=function(e){for(var t in e=SpiderGL.Utility.getDefaultObject({},e))e[t]=SpiderGL.Model.Model._fixDescriptorSemanticBinding(e[t]);return e},SpiderGL.Model.Model._fixDescriptorSemanticBinding=function(e){return(e=SpiderGL.Utility.getDefaultObject({vertexStreams:null,primitiveStreams:null},e)).vertexStreams=SpiderGL.Model.Model._fixDescriptorSemanticBindingVertexStreams(e.vertexStreams),e.primitiveStreams=SpiderGL.Model.Model._fixDescriptorSemanticBindingPrimitiveStreams(e.primitiveStreams),e},SpiderGL.Model.Model._fixDescriptorSemanticBindingVertexStreams=function(e){for(var t in e=SpiderGL.Utility.getDefaultObject({},e))e[t]=SpiderGL.Model.Model._fixDescriptorSemanticBindingVertexStream(e[t]);return e},SpiderGL.Model.Model._fixDescriptorSemanticBindingVertexStream=function(e){return e?SpiderGL.Type.isArray(e)?e.slice():[e]:null},SpiderGL.Model.Model._fixDescriptorSemanticBindingPrimitiveStreams=function(e){for(var t in e=SpiderGL.Utility.getDefaultObject({},e))e[t]=SpiderGL.Model.Model._fixDescriptorSemanticBindingPrimitiveStream(e[t]);return e},SpiderGL.Model.Model._fixDescriptorSemanticBindingPrimitiveStream=function(e){return e?SpiderGL.Type.isArray(e)?e.slice():[e]:null},SpiderGL.Model.Model._fixDescriptorSemanticChunks=function(e){for(var t in e=SpiderGL.Utility.getDefaultObject({},e))e[t]=SpiderGL.Model.Model._fixDescriptorSemanticChunk(e[t]);return e},SpiderGL.Model.Model._fixDescriptorSemanticChunk=function(e){return(e=SpiderGL.Utility.getDefaultObject({techniques:null},e)).techniques=SpiderGL.Model.Model._fixDescriptorSemanticChunkTechniques(e.techniques),e},SpiderGL.Model.Model._fixDescriptorSemanticChunkTechniques=function(e){for(var t in e=SpiderGL.Utility.getDefaultObject({},e))e[t]=SpiderGL.Model.Model._fixDescriptorSemanticChunkTechnique(e[t]);return e},SpiderGL.Model.Model._fixDescriptorSemanticChunkTechnique=function(e){return e=SpiderGL.Utility.getDefaultObject({binding:null},e)},SpiderGL.Model.Model._fixDescriptorLogic=function(e){return(e=SpiderGL.Utility.getDefaultObject({parts:null},e)).parts=SpiderGL.Model.Model._fixDescriptorLogicParts(e.parts),e},SpiderGL.Model.Model._fixDescriptorLogicParts=function(e){for(var t in e=SpiderGL.Utility.getDefaultObject({},e))e[t]=SpiderGL.Model.Model._fixDescriptorLogicPart(e[t]);return e},SpiderGL.Model.Model._fixDescriptorLogicPart=function(e){return(e=SpiderGL.Utility.getDefaultObject({chunks:null},e)).chunks=SpiderGL.Model.Model._fixDescriptorLogicPartChunks(e.chunks),e},SpiderGL.Model.Model._fixDescriptorLogicPartChunks=function(e){return e?SpiderGL.Type.isArray(e)?e.slice():[e]:null},SpiderGL.Model.Model._createSimpleDescriptor=function(e){e=SpiderGL.Utility.getDefaultObject({vertices:null,primitives:null,options:null},e);var t={data:{vertexBuffers:{},indexBuffers:{}},access:{vertexStreams:{},primitiveStreams:{}},semantic:{bindings:{},chunks:{}},logic:{parts:{}}},r={vertexStreams:{},primitiveStreams:{}};t.semantic.bindings.mainBinding=r;var i={techniques:{common:{binding:"mainBinding"}}};t.semantic.chunks.mainChunk=i;var n={chunks:["mainChunk"]};t.logic.parts.mainPart=n;var a=-1,s=!1,o=!1;for(var u in e.vertices){if(T=e.vertices[u]){(SpiderGL.Type.isArray(T)||SpiderGL.Type.isTypedArray(T)||SpiderGL.Type.instanceOf(T,ArrayBuffer))&&(T={data:T});var d=null;(M=SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_VERTEX_MAP[u])?d=M.semantic:(M=SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_VERTEX_MAP.user,d=u.toUpperCase());var p={buffer:null,size:(E=SpiderGL.Utility.getDefaultObject({size:M.size,type:M.type,normalized:M.normalized,semantic:d,index:M.index,data:null,value:M.value.slice()},T)).size,type:E.type,normalized:E.normalized,stride:0,offset:0,value:E.value.slice()};if(E.data){var h={type:E.type},_=0;if(SpiderGL.Type.isArray(E.data))h.untypedArray=E.data,_=h.untypedArray.length/p.size;else{if(!SpiderGL.Type.isTypedArray(T)&&!SpiderGL.Type.instanceOf(T,ArrayBuffer))continue;h.typedArray=E.data,_=(h.typedArray.byteLength-p.offset)/(p.size*SpiderGL.Type.typeSize(p.type))}_=SpiderGL.Math.floor(_),s=!0,a=a>=0?SpiderGL.Math.min(a,_):_;var f=u+"VertexBuffer";t.data.vertexBuffers[f]=h,p.buffer=f}else o=!0;var l=u;t.access.vertexStreams[l]=p,(b=new Array(E.index+1))[E.index]=l,r.vertexStreams[E.semantic]=b}}var c=0;s?c=a:o&&(c=1);var L=e.primitives;if(SpiderGL.Type.isString(L)&&(L=[L]),SpiderGL.Type.isArray(L)){var S=L;L={};for(var g=0,G=S.length;g<G;++g){var m=S[g];SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_PRIMITIVE_MAP[m]&&(L[m]={})}}for(var u in L){var T;if(T=L[u]){var M;(SpiderGL.Type.isArray(T)||SpiderGL.Type.isTypedArray(T)||SpiderGL.Type.instanceOf(T,ArrayBuffer))&&(T={data:T}),(M=SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_PRIMITIVE_MAP[u])||(M=SpiderGL.Model.Model.DEFAULT_SIMPLE_MODEL_PRIMITIVE_MAP.user);var E;p={buffer:null,mode:(E=SpiderGL.Utility.getDefaultObject({mode:M.mode,type:M.type,count:M.count>=0?M.count:c,semantic:M.semantic},T)).mode,first:0,count:E.count,type:E.type,offset:0};if(E.data){h={type:E.type},_=0;if(SpiderGL.Type.isArray(E.data))h.untypedArray=E.data,_=h.untypedArray.length;else{if(!SpiderGL.Type.isTypedArray(T)&&!SpiderGL.Type.instanceOf(T,ArrayBuffer))continue;h.typedArray=E.data,_=(h.typedArray.byteLength-p.offset)/SpiderGL.Type.typeSize(p.type)}_=SpiderGL.Math.floor(_);f=u+"IndexBuffer";t.data.indexBuffers[f]=h,p.buffer=f,p.count=_}var b;l=u;t.access.primitiveStreams[l]=p,(b=new Array(1))[0]=l,r.primitiveStreams[E.semantic]=b}}return t},SpiderGL.Model.Model.prototype={get descriptor(){return this._descriptor},get isReady(){return!!this._descriptor},get gl(){return this._gl},get renderData(){return this._renderData},updateTypedArrays:function(){var e=this._descriptor;if(!e)return!1;var t=null,r=null,i=e.data.vertexBuffers;for(var n in i)(t=i[n]).untypedArray&&(r=SpiderGL.Type.typeToTypedArrayConstructor(t.type),t.typedArray=new r(t.untypedArray));var a=e.data.indexBuffers;for(var n in a)(t=a[n]).untypedArray&&(r=SpiderGL.Type.typeToTypedArrayConstructor(t.type),t.typedArray=new r(t.untypedArray));return!0},updateGL:function(e,t){if(!e)return!1;var r=this._descriptor;if(!r)return!1;this._gl=e;var i=null,n=null,a=SpiderGL.Utility.getDefaultObject({data:null,usage:SpiderGL.Core.DEFAULT},t);for(var s in a.data=null,r.data.vertexBuffers)i=r.data.vertexBuffers[s],a.data=i.typedArray,a.data||(n=SpiderGL.Type.typeToTypedArrayConstructor(i.type),a.data=new n(i.untypedArray)),i.glBuffer&&(i.glBuffer.destroy(),i.glBuffer=null),i.glBuffer=new SpiderGL.WebGL.VertexBuffer(e,a);for(var s in r.data.indexBuffers)i=r.data.indexBuffers[s],a.data=i.typedArray,a.data||(n=SpiderGL.Type.typeToTypedArrayConstructor(i.type),a.data=new n(i.untypedArray)),i.glBuffer&&(i.glBuffer.destroy(),i.glBuffer=null),i.glBuffer=new SpiderGL.WebGL.IndexBuffer(e,a);var o=null;for(var s in r.access.vertexStreams)(o=r.access.vertexStreams[s]).glType=SpiderGL.Type.typeToGL(o.type);for(var s in r.access.primitiveStreams)(o=r.access.primitiveStreams[s]).glMode=SpiderGL.Type.primitiveToGL(o.mode),o.glType=SpiderGL.Type.typeToGL(o.type);return!0},destroyGL:function(){var e=this._descriptor;if(!e)return!1;var t=null;for(var r in e.data.vertexBuffers)(t=e.data.vertexBuffers[r]).glBuffer&&(t.glBuffer.destroy(),t.glBuffer=null);for(var r in e.data.indexBuffers)(t=e.data.indexBuffers[r]).glBuffer&&(t.glBuffer.destroy(),t.glBuffer=null)},updateRenderData:function(){var e=this._descriptor;if(!e)return!1;var t={partMap:{}};for(var r in e.logic.parts){var i=e.logic.parts[r].chunks,n={};t.partMap[r]=n;for(var a=0,s=i.length;a<s;++a){var o=i[a],u=e.semantic.chunks[o],d={};n[o]=d;var p=u.techniques;for(var h in p){var _=p[h],f={vertexStreams:{buffered:[],constant:[]},primitiveStreams:{}};d[h]=f;var l=e.semantic.bindings[_.binding],c=l.vertexStreams,L={};for(var S in c)for(var g=0,G=(v=c[S]).length;g<G;++g){var m=v[g],T={semantic:S,index:g,stream:x=e.access.vertexStreams[m]};(M=x.buffer)?(L[M]=L[M]||[],L[M].push(T)):f.vertexStreams.constant.push(T)}for(var M in L){var E={buffer:e.data.vertexBuffers[M],streams:L[M].slice()};f.vertexStreams.buffered.push(E)}c=l.primitiveStreams;for(var S in c){L={};var b={buffered:[],array:[]};f.primitiveStreams[S]=b;var v;for(g=0,G=(v=c[S]).length;g<G;++g){var x;m=v[g];(M=(x=e.access.primitiveStreams[m]).buffer)?(L[M]=L[M]||[],L[M].push(x)):b.array.push(x)}for(var M in L){E={buffer:e.data.indexBuffers[M],streams:L[M].slice()};b.buffered.push(E)}}}}}this._renderData=t}},SpiderGL.Type.extend(SpiderGL.Model.Model,SpiderGL.Core.ObjectBase),SpiderGL.Model.Technique=function(e,t,r){SpiderGL.Core.ObjectBase.call(this),r=SpiderGL.Utility.getDefaultObject({},r),t&&"vertexShader"in t&&"fragmentShader"in t&&(t=SpiderGL.Model.Technique._createSimpleDescriptor(e,t)),this._descriptor=SpiderGL.Model.Technique._fixDescriptor(t),this._gl=this._descriptor.program.gl,this._renderData={},e&&this.updateRenderData()},SpiderGL.Model.Technique._fixDescriptor=function(e){return(e=SpiderGL.Utility.getDefaultObject({name:"common",program:null,semantic:{}},e)).vertexStreams&&(e.semantic.vertexStreams=e.vertexStreams,delete e.vertexStreams),e.globals&&(e.semantic.globals=e.globals,delete e.globals),e.semantic=SpiderGL.Model.Technique._fixSemantic(e.program,e.semantic),e},SpiderGL.Model.Technique._fixSemantic=function(e,t){return(t=SpiderGL.Utility.getDefaultObject({vertexStreams:null,globals:null},t)).vertexStreams=SpiderGL.Model.Technique._fixVertexStreams(e,t.vertexStreams),t.globals=SpiderGL.Model.Technique._fixGlobals(e,t.globals),t},SpiderGL.Model.Technique._fixVertexStreams=function(e,t){for(var r=e.getAttributesNames(),i={},n=0,a=r.length;n<a;++n){for(var s=r[n],o="",u="",d=s.length-1;d>=0;--d){var p=s.charAt(d);if(-1=="0123456789".indexOf(p,0)){o=s.substring(0,d+1);break}u=p+u}var h=u.length>0?parseInt(u):0,_=o.length;if(_>=2)if("a"==o.charAt(0))"_"==(p=o.charAt(1))&&_>2?o=o.substring(2):p==o.charAt(1).toUpperCase()&&(o=o.substring(1));var f=o.toUpperCase();i[s]={semantic:f,index:h,value:[0,0,0,1]}}var l={};for(var c in t){var L=i[c];if(L){var S=t[c];SpiderGL.Type.isString(S)?S={semantic:S}:SpiderGL.Type.isArray(S)||SpiderGL.Type.isTypedArray(S)?S={value:S}:SpiderGL.Type.isNumber(S)&&(S={value:[S,S,S,S]}),l[c]=SpiderGL.Utility.getDefaultObject({semantic:L.semantic,index:L.index,value:L.value},S)}}return t=SpiderGL.Utility.getDefaultObject(i,l)},SpiderGL.Model.Technique._fixGlobals=function(e,t){var r=e.getUniformsValues(),i={};for(var n in r){var a=n,s=a.length;if(s>=2&&"u"==a.charAt(0)){var o=a.charAt(1);"_"==o&&s>2?a=a.substring(2):o==a.charAt(1).toUpperCase()&&(a=a.substring(1))}var u=a.toUpperCase();i[n]={semantic:u,value:r[n]}}return t=SpiderGL.Utility.getDefaultObject(i,t)},SpiderGL.Model.Technique._createSimpleDescriptor=function(e,t){(t=SpiderGL.Utility.getDefaultObject({name:"common",vertexShader:null,fragmentShader:null,attributes:null,uniforms:null,semantic:{},vertexStreams:null,globals:null,options:null},t)).vertexStreams&&(t.semantic.vertexStreams=t.vertexStreams,delete t.vertexStreams),t.globals&&(t.semantic.globals=t.globals,delete t.globals);var r={name:t.name,program:null,semantic:t.semantic};if(!e)return r;var i=t.vertexShader,n=t.fragmentShader;if(!i||!n)return r;if(SpiderGL.Type.isString(i))i=new SpiderGL.WebGL.VertexShader(e,i);else if(!SpiderGL.Type.instanceOf(i,SpiderGL.WebGL.VertexShader))return r;if(SpiderGL.Type.isString(n))n=new SpiderGL.WebGL.FragmentShader(e,n);else if(!SpiderGL.Type.instanceOf(n,SpiderGL.WebGL.FragmentShader))return r;var a=new SpiderGL.WebGL.Program(e,{shaders:[i,n],attributes:t.attributes,uniforms:t.uniforms});return r.program=a,r},SpiderGL.Model.Technique.prototype={get descriptor(){return this._descriptor},get isReady(){return!!this._descriptor},get gl(){return this._gl},get name(){return this._descriptor.name},get renderData(){return this._renderData},get program(){return this._descriptor.program},setUniforms:function(e){this._descriptor.program.setUniforms(e)},updateRenderData:function(){var e=this._descriptor,t={};this._renderData=t;var r={};t.attributesMap=r;var i=e.program.getAttributesIndices();for(var n in e.semantic.vertexStreams){var a=(d=e.semantic.vertexStreams[n]).semantic,s=r[a];s||(s=[],r[a]=s),s[d.index]={index:i[n],value:d.value}}var o={};for(var u in t.globalsMap=o,e.semantic.globals){var d;o[(d=e.semantic.globals[u]).semantic]={name:u,value:d.value}}}},SpiderGL.Model.ModelRenderer=function(e){this._gl=e,this._vertexAttributesCount=e.getParameter(e.MAX_VERTEX_ATTRIBS),this._textureUnitsCount=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),this._internalFramebuffer=new SpiderGL.WebGL.Framebuffer(e),this._reset()},SpiderGL.Model.ModelRenderer.prototype={_reset:function(){this._technique=null,this._model=null,this._partName=null,this._chunkName=null,this._primMode=null,this._framebuffer=null,this._inBegin=!1,this._enabledArrays=[],this._boundTextures=[],this._attribValues=[],this._primitiveStreams=[],this._techniqueDirty=!0,this._modelDirty=!0,this._modelPartDirty=!0,this._modelChunkDirty=!0,this._primModeDirty=!0,this._framebufferDirty=!0,this._viewportDirty=!0,this._dirty=!0},_resetContext:function(){for(var e=this._gl,t=0,r=this._vertexAttributesCount;t<r;++t)e.disableVertexAttribArray(t);for(t=this._textureUnitsCount-1;t>=0;--t)e.activeTexture(e.TEXTURE0+t),e.bindTexture(e.TEXTURE_2D,null),e.bindTexture(e.TEXTURE_CUBE_MAP,null);SpiderGL.WebGL.VertexBuffer.unbind(e),SpiderGL.WebGL.IndexBuffer.unbind(e),SpiderGL.WebGL.Program.unbind(e),SpiderGL.WebGL.Framebuffer.unbind(e)},_update:function(){if(!this._dirty)return!0;var e=this._gl;if(this._techniqueDirty){if(!(p=this._technique))return!1;var t=(h=p.renderData).attributesMap,r=[];for(var i in t){var n=t[i];for(var a in n){var s=n[a],o=null;s&&(o={index:s.index,value:s.value}),r.push(o)}}this._attribValues=r,p.program.bind(),this._techniqueDirty=!1}if(this._modelDirty){var u=this._model;if(!u)return!1;a=0;for(var d=(r=this._attribValues).length;a<d;++a){if(o=r[a])switch(o.value.length){case 1:e.vertexAttrib1fv(o.index,o.value);break;case 2:e.vertexAttrib2fv(o.index,o.value);break;case 3:e.vertexAttrib3fv(o.index,o.value);break;default:e.vertexAttrib4fv(o.index,o.value)}}var p,h,_=u.renderData;if(!(p=this._technique))return!1;if(!(h=p.renderData))return!1;t=h.attributesMap;if(this._modelPartDirty){if(!this._partName)return!1;this._modelPartDirty=!1}if(this._modelChunkDirty){var f=this._chunkName;if(!f)return!1;if(!(b=_.partMap[this._partName]))return!1;if(!(v=b[f]))return!1;if((x=v[p.name])||(x=v.common),!x)return!1;var l=this._enabledArrays;for(a=0,d=l.length;a<d;++a)e.disableVertexAttribArray(l[a]);l=[];var c=x.vertexStreams.buffered;for(a=0,d=c.length;a<d;++a){var L=c[a],S=L.buffer.glBuffer;S.bind();for(var g=0,G=(T=L.streams).length;g<G;++g){if(t[(M=T[g]).semantic]&&t[M.semantic][M.index]){var m=t[M.semantic][M.index].index;(E=M.stream).index=m,l.push(m),S.vertexAttribPointer(E)}}}this._enabledArrays=l;var T;for(g=0,d=(T=x.vertexStreams.constant).length;g<d;++g){var M;if(t[(M=T[g]).semantic]&&t[M.semantic][M.index]){var E;m=t[M.semantic][M.index].index;switch((E=M.stream).value.length){case 1:e.vertexAttrib1fv(m,E.value);break;case 2:e.vertexAttrib2fv(m,E.value);break;case 3:e.vertexAttrib3fv(m,E.value);break;default:e.vertexAttrib4fv(m,E.value)}}}this._modelChunkDirty=!1}if(this._primModeDirty){var b,v,x,y=this._primMode;if(!y)return!1;if(!(b=_.partMap[this._partName]))return!1;if(!(v=b[this._chunkName]))return!1;if((x=v[p.name])||(x=v.common),!x)return!1;var A=x.primitiveStreams[y];if(!A)return!1;this._primitiveStreams=A,this._primModeDirty=!1}this._modelDirty=!1}return this._framebufferDirty&&(this._framebuffer?this._framebuffer.bind():SpiderGL.WebGL.Framebuffer.unbind(e),this._framebufferDirty=!1),this._viewportDirty&&(this._framebuffer&&this._framebuffer.autoViewport&&this._framebuffer.applyViewport(),this._viewportDirty=!1),this._dirty=!1,!0},get gl(){return this._gl},get isValid(){return!!this._gl},destroy:function(){this.end(),this._internalFramebuffer.destroy(),this._internalFramebuffer=null,this._gl=null},begin:function(){this._inBegin||(this._resetContext(),this._inBegin=!0)},end:function(){if(this._inBegin){this._inBegin=!1;for(var e=this._gl,t=this._enabledArrays,r=0,i=t.length;r<i;++r)e.disableVertexAttribArray(t[r]);var n=this._boundTextures;for(r=0,i=n.length;r<i;++r){var a=n[r];a&&(a.target==e.TEXTURE_2D?SpiderGL.WebGL.Texture2D.unbind(e,a.unit):a.target==e.TEXTURE_CUBE_MAP&&SpiderGL.WebGL.TextureCubeMap.unbind(e,a.unit))}this._framebuffer&&SpiderGL.WebGL.Framebuffer.unbind(this._gl),this._internalFramebuffer.detachAll(),this._reset(),this._resetContext()}},get isInBegin(){return this._inBegin},setTechnique:function(e){this._inBegin&&this._technique!=e&&(this._technique=e,this._techniqueDirty=!0,this._dirty=!0,e||SpiderGL.WebGL.Program.unbind(this._gl))},get technique(){return this._technique},setModel:function(e){this._inBegin&&this._model!=e&&(this._model=e,this._modelDirty=!0,this._modelPartDirty=!0,this._modelChunkDirty=!0,this._dirty=!0)},get model(){return this._model},setPart:function(e){this._inBegin&&this._part!=e&&(this._partName=e,this._modelPartDirty=!0,this._modelDirty=!0,this._dirty=!0)},get part(){return this._partName},setChunk:function(e){this._inBegin&&this._chunk!=e&&(this._chunkName=e,this._modelDirty=!0,this._modelChunkDirty=!0,this._primModeDirty=!0,this._dirty=!0)},get chunk(){return this._chunkName},setPrimitiveMode:function(e){this._inBegin&&this._primMode!=e&&(this._primMode=e,this._primModeDirty=!0,this._modelDirty=!0,this._dirty=!0)},get primitiveMode(){return this._primMode},setUniforms:function(e){this._inBegin&&this._technique&&this._technique.program.setUniforms(e)},setDefaultGlobals:function(){if(this._inBegin){var e=this._technique;if(e){var t=e.renderData.globalsMap,r={};for(var i in t){var n=t[i].name,a=t[i].value;r[n]=a}e.program.setUniforms(r)}}},setGlobals:function(e){if(this._inBegin&&e){var t=this._technique;if(t){var r=t.renderData.globalsMap,i={};for(var n in e)if(r[n]){var a=r[n].name,s=e[n];i[a]=s}t.program.setUniforms(i)}}},setFramebuffer:function(e){this._inBegin&&this._framebuffer!=e&&(this._framebuffer=e,this._framebufferDirty=!0,this._viewportDirty=!0,this._dirty=!0,e?e.bind():SpiderGL.WebGL.Framebuffer.unbind(this._gl))},activateOffScreenFramebuffer:function(){this.setFramebuffer(this._internalFramebuffer)},activateMainFramebuffer:function(){return this.setFramebuffer(null)},setFramebufferAttachments:function(e){this._inBegin&&this._framebuffer&&(this._framebuffer.setAttachments(e),this._framebufferDirty=!0,this._viewportDirty=!0)},setColorRenderTarget:function(e){this._inBegin&&this._framebuffer&&(this._framebuffer.colorTarget=e,this._viewportDirty=!0,this._dirty=!0)},setDepthRenderTarget:function(e){this._inBegin&&this._framebuffer&&(this._framebuffer.depthTarget=e,this._viewportDirty=!0,this._dirty=!0)},setStencilRenderTarget:function(e){this._inBegin&&this._framebuffer&&(this._framebuffer.stencilTarget=e,this._viewportDirty=!0,this._dirty=!0)},setDepthStencilRenderTarget:function(e){this._inBegin&&this._framebuffer&&(this._framebuffer.depthStencilTarget=e,this._viewportDirty=!0,this._dirty=!0)},clearFramebuffer:function(e){if(this._inBegin&&e){var t=this._gl,r=0;if(SpiderGL.Type.isNumber(e))r=e;else{if("color"in e){var i=e.color;i&&t.clearColor(i[0],i[1],i[2],i[3]),r|=t.COLOR_BUFFER_BIT}if("depth"in e){var n=e.depth;SpiderGL.Type.isNumber(n)&&t.clearDepth(n),r|=t.DEPTH_BUFFER_BIT}if("stencil"in e){var a=e.stencil;SpiderGL.Type.isNumber(a)&&t.clearStencil(a),r|=t.Stencil_BUFFER_BIT}}if(r){var s=this._framebuffer;s?s.clear(r):t.clear(r)}}},setViewport:function(e,t,r,i){this._inBegin&&this._gl.viewport(e,t,r,i)},setTexture:function(e,t){if(t)t.bind(e);else{var r=this._gl;SpiderGL.WebGL.Texture2D.unbind(r,e),SpiderGL.WebGL.TextureCubeMap.unbind(r,e)}},get canRender(){return!!(this._inBegin&&this._technique&&this._model&&this._partName&&this._chunkName&&this._primMode)},render:function(){if(this.canRender&&this._update()){for(var e=this._gl,t=this._primitiveStreams,r=t.buffered,i=t.array,n=0,a=r.length;n<a;++n){var s=r[n],o=s.buffer.glBuffer;o.bind();for(var u=s.streams,d=0,p=u.length;d<p;++d){var h=u[d];o.drawElements(h)}}for(d=0,a=i.length;d<a;++d){h=i[d];e.drawArrays(h.glMode,h.first,h.count)}}},renderModelPart:function(e){var t=this.model.descriptor.logic.parts[e];for(var r in this.setPart(e),t.chunks){var i=t.chunks[r];this.setChunk(i),this.render()}},renderModel:function(){var e=this.model.descriptor.logic.parts;for(var t in e){var r=e[t];for(var i in this.setPart(t),r.chunks){var n=r.chunks[i];this.setChunk(n),this.render()}}}},SpiderGL.UserInterface={},SpiderGL.UserInterface.CanvasHandler=function(e,t,r){SpiderGL.Core.ObjectBase.call(this),r=r||{};var i=this,n=e.canvas;this._gl=e,this._canvas=n,this._handler=t,this._ignoreKeyRepeat=SpiderGL.Utility.getDefaultValue(r.ignoreKeyRepeat,SpiderGL.UserInterface.CanvasHandler.DEFAULT_IGNORE_KEY_REPEAT),this._keysDown={},this._mouseButtonsDown=[!1,!1,!1],this._dragging=[!1,!1,!1],this._dragStartPos=[[0,0],[0,0],[0,0]],this._dragEndPos=[[0,0],[0,0],[0,0]],this._dragDeltaPos=[[0,0],[0,0],[0,0]],this._cursorPos=[0,0,!0,0],this._cursorPrevPos=[0,0,!0,0],this._cursorDeltaPos=[0,0],this._cursorDeltaTime=0,this._cursorIncrPos=0,this._cursorIncrTime=0,this._clickPos=[0,0,!0,0],this._clickPrevPos=[0,0,!0,0],this._touches=[],this._touchZoomDelta=0,this._touchPanResolved=!1,this._drawEventPending=!1,this._drawEventHandler=function(){i._onDraw()},this._postDrawEventFunction=function(){i._postDrawEvent()},this._animateTime=Date.now(),this._animatePrevTime=this._animateTime,this._animateDeltaTime=0,this._animateRate=0,this._animateID=null,this._animateEventHandler=function(){i._onAnimate()},this._animateMS=-1,this._animateWithTimeout=!1,this._fastAnimate=!1,this._fpsUpdateMS=1e3,this._fpsTime=0,this._fpsCount=0,this._fps=0,this._delegateDraw=function(e){i._onDraw(e)};window.addEventListener("message",function(e){e.source==window&&(e.data==SpiderGL.UserInterface.CanvasHandler._FAST_ANIMATE_MESSAGE_NAME?(e.stopPropagation(),i._onAnimate()):e.data==SpiderGL.UserInterface.CanvasHandler._FAST_DRAW_MESSAGE_NAME&&(e.stopPropagation(),i._onDraw()))},!0),n.tabIndex=0,n.addEventListener("unload",function(e){i._onTerminate(e)},!1),n.addEventListener("keydown",function(e){i._onKeyDown(e)},!1),n.addEventListener("keyup",function(e){i._onKeyUp(e)},!1),n.addEventListener("keypress",function(e){i._onKeyPress(e)},!1),n.addEventListener("mousedown",function(e){i._onMouseButtonDown(e)},!1),n.addEventListener("mouseup",function(e){i._onMouseButtonUp(e)},!1),n.addEventListener("mousemove",function(e){i._onMouseMove(e)},!1),n.addEventListener("mouseout",function(e){i._onMouseOut(e)},!1),n.addEventListener("click",function(e){i._onClick(e)},!1),n.addEventListener("dblclick",function(e){i._onDoubleClick(e)},!1),n.addEventListener("resize",function(e){i._onResize(e)},!1),n.addEventListener("DOMMouseScroll",function(e){i._onMouseWheel(e)},!1),n.addEventListener("mousewheel",function(e){i._onMouseWheel(e)},!1),n.addEventListener("blur",function(e){i._onBlur(e)},!1);var a=new SglBrowser;a.isIE||a.isEdge?(n.addEventListener("pointerdown",function(e){"touch"==e.pointerType&&i._onTouchStart(e)},!1),n.addEventListener("pointerup",function(e){"touch"==e.pointerType&&i._onTouchEnd(e)},!1),n.addEventListener("pointermove",function(e){"touch"==e.pointerType&&i._onTouchMove(e)},!1),window.addEventListener("pointerup",function(e){"touch"==e.pointerType&&i._onTouchEnd(e)},!1),window.addEventListener("pointermove",function(e){"touch"==e.pointerType&&i._onTouchMove(e)},!1)):(n.addEventListener("touchstart",function(e){i._onTouchStart(e)},!1),n.addEventListener("touchend",function(e){i._onTouchEnd(e)},!1),n.addEventListener("touchmove",function(e){i._onTouchMove(e)},!1)),window.addEventListener("mouseup",function(e){i._onWindowMouseButtonUp(e)},!1),window.addEventListener("mousemove",function(e){i._onWindowMouseMove(e)},!1),window.addEventListener("resize",function(e){i._onWindowResize(e)},!1),SpiderGL.Utility.getDefaultValue(r.standardGLUnpack,SpiderGL.UserInterface.CanvasHandler.DEFAULT_STANDARD_GL_UNPACK)&&SpiderGL.WebGL.Context.setStandardGLUnpack(e),this.animateRate=SpiderGL.Utility.getDefaultValue(r.animateRate,SpiderGL.UserInterface.CanvasHandler.DEFAULT_ANIMATE_RATE)},SpiderGL.UserInterface.CanvasHandler._FAST_DRAW_MESSAGE_NAME="spidergl-fast-draw-message",SpiderGL.UserInterface.CanvasHandler._FAST_ANIMATE_MESSAGE_NAME="spidergl-fast-animate-message",SpiderGL.UserInterface.CanvasHandler.DEFAULT_ANIMATE_RATE=0,SpiderGL.UserInterface.CanvasHandler.DEFAULT_IGNORE_KEY_REPEAT=!0,SpiderGL.UserInterface.CanvasHandler.DEFAULT_STANDARD_GL_UNPACK=!0,SpiderGL.UserInterface.CanvasHandler.DEFAULT_PROPERTY_NAME="ui",SpiderGL.UserInterface.CanvasHandler.prototype={_firstNotify:function(){this._onInitialize(),this._animateRate>0&&this._onAnimate(),this.postDrawEvent()},_dispatch:function(){var e=arguments[0],t=this._handler,r=t[e];if(r){var i=Array.prototype.slice.call(arguments,1);r.apply(t,i)}},_postDrawEvent:function(){this._postDrawCount=5,this._drawEventPending||(this._drawEventPending=!0,requestAnimationFrame(this._delegateDraw))},_getMouseClientPos:function(e){var t,r,i=this._canvas.getBoundingClientRect(),n=this._canvas.width,a=this._canvas.height;return[t=e.changedTouches?e.changedTouches[0].clientX-i.left:e.clientX-i.left,r=e.changedTouches?a-(e.changedTouches[0].clientY-i.top):a-(e.clientY-i.top),t<0||t>=n||r<0||r>=a,e.timeStamp]},_onInitialize:function(){this._dispatch("onInitialize")},_onTerminate:function(){this._dispatch("onTerminate")},_onBlur:function(e){this._gl;var t=this._keysDown;for(var r in t)t[r]&&(t[r]=!1,this._dispatch("onKeyUp",r,null))},_onKeyDown:function(e){var t=e.keyCode;t>=48&&t<=90&&(t=String.fromCharCode(t).toUpperCase());var r=this._keysDown[t];this._keysDown[t]=!0,r&&this._ignoreKeyRepeat||this._dispatch("onKeyDown",t,e)},_onKeyUp:function(e){var t=e.keyCode;t>=48&&t<=90&&(t=String.fromCharCode(t).toUpperCase());this._keysDown[t]=!1,this._dispatch("onKeyUp",t,e)},_onKeyPress:function(e){var t=e.keyCode;t>=48&&t<=90&&(t=String.fromCharCode(t).toUpperCase());this._dispatch("onKeyPress",t,e)},_onTouchStart:function(e){var t;if(this._canvas.focus(),e.changedTouches)t=e.targetTouches;else{var r={id:e.pointerId,evt:e};for(i=0;i<this._touches.length;i++)if(this._touches[i].id==r.id)return e.preventDefault&&e.preventDefault(),void e.stopPropagation();this._touches.push(r),t=this._touches}if(1==t.length){var n,a=this._getMouseClientPos(e);this._cursorPos=a,n=e.button?e.button:0,this._mouseButtonsDown[n]=!0,this._dragStartPos[n]=[a[0],a[1]],this._dispatch("onMouseButtonDown",n,a[0],a[1],e)}var s=new SglBrowser;(s.isIE||s.isEdge)&&e.preventDefault&&e.preventDefault(),e.stopPropagation()},_onTouchEnd:function(e){var t;if(e.changedTouches)t=e.targetTouches;else{var r=!1;for(i=0;i<this._touches.length;i++)if(this._touches[i].id==e.pointerId){this._touches.splice(i,1),r=!0;break}if(!r)return e.preventDefault&&e.preventDefault(),void e.stopPropagation();t=this._touches}if(0==t.length){var n,a=this._getMouseClientPos(e);if(this._cursorPos=a,n=e.button?e.button:0,this._dispatch("onMouseButtonUp",n,a[0],a[1],e),this._mouseButtonsDown[1]&&(n=1),this._mouseButtonsDown=[!1,!1,!1],this._dragging[n]){this._dragging[n]=!1;var s=this._dragStartPos[n],o=[a[0],a[1]];this._dragEndPos[n]=o,this._dragDeltaPos[n]=[o[0]-s[0],o[1]-s[1]],this._dispatch("onDragEnd",n,o[0],o[1])}this._touchPanResolved=!1,this._cursorIncrPos=this._cursorIncrTime=0}var u=new SglBrowser;(u.isIE||u.isEdge)&&e.preventDefault&&e.preventDefault(),e.stopPropagation()},_onTouchMove:function(e){var t;if(e.changedTouches)t=e.targetTouches;else{var r=!1;for(n=0;n<Math.min(this._touches.length,2);n++)if(this._touches[n].id==e.pointerId){this._touches[n].evt=e,r=!0;break}if(!r)return e.preventDefault&&e.preventDefault(),void e.stopPropagation();t=this._touches}if(t.length>1&&this._resolveTouchZoom(e),1==t.length){this._cursorPrevPos=this._cursorPos;var i=this._getMouseClientPos(e);if(this._cursorPos=i,this._cursorDeltaPos=[this._cursorPos[0]-this._cursorPrevPos[0],this._cursorPos[1]-this._cursorPrevPos[1]],this._cursorDeltaTime=this._cursorPos[3]-this._cursorPrevPos[3],this._cursorDeltaPos[0]>0?this._cursorDeltaPos[0]=Math.floor(this._cursorDeltaPos[0]):this._cursorDeltaPos[0]=Math.ceil(this._cursorDeltaPos[0]),this._cursorDeltaPos[1]>0?this._cursorDeltaPos[1]=Math.floor(this._cursorDeltaPos[1]):this._cursorDeltaPos[1]=Math.ceil(this._cursorDeltaPos[1]),this._touchPanResolved||(this._cursorIncrPos+=SpiderGL.Math.Vec2.length(this._cursorDeltaPos),this._cursorIncrTime+=this._cursorDeltaTime,this._resolveTouchPan(e)),0!=this._cursorDeltaPos[0]||0!=this._cursorDeltaPos[1]){for(var n=0;n<3;++n)if(this._mouseButtonsDown[n]){var a=this._dragStartPos[n],s=[i[0],i[1]];this._dragEndPos[n]=s,this._dragDeltaPos[n]=[s[0]-a[0],s[1]-a[1]],this._dragging[n]?this._dispatch("onDrag",n,s[0],s[1]):(this._dragging[n]=!0,this._dispatch("onDragStart",n,a[0],a[1]))}this._dispatch("onMouseMove",i[0],i[1],e)}}e.preventDefault&&e.preventDefault(),e.stopPropagation()},_resolveTouchZoom:function(e){var t;t=e.changedTouches?e.targetTouches:[this._touches[0].evt,this._touches[1].evt];var r=Math.sqrt(Math.pow(t[0].clientX-t[1].clientX,2)+Math.pow(t[0].clientY-t[1].clientY,2)),i=r-this._touchZoomDelta;this._touchZoomDelta=r,i>-.995&&i<.995||(i=i>0?1:-1,this._dispatch("onMouseWheel",i))},_resolveTouchPan:function(e){var t=25,r=new SglBrowser;if((r.isIE||r.isEdge)&&(t=5),this._cursorIncrPos<t){if(this._cursorIncrTime<500)return;if(this._mouseButtonsDown[0]=!1,this._dragging[0]){this._dragging[0]=!1;var i=this._dragStartPos[0],n=[this._cursorPos[0],this._cursorPos[1]];this._dragEndPos[0]=n,this._dragDeltaPos[0]=[n[0]-i[0],n[1]-i[1]],this._dispatch("onDragEnd",0,n[0],n[1])}this._mouseButtonsDown[1]=!0,this._dragStartPos[1]=[this._cursorPos[0],this._cursorPos[1]]}this._touchPanResolved=!0},_onMouseButtonDown:function(e){this._canvas.focus();var t=this._getMouseClientPos(e);this._cursorPos=t;var r=e.button;this._mouseButtonsDown[r]=!0,this._dragStartPos[r]=[t[0],t[1]],this._dispatch("onMouseButtonDown",r,t[0],t[1],e),e.stopPropagation()},_onMouseButtonUp:function(e){var t=this._getMouseClientPos(e);this._cursorPos=t;var r=e.button;if(this._mouseButtonsDown[r]=!1,this._dispatch("onMouseButtonUp",r,t[0],t[1],e),this._dragging[r]){this._dragging[r]=!1;var i=this._dragStartPos[r],n=[t[0],t[1]];this._dragEndPos[r]=n,this._dragDeltaPos[r]=[n[0]-i[0],n[1]-i[1]],this._dispatch("onDragEnd",r,n[0],n[1])}e.stopPropagation()},_onWindowMouseButtonUp:function(e){var t=this._getMouseClientPos(e);this._cursorPos=t;var r=e.button;if(this._mouseButtonsDown[r]){if(this._mouseButtonsDown[r]=!1,this._dispatch("onMouseButtonUp",r,t[0],t[1],e),this._dragging[r]){this._dragging[r]=!1;var i=this._dragStartPos[r],n=[t[0],t[1]];this._dragEndPos[r]=n,this._dragDeltaPos[r]=[n[0]-i[0],n[1]-i[1]],this._dispatch("onDragEnd",r,n[0],n[1])}e.stopPropagation()}},_onMouseMove:function(e){this._cursorPrevPos=this._cursorPos;var t=this._getMouseClientPos(e);if(this._cursorPos=t,this._cursorDeltaPos=[this._cursorPos[0]-this._cursorPrevPos[0],this._cursorPos[1]-this._cursorPrevPos[1]],0!=this._cursorDeltaPos[0]||0!=this._cursorDeltaPos[1]){for(var r=0;r<3;++r)if(this._mouseButtonsDown[r]){var i=this._dragStartPos[r],n=[t[0],t[1]];this._dragEndPos[r]=n,this._dragDeltaPos[r]=[n[0]-i[0],n[1]-i[1]],this._dragging[r]?this._dispatch("onDrag",r,n[0],n[1]):(this._dragging[r]=!0,this._dispatch("onDragStart",r,i[0],i[1]))}this._dispatch("onMouseMove",t[0],t[1],e)}e.stopPropagation()},_onWindowMouseMove:function(e){this._cursorPrevPos=this._cursorPos;var t=this._getMouseClientPos(e);if(this._cursorPos=t,this._cursorDeltaPos=[this._cursorPos[0]-this._cursorPrevPos[0],this._cursorPos[1]-this._cursorPrevPos[1]],0!=this._cursorDeltaPos[0]||0!=this._cursorDeltaPos[1]){for(var r=0;r<3;++r)if(this._dragging[r]){var i=this._dragStartPos[r],n=[t[0],t[1]];this._dragEndPos[r]=n,this._dragDeltaPos[r]=[n[0]-i[0],n[1]-i[1]],this._dispatch("onDrag",r,n[0],n[1])}t[2]||this._dispatch("onMouseMove",t[0],t[1],e)}e.stopPropagation()},_onWindowResize:function(e){var t;this._mouseButtonsDown[0]?t=0:this._mouseButtonsDown[1]&&(t=1),this._touches.pop();var r=this._cursorPos;if(this._mouseButtonsDown=[!1,!1,!1],this._dispatch("onMouseButtonUp",t,r[0],r[1],e),this._dragging[t]){this._dragging[t]=!1;var i=this._dragStartPos[t],n=[r[0],r[1]];this._dragEndPos[t]=n,this._dragDeltaPos[t]=[n[0]-i[0],n[1]-i[1]],this._dispatch("onDragEnd",t,n[0],n[1])}this._touchPanResolved=!1,this._cursorIncrPos=this._cursorIncrTime=0,e.stopPropagation()},_onMouseWheel:function(e){var t=this._getMouseClientPos(e),r=0;e||(e=window.event),e.wheelDelta?r=e.wheelDelta/120:e.detail&&(r=-e.detail/3),r&&this._dispatch("onMouseWheel",r,t[0],t[1],e),e.preventDefault&&e.preventDefault(),e.stopPropagation()},_onMouseOut:function(e){var t=this._getMouseClientPos(e);this._cursorPos=t,this._dispatch("onMouseOut",t[0],t[1],e)},_onClick:function(e){var t=this._getMouseClientPos(e);this._dispatch("onClick",e.button,t[0],t[1],e)},_onDoubleClick:function(e){var t=this._getMouseClientPos(e);this._dispatch("onDoubleClick",e.button,t[0],t[1],e)},_onResize:function(e){this._dispatch("onResize",this._canvas.width,this._canvas.height,e)},_onAnimate:function(){this._animatePrevTime=this._animateTime,this._animateTime=Date.now(),this._animateDeltaTime=this._animateTime-this._animatePrevTime,this._dispatch("onAnimate",this._animateDeltaTime/1e3),this._animateMS>=0?this._animateWithTimeout&&setTimeout(this._animateEventHandler,this._animateMS):this._fastAnimate&&window.postMessage(SpiderGL.UserInterface.CanvasHandler._FAST_ANIMATE_MESSAGE_NAME,"*")},_onDraw:function(e){if(this._drawEventPending=!1,this._fpsTime&&5!=this.postDrawCount){this._fpsCount++;var t=e-this._fpsTime;this._fps=.8*this._fps+1e3/t*.2}else this._fpsCount=0;this._fpsTime=e,this._dispatch("onDraw"),this._postDrawCount-- >0&&(this._drawEventPending=!0,requestAnimationFrame(this._delegateDraw))},get gl(){return this._gl},get canvas(){return this._canvas},get width(){return this._canvas.width},get height(){return this._canvas.height},get postDrawEvent(){return this._postDrawEventFunction},get animateTime(){return this._animateTime},get animatePrevTime(){return this._animatePrevTime},get animateDeltaTime(){return this._animateDeltaTime},get animateRate(){return this._animateRate},set animateRate(e){e=SpiderGL.Utility.getDefaultValue(e,SpiderGL.UserInterface.CanvasHandler.DEFAULT_ANIMATE_RATE),this._animateRate!==e&&(this._fastAnimate=!1,this._animateMS=-1,this._animateTime=Date.now(),this._animatePrevTime=this._animateTime,this._animateDeltaTime=0,this._animateID&&(clearInterval(this._animateID),this._animateID=null),this._animateRate=e,e>0?(this._animateMS=SpiderGL.Math.floor(1e3/e),this._animateWithTimeout?setTimeout(this._animateEventHandler,this._animateMS):this._animateID=setInterval(this._animateEventHandler,this._animateMS)):e<0&&(this._fastAnimate=!0,window.postMessage(SpiderGL.UserInterface.CanvasHandler._FAST_ANIMATE_MESSAGE_NAME,"*")))},get framesPerSecond(){return this._fps},get ignoreKeyRepeat(){return this._ignoreKeyRepeat},set ignoreKeyRepeat(e){this._ignoreKeyRepeat=SpiderGL.Utility.getDefaultValue(e,SpiderGL.UserInterface.CanvasHandler.DEFAULT_IGNORE_KEY_REPEAT)},isKeyDown:function(e){return e.toUpperCase&&(e=e.toUpperCase()),this._keysDown[e]},isMouseButtonDown:function(e){return this._mouseButtonsDown[e]},isDragging:function(e){return this._dragging[e]},dragStartX:function(e){return this._dragStartPos[e][0]},dragStartY:function(e){return this._dragStartPos[e][1]},dragEndX:function(e){return this._dragEndPos[e][0]},dragEndY:function(e){return this._dragEndPos[e][1]},dragDeltaX:function(e){return this._dragDeltaPos[e][0]},dragDeltaY:function(e){return this._dragDeltaPos[e][1]},get cursorX(){return this._cursorPos[0]},get cursorY(){return this._cursorPos[1]},get cursorPrevX(){return this._cursorPrevPos[0]},get cursorPrevY(){return this._cursorPrevPos[1]},get cursorDeltaX(){return this._cursorDeltaPos[0]},get cursorDeltaY(){return this._cursorDeltaPos[1]},draw:function(){this._onDraw()}},SpiderGL.Type.extend(SpiderGL.UserInterface.CanvasHandler,SpiderGL.Core.ObjectBase),SpiderGL.UserInterface.handleCanvas=function(e,t,r){if(!e||!t)return!1;r=r||{};var i=SpiderGL.WebGL.Context.getHijacked(e,r);if(!i)return!1;var n=new SpiderGL.UserInterface.CanvasHandler(i,t,r);return!!n&&(t[SpiderGL.Utility.getDefaultValue(r.uiName,SpiderGL.UserInterface.CanvasHandler.DEFAULT_PROPERTY_NAME)]=n,n._firstNotify(),!0)},SpiderGL.UserInterface.handleCanvasOnLoad=function(e,t,r){if(!e||!t)return!1;r=r||{};var i=SpiderGL.Utility.getDefaultValue(r.onLoad,null);return window.addEventListener("load",function(){SpiderGL.UserInterface.handleCanvas(e,t,r),i&&i()},!1),!0};
